diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-11-06 03:25:27 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-11-06 04:32:54 +0300 |
commit | 7cb20d841da16d0bffb63154403267500e9941f5 (patch) | |
tree | ef6a5e0b4e1de2f055ad3c0b3d5bb073a237f182 /source/blender/blenlib/intern/voxel.c | |
parent | 4a78a2774bee655a54391cc8fafae2d20ead2bb0 (diff) |
Cleanup: follow our code style for float literals
Diffstat (limited to 'source/blender/blenlib/intern/voxel.c')
-rw-r--r-- | source/blender/blenlib/intern/voxel.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/blenlib/intern/voxel.c b/source/blender/blenlib/intern/voxel.c index 2c8eb9f5a13..eac01a0e2aa 100644 --- a/source/blender/blenlib/intern/voxel.c +++ b/source/blender/blenlib/intern/voxel.c @@ -51,7 +51,7 @@ float BLI_voxel_sample_nearest(const float *data, const int res[3], const float BLI_INLINE int FLOORI(float x) { const int r = (int)x; - return ((x >= 0.f) || (float)r == x) ? r : (r - 1); + return ((x >= 0.0f) || (float)r == x) ? r : (r - 1); } /* clamp function, cannot use the CLAMPIS macro, @@ -92,9 +92,9 @@ float BLI_voxel_sample_trilinear(const float *data, const int res[3], const floa const float dy = yf - (float)y; const float dz = zf - (float)z; - const float u[2] = {1.f - dx, dx}; - const float v[2] = {1.f - dy, dy}; - const float w[2] = {1.f - dz, dz}; + const float u[2] = {1.0f - dx, dx}; + const float v[2] = {1.0f - dy, dy}; + const float w[2] = {1.0f - dz, dz}; return w[0] * (v[0] * (u[0] * data[xc[0] + yc[0] + zc[0]] + u[1] * data[xc[1] + yc[0] + zc[0]]) + @@ -103,7 +103,7 @@ float BLI_voxel_sample_trilinear(const float *data, const int res[3], const floa (v[0] * (u[0] * data[xc[0] + yc[0] + zc[1]] + u[1] * data[xc[1] + yc[0] + zc[1]]) + v[1] * (u[0] * data[xc[0] + yc[1] + zc[1]] + u[1] * data[xc[1] + yc[1] + zc[1]])); } - return 0.f; + return 0.0f; } float BLI_voxel_sample_triquadratic(const float *data, const int res[3], const float co[3]) @@ -132,9 +132,9 @@ float BLI_voxel_sample_triquadratic(const float *data, const int res[3], const f }; const float dx = xf - (float)x, dy = yf - (float)y, dz = zf - (float)z; - const float u[3] = {dx * (0.5f * dx - 1.f) + 0.5f, dx * (1.0f - dx) + 0.5f, 0.5f * dx * dx}; - const float v[3] = {dy * (0.5f * dy - 1.f) + 0.5f, dy * (1.0f - dy) + 0.5f, 0.5f * dy * dy}; - const float w[3] = {dz * (0.5f * dz - 1.f) + 0.5f, dz * (1.0f - dz) + 0.5f, 0.5f * dz * dz}; + const float u[3] = {dx * (0.5f * dx - 1.0f) + 0.5f, dx * (1.0f - dx) + 0.5f, 0.5f * dx * dx}; + const float v[3] = {dy * (0.5f * dy - 1.0f) + 0.5f, dy * (1.0f - dy) + 0.5f, 0.5f * dy * dy}; + const float w[3] = {dz * (0.5f * dz - 1.0f) + 0.5f, dz * (1.0f - dz) + 0.5f, 0.5f * dz * dz}; return w[0] * (v[0] * (u[0] * data[xc[0] + yc[0] + zc[0]] + u[1] * data[xc[1] + yc[0] + zc[0]] + @@ -158,7 +158,7 @@ float BLI_voxel_sample_triquadratic(const float *data, const int res[3], const f v[2] * (u[0] * data[xc[0] + yc[2] + zc[2]] + u[1] * data[xc[1] + yc[2] + zc[2]] + u[2] * data[xc[2] + yc[2] + zc[2]])); } - return 0.f; + return 0.0f; } float BLI_voxel_sample_tricubic(const float *data, @@ -195,18 +195,18 @@ float BLI_voxel_sample_tricubic(const float *data, float u[4], v[4], w[4]; if (bspline) { // B-Spline - u[0] = (((-1.f / 6.f) * dx + 0.5f) * dx - 0.5f) * dx + (1.f / 6.f); - u[1] = ((0.5f * dx - 1.f) * dx) * dx + (2.f / 3.f); - u[2] = ((-0.5f * dx + 0.5f) * dx + 0.5f) * dx + (1.f / 6.f); - u[3] = (1.f / 6.f) * dx * dx * dx; - v[0] = (((-1.f / 6.f) * dy + 0.5f) * dy - 0.5f) * dy + (1.f / 6.f); - v[1] = ((0.5f * dy - 1.f) * dy) * dy + (2.f / 3.f); - v[2] = ((-0.5f * dy + 0.5f) * dy + 0.5f) * dy + (1.f / 6.f); - v[3] = (1.f / 6.f) * dy * dy * dy; - w[0] = (((-1.f / 6.f) * dz + 0.5f) * dz - 0.5f) * dz + (1.f / 6.f); - w[1] = ((0.5f * dz - 1.f) * dz) * dz + (2.f / 3.f); - w[2] = ((-0.5f * dz + 0.5f) * dz + 0.5f) * dz + (1.f / 6.f); - w[3] = (1.f / 6.f) * dz * dz * dz; + u[0] = (((-1.0f / 6.0f) * dx + 0.5f) * dx - 0.5f) * dx + (1.0f / 6.0f); + u[1] = ((0.5f * dx - 1.0f) * dx) * dx + (2.0f / 3.0f); + u[2] = ((-0.5f * dx + 0.5f) * dx + 0.5f) * dx + (1.0f / 6.0f); + u[3] = (1.0f / 6.0f) * dx * dx * dx; + v[0] = (((-1.0f / 6.0f) * dy + 0.5f) * dy - 0.5f) * dy + (1.0f / 6.0f); + v[1] = ((0.5f * dy - 1.0f) * dy) * dy + (2.0f / 3.0f); + v[2] = ((-0.5f * dy + 0.5f) * dy + 0.5f) * dy + (1.0f / 6.0f); + v[3] = (1.0f / 6.0f) * dy * dy * dy; + w[0] = (((-1.0f / 6.0f) * dz + 0.5f) * dz - 0.5f) * dz + (1.0f / 6.0f); + w[1] = ((0.5f * dz - 1.0f) * dz) * dz + (2.0f / 3.0f); + w[2] = ((-0.5f * dz + 0.5f) * dz + 0.5f) * dz + (1.0f / 6.0f); + w[3] = (1.0f / 6.0f) * dz * dz * dz; } else { // Catmull-Rom u[0] = ((-0.5f * dx + 1.0f) * dx - 0.5f) * dx; @@ -260,5 +260,5 @@ float BLI_voxel_sample_tricubic(const float *data, v[3] * (u[0] * data[xc[0] + yc[3] + zc[3]] + u[1] * data[xc[1] + yc[3] + zc[3]] + u[2] * data[xc[2] + yc[3] + zc[3]] + u[3] * data[xc[3] + yc[3] + zc[3]])); } - return 0.f; + return 0.0f; } |