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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 16:57:28 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 16:57:28 +0300
commit32a8b4f8e686938ec2f0f95e6acc2eb3c25ebfdf (patch)
treeff232d89da0b2f0db1da4becb1980af513ea2274 /source/blender/blenlib/intern/rand.c
parentebfedd20b290e356f35eb1fcbcb5ddfb8e8bf0a9 (diff)
Particles
========= - Fix crash in particle transform with the particle system not editable. - Particle child distribution and caching is now multithreaded. - Child particles now have a separate Render Amount next to the existing Amount. The render amount particles are now only distributed and cached at render time, which should make editing with child particles faster. - Two new options for diffuse strand shading: - Surface Diffuse: computes the strand normal taking the normal at the surface into account. - Blending Distance: the distance in Blender units over which to blend in the normal at the surface. - Special strand rendering for more memory efficient and faster hair and grass. This is a work in progress, and has a number of known issues, don't report bugs to me for this feature yet. More info: http://www.blender.org/development/current-projects/changes-since-244/particles/
Diffstat (limited to 'source/blender/blenlib/intern/rand.c')
-rw-r--r--source/blender/blenlib/intern/rand.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/rand.c b/source/blender/blenlib/intern/rand.c
index df01288aab8..71df0ede037 100644
--- a/source/blender/blenlib/intern/rand.c
+++ b/source/blender/blenlib/intern/rand.c
@@ -116,6 +116,14 @@ void rng_shuffleArray(RNG *rng, void *data, int elemSize, int numElems)
free(temp);
}
+void rng_skip(RNG *rng, int n)
+{
+ int i;
+
+ for(i=0; i<n; i++)
+ rng_getInt(rng);
+}
+
/***/
static RNG theBLI_rng = {0};