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authorBrecht Van Lommel <brecht@blender.org>2020-04-30 08:59:23 +0300
committerJeroen Bakker <jeroen@blender.org>2020-04-30 09:09:21 +0300
commitd8a3f3595af0fb3ca5937e41c2728fd750d986ef (patch)
tree03886cfd2ea7ad200a50317d2362f0fc94070f0c /source/blender/blenlib/intern/task_range.cc
parenta18ad3c3b6198964ab7134302afda1afc89da5f4 (diff)
Task: Use TBB as Task Scheduler
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor. Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance. * Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend. * AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D7475
Diffstat (limited to 'source/blender/blenlib/intern/task_range.cc')
-rw-r--r--source/blender/blenlib/intern/task_range.cc167
1 files changed, 167 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/task_range.cc b/source/blender/blenlib/intern/task_range.cc
new file mode 100644
index 00000000000..a8447c305e0
--- /dev/null
+++ b/source/blender/blenlib/intern/task_range.cc
@@ -0,0 +1,167 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bli
+ *
+ * Task parallel range functions.
+ */
+
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+
+#include "BLI_task.h"
+#include "BLI_threads.h"
+
+#include "atomic_ops.h"
+
+#ifdef WITH_TBB
+/* Quiet top level deprecation message, unrelated to API usage here. */
+# define TBB_SUPPRESS_DEPRECATED_MESSAGES 1
+# include <tbb/tbb.h>
+#endif
+
+#ifdef WITH_TBB
+
+/* Functor for running TBB parallel_for and parallel_reduce. */
+struct RangeTask {
+ TaskParallelRangeFunc func;
+ void *userdata;
+ const TaskParallelSettings *settings;
+
+ void *userdata_chunk;
+
+ /* Root constructor. */
+ RangeTask(TaskParallelRangeFunc func, void *userdata, const TaskParallelSettings *settings)
+ : func(func), userdata(userdata), settings(settings)
+ {
+ init_chunk(settings->userdata_chunk);
+ }
+
+ /* Copy constructor. */
+ RangeTask(const RangeTask &other)
+ : func(other.func), userdata(other.userdata), settings(other.settings)
+ {
+ init_chunk(settings->userdata_chunk);
+ }
+
+ /* Splitting constructor for parallel reduce. */
+ RangeTask(RangeTask &other, tbb::split)
+ : func(other.func), userdata(other.userdata), settings(other.settings)
+ {
+ init_chunk(settings->userdata_chunk);
+ }
+
+ ~RangeTask()
+ {
+ if (settings->func_free != NULL) {
+ settings->func_free(userdata, userdata_chunk);
+ }
+ MEM_SAFE_FREE(userdata_chunk);
+ }
+
+ void init_chunk(void *from_chunk)
+ {
+ if (from_chunk) {
+ userdata_chunk = MEM_mallocN(settings->userdata_chunk_size, "RangeTask");
+ memcpy(userdata_chunk, from_chunk, settings->userdata_chunk_size);
+ }
+ else {
+ userdata_chunk = NULL;
+ }
+ }
+
+ void operator()(const tbb::blocked_range<int> &r) const
+ {
+ TaskParallelTLS tls;
+ tls.userdata_chunk = userdata_chunk;
+ for (int i = r.begin(); i != r.end(); ++i) {
+ func(userdata, i, &tls);
+ }
+ }
+
+ void join(const RangeTask &other)
+ {
+ settings->func_reduce(userdata, userdata_chunk, other.userdata_chunk);
+ }
+};
+
+#endif
+
+void BLI_task_parallel_range(const int start,
+ const int stop,
+ void *userdata,
+ TaskParallelRangeFunc func,
+ const TaskParallelSettings *settings)
+{
+#ifdef WITH_TBB
+ /* Multithreading. */
+ if (settings->use_threading && BLI_task_scheduler_num_threads() > 1) {
+ RangeTask task(func, userdata, settings);
+ const size_t grainsize = MAX2(settings->min_iter_per_thread, 1);
+ const tbb::blocked_range<int> range(start, stop, grainsize);
+
+ if (settings->func_reduce) {
+ parallel_reduce(range, task);
+ if (settings->userdata_chunk) {
+ memcpy(settings->userdata_chunk, task.userdata_chunk, settings->userdata_chunk_size);
+ }
+ }
+ else {
+ parallel_for(range, task);
+ }
+
+ return;
+ }
+#endif
+
+ /* Single threaded. Nothing to reduce as everything is accumulated into the
+ * main userdata chunk directly. */
+ TaskParallelTLS tls;
+ tls.userdata_chunk = settings->userdata_chunk;
+ for (int i = start; i < stop; i++) {
+ func(userdata, i, &tls);
+ }
+ if (settings->func_free != NULL) {
+ settings->func_free(userdata, settings->userdata_chunk);
+ }
+}
+
+int BLI_task_parallel_thread_id(const TaskParallelTLS *UNUSED(tls))
+{
+#ifdef WITH_TBB
+ /* Get a unique thread ID for texture nodes. In the future we should get rid
+ * of the thread ID and change texture evaluation to not require per-thread
+ * storage that can't be efficiently allocated on the stack. */
+ static tbb::enumerable_thread_specific<int> tbb_thread_id(-1);
+ static int tbb_thread_id_counter = 0;
+
+ int &thread_id = tbb_thread_id.local();
+ if (thread_id == -1) {
+ thread_id = atomic_fetch_and_add_int32(&tbb_thread_id_counter, 1);
+ if (thread_id >= BLENDER_MAX_THREADS) {
+ BLI_assert(!"Maximum number of threads exceeded for sculpting");
+ thread_id = thread_id % BLENDER_MAX_THREADS;
+ }
+ }
+ return thread_id;
+#else
+ return 0;
+#endif
+}