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authorBrecht Van Lommel <brecht@blender.org>2020-08-07 17:43:42 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-08-10 19:14:00 +0300
commit53d203dea8230da4e80f3cc61468a4e24ff6759c (patch)
tree3f1b7498fb1a3108e60a4355bec0e4eef76110e4 /source/blender/blenlib/tests/BLI_kdopbvh_test.cc
parentaf77bf1f0f94cb07d5bf681d1f771d4106873780 (diff)
Tests: move remaining gtests into their own module folders
And make them part of the blender_test runner. The one exception is blenlib performance tests, which we don't want to run by default. They remain in their own executable. Differential Revision: https://developer.blender.org/D8498
Diffstat (limited to 'source/blender/blenlib/tests/BLI_kdopbvh_test.cc')
-rw-r--r--source/blender/blenlib/tests/BLI_kdopbvh_test.cc134
1 files changed, 134 insertions, 0 deletions
diff --git a/source/blender/blenlib/tests/BLI_kdopbvh_test.cc b/source/blender/blenlib/tests/BLI_kdopbvh_test.cc
new file mode 100644
index 00000000000..2e8032400e3
--- /dev/null
+++ b/source/blender/blenlib/tests/BLI_kdopbvh_test.cc
@@ -0,0 +1,134 @@
+/* Apache License, Version 2.0 */
+
+#include "testing/testing.h"
+
+/* TODO: ray intersection, overlap ... etc.*/
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_compiler_attrs.h"
+#include "BLI_kdopbvh.h"
+#include "BLI_math_vector.h"
+#include "BLI_rand.h"
+
+/* -------------------------------------------------------------------- */
+/* Helper Functions */
+
+static void rng_v3_round(float *coords, int coords_len, struct RNG *rng, int round, float scale)
+{
+ for (int i = 0; i < coords_len; i++) {
+ float f = BLI_rng_get_float(rng) * 2.0f - 1.0f;
+ coords[i] = ((float)((int)(f * round)) / (float)round) * scale;
+ }
+}
+
+/* -------------------------------------------------------------------- */
+/* Tests */
+
+TEST(kdopbvh, Empty)
+{
+ BVHTree *tree = BLI_bvhtree_new(0, 0.0, 8, 8);
+ BLI_bvhtree_balance(tree);
+ EXPECT_EQ(0, BLI_bvhtree_get_len(tree));
+ BLI_bvhtree_free(tree);
+}
+
+TEST(kdopbvh, Single)
+{
+ BVHTree *tree = BLI_bvhtree_new(1, 0.0, 8, 8);
+ {
+ float co[3] = {0};
+ BLI_bvhtree_insert(tree, 0, co, 1);
+ }
+
+ EXPECT_EQ(BLI_bvhtree_get_len(tree), 1);
+
+ BLI_bvhtree_balance(tree);
+ BLI_bvhtree_free(tree);
+}
+
+static void optimal_check_callback(void *userdata,
+ int index,
+ const float co[3],
+ BVHTreeNearest *nearest)
+{
+ float(*points)[3] = (float(*)[3])userdata;
+
+ /* BVH_NEAREST_OPTIMAL_ORDER should hit the right node on the first try */
+ EXPECT_EQ(nearest->index, -1);
+ EXPECT_EQ_ARRAY(co, points[index], 3);
+
+ nearest->index = index;
+ nearest->dist_sq = len_squared_v3v3(co, points[index]);
+}
+
+/**
+ * Note that a small epsilon is added to the BVH nodes bounds, even if we pass in zero.
+ * Use rounding to ensure very close nodes don't cause the wrong node to be found as nearest.
+ */
+static void find_nearest_points_test(
+ int points_len, float scale, int round, int random_seed, bool optimal = false)
+{
+ struct RNG *rng = BLI_rng_new(random_seed);
+ BVHTree *tree = BLI_bvhtree_new(points_len, 0.0, 8, 8);
+
+ void *mem = MEM_mallocN(sizeof(float[3]) * points_len, __func__);
+ float(*points)[3] = (float(*)[3])mem;
+
+ for (int i = 0; i < points_len; i++) {
+ rng_v3_round(points[i], 3, rng, round, scale);
+ BLI_bvhtree_insert(tree, i, points[i], 1);
+ }
+ BLI_bvhtree_balance(tree);
+
+ /* first find each point */
+ BVHTree_NearestPointCallback callback = optimal ? optimal_check_callback : NULL;
+ int flags = optimal ? BVH_NEAREST_OPTIMAL_ORDER : 0;
+
+ for (int i = 0; i < points_len; i++) {
+ const int j = BLI_bvhtree_find_nearest_ex(tree, points[i], NULL, callback, points, flags);
+ if (j != i) {
+#if 0
+ const float dist = len_v3v3(points[i], points[j]);
+ if (dist > (1.0f / (float)round)) {
+ printf("%.15f (%d %d)\n", dist, i, j);
+ print_v3_id(points[i]);
+ print_v3_id(points[j]);
+ fflush(stdout);
+ }
+#endif
+ EXPECT_GE(j, 0);
+ EXPECT_LT(j, points_len);
+ EXPECT_EQ_ARRAY(points[i], points[j], 3);
+ }
+ }
+ BLI_bvhtree_free(tree);
+ BLI_rng_free(rng);
+ MEM_freeN(points);
+}
+
+TEST(kdopbvh, FindNearest_1)
+{
+ find_nearest_points_test(1, 1.0, 1000, 1234);
+}
+TEST(kdopbvh, FindNearest_2)
+{
+ find_nearest_points_test(2, 1.0, 1000, 123);
+}
+TEST(kdopbvh, FindNearest_500)
+{
+ find_nearest_points_test(500, 1.0, 1000, 12);
+}
+
+TEST(kdopbvh, OptimalFindNearest_1)
+{
+ find_nearest_points_test(1, 1.0, 1000, 1234, true);
+}
+TEST(kdopbvh, OptimalFindNearest_2)
+{
+ find_nearest_points_test(2, 1.0, 1000, 123, true);
+}
+TEST(kdopbvh, OptimalFindNearest_500)
+{
+ find_nearest_points_test(500, 1.0, 1000, 12, true);
+}