diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-17 12:14:43 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-17 12:14:43 +0400 |
commit | f3e182231d04b006af9f0adf74faf3bb24cc4242 (patch) | |
tree | 7cc7346509de755a127af08e22a729875f05d4b3 /source/blender/blenlib/intern/voxel.c | |
parent | ec4181701fdddf9da5e8e50583f129320e2f4cae (diff) |
use const and array size in function definitions, no functional change.
Diffstat (limited to 'source/blender/blenlib/intern/voxel.c')
-rw-r--r-- | source/blender/blenlib/intern/voxel.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenlib/intern/voxel.c b/source/blender/blenlib/intern/voxel.c index d11386ff606..6d912be71d3 100644 --- a/source/blender/blenlib/intern/voxel.c +++ b/source/blender/blenlib/intern/voxel.c @@ -36,7 +36,7 @@ -BM_INLINE float D(float *data, int *res, int x, int y, int z) +BM_INLINE float D(float *data, const int res[3], int x, int y, int z) { CLAMP(x, 0, res[0]-1); CLAMP(y, 0, res[1]-1); @@ -46,7 +46,7 @@ BM_INLINE float D(float *data, int *res, int x, int y, int z) /* *** nearest neighbour *** */ /* input coordinates must be in bounding box 0.0 - 1.0 */ -float voxel_sample_nearest(float *data, int *res, float *co) +float voxel_sample_nearest(float *data, const int res[3], const float co[3]) { int xi, yi, zi; @@ -71,7 +71,7 @@ BM_INLINE int _clamp(int a, int b, int c) return (a < b) ? b : ((a > c) ? c : a); } -float voxel_sample_trilinear(float *data, int *res, float *co) +float voxel_sample_trilinear(float *data, const int res[3], const float co[3]) { if (data) { @@ -103,7 +103,7 @@ float voxel_sample_trilinear(float *data, int *res, float *co) } -float voxel_sample_triquadratic(float *data, int *res, float *co) +float voxel_sample_triquadratic(float *data, const int res[3], const float co[3]) { if (data) { @@ -133,7 +133,7 @@ float voxel_sample_triquadratic(float *data, int *res, float *co) return 0.f; } -float voxel_sample_tricubic(float *data, int *res, float *co, int bspline) +float voxel_sample_tricubic(float *data, const int res[3], const float co[3], int bspline) { if (data) { |