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authorJacques Lucke <jacques@blender.org>2020-08-19 17:44:53 +0300
committerJacques Lucke <jacques@blender.org>2020-08-19 17:44:59 +0300
commit2aff45146f1464ba8899368ad004522cb6a1a98c (patch)
tree9841430147c351566bebeb2e0460efb534f2ebe3 /source/blender/blenlib/tests/BLI_exception_safety_test_utils.hh
parentaeaf2b0dd437f1a03ed30142678cbf44d0414ea1 (diff)
BLI: improve exception safety of Vector, Array and Stack
Using C++ exceptions in Blender is difficult, due to the large number of C functions in the call stack. However, C++ data structures in blenlib should at least try to be exception safe, so that they can be used if someone wants to use exceptions in some isolated area. This patch improves the exception safety of the Vector, Array and Stack data structure. This is mainly achieved by reordering some lines and doing some explicit exception handling. I don't expect performance of common operations to be affected by this change. The three containers are supposed to provide at least the basic exception guarantee for most methods (except for e.g. `*_unchecked` methods). So, resources should not leak when the contained type throws an exception. I also added new unit tests that test the exception handling in various cases.
Diffstat (limited to 'source/blender/blenlib/tests/BLI_exception_safety_test_utils.hh')
-rw-r--r--source/blender/blenlib/tests/BLI_exception_safety_test_utils.hh60
1 files changed, 60 insertions, 0 deletions
diff --git a/source/blender/blenlib/tests/BLI_exception_safety_test_utils.hh b/source/blender/blenlib/tests/BLI_exception_safety_test_utils.hh
new file mode 100644
index 00000000000..1e85dd4bab2
--- /dev/null
+++ b/source/blender/blenlib/tests/BLI_exception_safety_test_utils.hh
@@ -0,0 +1,60 @@
+#include "BLI_utildefines.h"
+#include "testing/testing.h"
+
+namespace blender::tests {
+
+struct ExceptionThrower {
+ static constexpr uint32_t is_alive_state = 0x21254634;
+ static constexpr uint32_t is_destructed_state = 0xFA4BC327;
+ uint32_t state;
+ bool throw_during_copy;
+ bool throw_during_move;
+
+ ExceptionThrower() : state(is_alive_state), throw_during_copy(false), throw_during_move(false)
+ {
+ }
+
+ ExceptionThrower(const ExceptionThrower &other)
+ : state(is_alive_state), throw_during_copy(false), throw_during_move(false)
+ {
+ EXPECT_EQ(other.state, is_alive_state);
+ if (other.throw_during_copy) {
+ throw std::runtime_error("throwing during copy, as requested");
+ }
+ }
+
+ ExceptionThrower(ExceptionThrower &&other)
+ : state(is_alive_state), throw_during_copy(false), throw_during_move(false)
+ {
+ EXPECT_EQ(other.state, is_alive_state);
+ if (other.throw_during_move) {
+ throw std::runtime_error("throwing during move, as requested");
+ }
+ }
+
+ ExceptionThrower &operator=(const ExceptionThrower &other)
+ {
+ EXPECT_EQ(other.state, is_alive_state);
+ if (throw_during_copy || other.throw_during_copy) {
+ throw std::runtime_error("throwing during copy, as requested");
+ }
+ return *this;
+ }
+
+ ExceptionThrower &operator=(ExceptionThrower &&other)
+ {
+ EXPECT_EQ(other.state, is_alive_state);
+ if (throw_during_move || other.throw_during_move) {
+ throw std::runtime_error("throwing during move, as requested");
+ }
+ return *this;
+ }
+
+ ~ExceptionThrower()
+ {
+ EXPECT_EQ(state, is_alive_state);
+ state = is_destructed_state;
+ }
+};
+
+} // namespace blender::tests