Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNicholas Bishop <nicholasbishop@gmail.com>2012-03-14 10:32:25 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-03-14 10:32:25 +0400
commit68b8f3b0a84d79ca75e3c4708836be6c83985abe (patch)
tree396680644ce15876d8a10fc34593bebc61884c03 /source/blender/blenlib/intern
parentb37a355c8e0a79ea447cd0a4fd06dc30724a3374 (diff)
Skip hidden elements in PBVH iterator, raycast, and drawing.
Diffstat (limited to 'source/blender/blenlib/intern')
-rw-r--r--source/blender/blenlib/intern/pbvh.c109
1 files changed, 95 insertions, 14 deletions
diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c
index a986896e0d2..1987cbeedac 100644
--- a/source/blender/blenlib/intern/pbvh.c
+++ b/source/blender/blenlib/intern/pbvh.c
@@ -37,6 +37,8 @@
#include "BKE_DerivedMesh.h"
#include "BKE_mesh.h" /* for mesh_calc_normals */
#include "BKE_global.h" /* for mesh_calc_normals */
+#include "BKE_paint.h"
+#include "BKE_subsurf.h"
#include "GPU_buffers.h"
@@ -430,7 +432,7 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
if(!G.background) {
node->draw_buffers =
GPU_build_mesh_buffers(node->face_vert_indices,
- bvh->faces,
+ bvh->faces, bvh->verts,
node->prim_indices,
node->totprim);
}
@@ -444,7 +446,8 @@ static void build_grids_leaf_node(PBVH *bvh, PBVHNode *node)
{
if(!G.background) {
node->draw_buffers =
- GPU_build_grid_buffers(node->totprim, bvh->gridsize);
+ GPU_build_grid_buffers(node->prim_indices,
+ node->totprim, bvh->grid_hidden, bvh->gridsize);
}
node->flag |= PBVH_UpdateDrawBuffers;
}
@@ -1129,6 +1132,24 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
for(n = 0; n < totnode; n++) {
node= nodes[n];
+ if(node->flag & PBVH_RebuildDrawBuffers) {
+ GPU_free_buffers(node->draw_buffers);
+ if(bvh->grids) {
+ node->draw_buffers =
+ GPU_build_grid_buffers(node->prim_indices,
+ node->totprim, bvh->grid_hidden, bvh->gridsize);
+ }
+ else {
+ node->draw_buffers =
+ GPU_build_mesh_buffers(node->face_vert_indices,
+ bvh->faces, bvh->verts,
+ node->prim_indices,
+ node->totprim);
+ }
+
+ node->flag &= ~PBVH_RebuildDrawBuffers;
+ }
+
if(node->flag & PBVH_UpdateDrawBuffers) {
switch(bvh->type) {
case PBVH_GRIDS:
@@ -1299,6 +1320,21 @@ void BLI_pbvh_node_mark_update(PBVHNode *node)
node->flag |= PBVH_UpdateNormals|PBVH_UpdateBB|PBVH_UpdateOriginalBB|PBVH_UpdateDrawBuffers|PBVH_UpdateRedraw;
}
+void BLI_pbvh_node_mark_rebuild_draw(PBVHNode *node)
+{
+ node->flag |= PBVH_RebuildDrawBuffers|PBVH_UpdateDrawBuffers|PBVH_UpdateRedraw;
+}
+
+void BLI_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden)
+{
+ BLI_assert(node->flag & PBVH_Leaf);
+
+ if(fully_hidden)
+ node->flag |= PBVH_FullyHidden;
+ else
+ node->flag &= ~PBVH_FullyHidden;
+}
+
void BLI_pbvh_node_get_verts(PBVH *bvh, PBVHNode *node, int **vert_indices, MVert **verts)
{
if(vert_indices) *vert_indices= node->vert_indices;
@@ -1461,9 +1497,13 @@ int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3],
float ray_start[3], float ray_normal[3], float *dist)
{
MVert *vert;
+ BLI_bitmap gh;
int *faces, totface, gridsize, totgrid;
int i, x, y, hit= 0;
+ if(node->flag & PBVH_FullyHidden)
