diff options
author | Jacques Lucke <jacques@blender.org> | 2021-06-16 17:13:53 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-06-16 17:14:02 +0300 |
commit | 45d59e0df5fe749d428ebf662b61844561df64c4 (patch) | |
tree | a70616dc409c67006956ac149bd43efa22c61bc4 /source/blender/blenlib/intern | |
parent | 0cebe554d13bf1ea4c81fd4addee30dd4ea4d2f1 (diff) |
BLI: add threading namespace
This namespace groups threading related functions/classes. This avoids
adding more threading related stuff to the blender namespace. Also it
makes naming a bit easier, e.g. the c++ version of BLI_task_isolate could
become blender::threading::isolate_task or something similar.
Differential Revision: https://developer.blender.org/D11624
Diffstat (limited to 'source/blender/blenlib/intern')
-rw-r--r-- | source/blender/blenlib/intern/mesh_boolean.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc index c5c830bb4dd..9f7824a0029 100644 --- a/source/blender/blenlib/intern/mesh_boolean.cc +++ b/source/blender/blenlib/intern/mesh_boolean.cc @@ -1983,7 +1983,7 @@ static void populate_comp_bbs(const Vector<Vector<int>> &components, * absolute value of any coordinate. Do it first per component, * then get the overall max. */ Array<double> max_abs(components.size(), 0.0); - parallel_for(components.index_range(), comp_grainsize, [&](IndexRange comp_range) { + threading::parallel_for(components.index_range(), comp_grainsize, [&](IndexRange comp_range) { for (int c : comp_range) { BoundingBox &bb = comp_bb[c]; double &maxa = max_abs[c]; @@ -2691,7 +2691,7 @@ static IMesh raycast_tris_boolean(const IMesh &tm, tbb::spin_mutex mtx; # endif const int grainsize = 256; - parallel_for(IndexRange(tm.face_size()), grainsize, [&](IndexRange range) { + threading::parallel_for(IndexRange(tm.face_size()), grainsize, [&](IndexRange range) { Array<float> in_shape(nshapes, 0); Array<int> winding(nshapes, 0); for (int t : range) { @@ -3391,7 +3391,7 @@ static IMesh polymesh_from_trimesh_with_dissolve(const IMesh &tm_out, } /* For now: need plane normals for all triangles. */ const int grainsize = 1024; - parallel_for(tm_out.face_index_range(), grainsize, [&](IndexRange range) { + threading::parallel_for(tm_out.face_index_range(), grainsize, [&](IndexRange range) { for (int i : range) { Face *tri = tm_out.face(i); tri->populate_plane(false); |