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authorCampbell Barton <ideasman42@gmail.com>2011-12-05 06:57:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-12-05 06:57:30 +0400
commitf4eb64b840acbf0428f29d71849946d479b925ae (patch)
tree16821a766d45eb6459bd413286510802ab4125e9 /source/blender/blenlib/intern
parentf1989793e76335105ad7083fdc8109a5c9d5afdf (diff)
make use of axis_dominant_v3() function for is_quad_convex_v3()
Diffstat (limited to 'source/blender/blenlib/intern')
-rw-r--r--source/blender/blenlib/intern/math_geom.c39
1 files changed, 13 insertions, 26 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index e3ce31bd508..67be7519729 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -3055,34 +3055,21 @@ float form_factor_hemi_poly(float p[3], float n[3], float v1[3], float v2[3], fl
int is_quad_convex_v3(const float *v1, const float *v2, const float *v3, const float *v4)
{
float nor[3], nor1[3], nor2[3], vec[4][2];
+ int axis_a, axis_b;
/* define projection, do both trias apart, quad is undefined! */
- normal_tri_v3( nor1,v1, v2, v3);
- normal_tri_v3( nor2,v1, v3, v4);
- nor[0]= ABS(nor1[0]) + ABS(nor2[0]);
- nor[1]= ABS(nor1[1]) + ABS(nor2[1]);
- nor[2]= ABS(nor1[2]) + ABS(nor2[2]);
-
- if(nor[2] >= nor[0] && nor[2] >= nor[1]) {
- vec[0][0]= v1[0]; vec[0][1]= v1[1];
- vec[1][0]= v2[0]; vec[1][1]= v2[1];
- vec[2][0]= v3[0]; vec[2][1]= v3[1];
- vec[3][0]= v4[0]; vec[3][1]= v4[1];
- }
- else if(nor[1] >= nor[0] && nor[1]>= nor[2]) {
- vec[0][0]= v1[0]; vec[0][1]= v1[2];
- vec[1][0]= v2[0]; vec[1][1]= v2[2];
- vec[2][0]= v3[0]; vec[2][1]= v3[2];
- vec[3][0]= v4[0]; vec[3][1]= v4[2];
- }
- else {
- vec[0][0]= v1[1]; vec[0][1]= v1[2];
- vec[1][0]= v2[1]; vec[1][1]= v2[2];
- vec[2][0]= v3[1]; vec[2][1]= v3[2];
- vec[3][0]= v4[1]; vec[3][1]= v4[2];
- }
+ normal_tri_v3(nor1, v1, v2, v3);
+ normal_tri_v3(nor2, v1, v3, v4);
+ add_v3_v3v3(nor, nor1, nor2);
+
+ axis_dominant_v3(&axis_a, &axis_b, nor);
+
+ vec[0][0]= v1[axis_a]; vec[0][1]= v1[axis_b];
+ vec[1][0]= v2[axis_a]; vec[1][1]= v2[axis_b];
+
+ vec[2][0]= v3[axis_a]; vec[2][1]= v3[axis_b];
+ vec[3][0]= v4[axis_a]; vec[3][1]= v4[axis_b];
/* linetests, the 2 diagonals have to instersect to be convex */
- if( isect_line_line_v2(vec[0], vec[2], vec[1], vec[3]) > 0 ) return 1;
- return 0;
+ return (isect_line_line_v2(vec[0], vec[2], vec[1], vec[3]) > 0) ? 1 : 0;
}