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authorCampbell Barton <campbell@blender.org>2022-08-12 05:38:54 +0300
committerCampbell Barton <campbell@blender.org>2022-08-12 05:38:54 +0300
commit996cb4008ddc990acd7f4fff9875ed39268d621a (patch)
treee5a614cadcf19016ef825e5d910367906c472a74 /source/blender/blenlib/intern
parent266a125b11c664256c3674f3393894e039c806b6 (diff)
Cleanup: repeated words in comments
Diffstat (limited to 'source/blender/blenlib/intern')
-rw-r--r--source/blender/blenlib/intern/mesh_boolean.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc
index 357dba154af..0d8ad1da582 100644
--- a/source/blender/blenlib/intern/mesh_boolean.cc
+++ b/source/blender/blenlib/intern/mesh_boolean.cc
@@ -1675,7 +1675,7 @@ static Edge find_good_sorting_edge(const Vert *testp,
* The algorithm is similar to the one for find_ambient_cell, except that
* instead of an arbitrary point known to be outside the whole mesh, we
* have a particular point (v) and we just want to determine the patches
- * that that point is between in sorting-around-an-edge order.
+ * that point is between in sorting-around-an-edge order.
*/
static int find_containing_cell(const Vert *v,
int t,