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authorCampbell Barton <campbell@blender.org>2022-04-11 04:41:00 +0300
committerCampbell Barton <campbell@blender.org>2022-04-11 05:03:09 +0300
commit5e47056e8d97e414c9dabacea71fac2bdc7d2818 (patch)
tree110a51be7cfb2f9eff9fd8db093975e29e1a3445 /source/blender/blenlib/intern
parent1c264ebdc089ea6afef7be4edeb1add4998a1099 (diff)
Cleanup: malformed C-style comment blocks, spelling
- Missing star prefix. - Unnecessary indentation. - Blank line after dot-points (otherwise doxygen merges with the previous dot-point). - Use back-slash for doxygen commands. - Correct spelling.
Diffstat (limited to 'source/blender/blenlib/intern')
-rw-r--r--source/blender/blenlib/intern/delaunay_2d.cc2
-rw-r--r--source/blender/blenlib/intern/math_boolean.cc30
2 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/blenlib/intern/delaunay_2d.cc b/source/blender/blenlib/intern/delaunay_2d.cc
index 804ba5c3c80..ece22bcf82e 100644
--- a/source/blender/blenlib/intern/delaunay_2d.cc
+++ b/source/blender/blenlib/intern/delaunay_2d.cc
@@ -2807,7 +2807,7 @@ blender::meshintersect::CDT_result<mpq_class> delaunay_2d_calc(const CDT_input<m
/* C interface. */
/**
- This function uses the double version of #CDT::delaunay_calc.
+ * This function uses the double version of #CDT::delaunay_calc.
* Almost all of the work here is to convert between C++ #Arrays<Vector<int>>
* and a C version that linearizes all the elements and uses a "start"
* and "len" array to say where the individual vectors start and how
diff --git a/source/blender/blenlib/intern/math_boolean.cc b/source/blender/blenlib/intern/math_boolean.cc
index 885d2c13b49..132d5dfda65 100644
--- a/source/blender/blenlib/intern/math_boolean.cc
+++ b/source/blender/blenlib/intern/math_boolean.cc
@@ -1857,23 +1857,23 @@ double incircle(const double *pa, const double *pb, const double *pc, const doub
}
/**
- * inspherefast() Approximate 3D insphere test. Non-robust.
- * insphere() Adaptive exact 3D insphere test. Robust.
+ * inspherefast() Approximate 3D insphere test. Non-robust.
+ * insphere() Adaptive exact 3D insphere test. Robust.
*
- * Return a positive value if the point pe lies inside the
- * sphere passing through pa, pb, pc, and pd; a negative value
- * if it lies outside; and zero if the five points are
- * co-spherical. The points pa, pb, pc, and pd must be ordered
- * so that they have a positive orientation (as defined by
- * orient3d()), or the sign of the result will be reversed.
+ * Return a positive value if the point pe lies inside the
+ * sphere passing through pa, pb, pc, and pd; a negative value
+ * if it lies outside; and zero if the five points are
+ * co-spherical. The points pa, pb, pc, and pd must be ordered
+ * so that they have a positive orientation (as defined by
+ * orient3d()), or the sign of the result will be reversed.
*
- * The second uses exact arithmetic to ensure a correct answer. The
- * result returned is the determinant of a matrix. In insphere() only,
- * this determinant is computed adaptively, in the sense that exact
- * arithmetic is used only to the degree it is needed to ensure that the
- * returned value has the correct sign. Hence, insphere() is usually quite
- * fast, but will run more slowly when the input points are co-spherical or
- * nearly so.
+ * The second uses exact arithmetic to ensure a correct answer. The
+ * result returned is the determinant of a matrix. In insphere() only,
+ * this determinant is computed adaptively, in the sense that exact
+ * arithmetic is used only to the degree it is needed to ensure that the
+ * returned value has the correct sign. Hence, insphere() is usually quite
+ * fast, but will run more slowly when the input points are co-spherical or
+ * nearly so.
*/
double inspherefast(