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author | Sebastian Parborg <darkdefende@gmail.com> | 2020-05-14 14:43:09 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2020-05-14 14:46:23 +0300 |
commit | 36d9f7e37540d211add476178972e1617c1533a2 (patch) | |
tree | 91efecabc968e1d8f184c1acc51e261818b6f43f /source/blender/blenlib/intern/task_pool.cc | |
parent | f17e7e0b620743b030044ede522d0e4ae06c7bdf (diff) |
Fix T76541: OpenGl Depth Picking not selecting frontmost object
The issue was that we used GL_ALWAYS for depth checking here which would
lead to the depth information from objects being messed up.
It would not represent which object was closest to the camera.
Reviewed By: Clément Foucault, Jeroen Bakker, Campbell Barton
Differential Revision: http://developer.blender.org/D7710
Diffstat (limited to 'source/blender/blenlib/intern/task_pool.cc')
0 files changed, 0 insertions, 0 deletions