+ return 0;
+
switch(bvh->type) {
case PBVH_FACES:
vert = bvh->verts;
@@ -1471,9 +1511,12 @@ int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3],
totface= node->totprim;
for(i = 0; i < totface; ++i) {
- MFace *f = bvh->faces + faces[i];
+ const MFace *f = bvh->faces + faces[i];
int *face_verts = node->face_vert_indices[i];
+ if(paint_is_face_hidden(f, vert))
+ continue;
+
if(origco) {
/* intersect with backuped original coordinates */
hit |= ray_face_intersection(ray_start, ray_normal,
@@ -1503,8 +1546,16 @@ int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3],
if (!grid)
continue;
+ gh= bvh->grid_hidden[node->prim_indices[i]];
+
for(y = 0; y < gridsize-1; ++y) {
for(x = 0; x < gridsize-1; ++x) {
+ /* check if grid face is hidden */
+ if(gh) {
+ if(paint_is_grid_face_hidden(gh, gridsize, x, y))
+ continue;
+ }
+
if(origco) {
hit |= ray_face_intersection(ray_start, ray_normal,
origco[y*gridsize + x],
@@ -1553,39 +1604,65 @@ void BLI_pbvh_node_draw(PBVHNode *node, void *setMaterial)
glColor3f(1, 0, 0);
#endif
- GPU_draw_buffers(node->draw_buffers, setMaterial);
+
+ if(!(node->flag & PBVH_FullyHidden))
+ GPU_draw_buffers(node->draw_buffers, setMaterial);
}
+typedef enum {
+ ISECT_INSIDE,
+ ISECT_OUTSIDE,
+ ISECT_INTERSECT
+} PlaneAABBIsect;
+
/* Adapted from:
* http://www.gamedev.net/community/forums/topic.asp?topic_id=512123
* Returns true if the AABB is at least partially within the frustum
* (ok, not a real frustum), false otherwise.
*/
-int BLI_pbvh_node_planes_contain_AABB(PBVHNode *node, void *data)
+static PlaneAABBIsect test_planes_aabb(const float bb_min[3],
+ const float bb_max[3],
+ const float (*planes)[4])
{
- float (*planes)[4] = data;
+ float vmin[3], vmax[3];
+ PlaneAABBIsect ret = ISECT_INSIDE;
int i, axis;
- float vmin[3] /*, vmax[3]*/, bb_min[3], bb_max[3];
-
- BLI_pbvh_node_get_BB(node, bb_min, bb_max);
-
+
for(i = 0; i < 4; ++i) {
for(axis = 0; axis < 3; ++axis) {
if(planes[i][axis] > 0) {
vmin[axis] = bb_min[axis];
- /*vmax[axis] = bb_max[axis];*/ /*UNUSED*/
+ vmax[axis] = bb_max[axis];
}
else {
vmin[axis] = bb_max[axis];
- /*vmax[axis] = bb_min[axis];*/ /*UNUSED*/
+ vmax[axis] = bb_min[axis];
}
}
if(dot_v3v3(planes[i], vmin) + planes[i][3] > 0)
- return 0;
+ return ISECT_OUTSIDE;
+ else if(dot_v3v3(planes[i], vmax) + planes[i][3] >= 0)
+ ret = ISECT_INTERSECT;
}
- return 1;
+ return ret;
+}
+
+int BLI_pbvh_node_planes_contain_AABB(PBVHNode *node, void *data)
+{
+ float bb_min[3], bb_max[3];
+
+ BLI_pbvh_node_get_BB(node, bb_min, bb_max);
+ return test_planes_aabb(bb_min, bb_max, data) != ISECT_OUTSIDE;
+}
+
+int BLI_pbvh_node_planes_exclude_AABB(PBVHNode *node, void *data)
+{
+ float bb_min[3], bb_max[3];
+
+ BLI_pbvh_node_get_BB(node, bb_min, bb_max);
+ return test_planes_aabb(bb_min, bb_max, data) != ISECT_INSIDE;
}
void BLI_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3],
@@ -1791,4 +1868,8 @@ void pbvh_vertex_iter_init(PBVH *bvh, PBVHNode *node,
vi->totvert= uniq_verts;
vi->vert_indices= vert_indices;
vi->mverts= verts;
+
+ vi->gh= NULL;
+ if(vi->grids && mode == PBVH_ITER_UNIQUE)
+ vi->grid_hidden= bvh->grid_hidden;
}