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authorCampbell Barton <ideasman42@gmail.com>2020-08-29 06:41:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-29 11:56:08 +0300
commit014276a11cd24825ca9d3ea2e21682a5557d38da (patch)
treee4a7615b5a396fd0aaff0a9810aae5bae410f892 /source/blender/blenlib/intern
parentbfa78aceed7824e5a5cfcefe6d73d96dc12b0d99 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenlib/intern')
-rw-r--r--source/blender/blenlib/intern/math_boolean.cc6
-rw-r--r--source/blender/blenlib/intern/mesh_boolean.cc4
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenlib/intern/math_boolean.cc b/source/blender/blenlib/intern/math_boolean.cc
index 22b4ff81db4..0c3b4ab8395 100644
--- a/source/blender/blenlib/intern/math_boolean.cc
+++ b/source/blender/blenlib/intern/math_boolean.cc
@@ -437,8 +437,8 @@ static double isperrboundA, isperrboundB, isperrboundC;
* floating-point arithmetic. `epsilon' bounds the relative round-off
* error. It is used for floating-point error analysis.
*
- * `splitter' is used to split floating-point numbers into two half-
- * length significands for exact multiplication.
+ * `splitter' is used to split floating-point numbers into two half-length
+ * significant for exact multiplication.
*
* I imagine that a highly optimizing compiler might be too smart for its
* own good, and somehow cause this routine to fail, if it pretends that
@@ -768,7 +768,7 @@ double orient2d(const double *pa, const double *pb, const double *pc)
}
/**
- * orient3dfast() Approximate 3D orientation test. Nonrobust.
+ * orient3dfast() Approximate 3D orientation test. Non-robust.
* orient3d() Adaptive exact 3D orientation test. Robust.
*
* Return a positive value if the point pd lies below the
diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc
index bb8b14ebdc6..387d879c5af 100644
--- a/source/blender/blenlib/intern/mesh_boolean.cc
+++ b/source/blender/blenlib/intern/mesh_boolean.cc
@@ -1489,7 +1489,7 @@ static Edge find_good_sorting_edge(const Vert *testp,
std::cout << "FIND_GOOD_SORTING_EDGE testp = " << testp << ", closestp = " << closestp << "\n";
}
/* We want to project the edges incident to closestp onto a plane
- * whose ordinate direction will be regarded as going from closetp to testp,
+ * whose ordinate direction will be regarded as going from closestp to testp,
* and whose abscissa direction is some perpendicular to that.
* A perpendicular direction can be found by swapping two coordinates
* and negating one, and zeroing out the third, being careful that one
@@ -2560,7 +2560,7 @@ static Array<Face *> triangulate_poly(Face *f, IMeshArena *arena)
/**
* Return an #IMesh that is a triangulation of a mesh with general
- * polygonal faces, #imesh.
+ * polygonal faces, #IMesh.
* Added diagonals will be distinguishable by having edge original
* indices of #NO_INDEX.
*/