diff options
author | Hans Goudey <h.goudey@me.com> | 2022-03-25 17:57:10 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-03-25 17:57:10 +0300 |
commit | 378022c7973db54f1ad8cf335a9359c3bf27ddb5 (patch) | |
tree | a69090518a1f7c0ca7661b370dedd05ee37f6b52 /source/blender/blenlib/tests | |
parent | 1243cb803e7d096d27e2b5dcdfa05bf0367e248c (diff) |
BLI: Adjust interpolation to support integers, other tweaks
In order to allow interpolation of integers with a float, add a separate
template parameter for the factor and multiplication types.
Also move some helper constexpr variables to the "base" header
(reversing the dependency to "base" -> "vector").
This also adds a distance function for scalar types, which is
helpful to allow sharing code between vectors and basic types.
Differential Revision: https://developer.blender.org/D14446
Diffstat (limited to 'source/blender/blenlib/tests')
-rw-r--r-- | source/blender/blenlib/tests/BLI_math_base_test.cc | 5 | ||||
-rw-r--r-- | source/blender/blenlib/tests/BLI_math_vector_test.cc | 20 |
2 files changed, 25 insertions, 0 deletions
diff --git a/source/blender/blenlib/tests/BLI_math_base_test.cc b/source/blender/blenlib/tests/BLI_math_base_test.cc index 62f2b2775d0..dd35deef4a8 100644 --- a/source/blender/blenlib/tests/BLI_math_base_test.cc +++ b/source/blender/blenlib/tests/BLI_math_base_test.cc @@ -151,4 +151,9 @@ TEST(math_base, Midpoint) EXPECT_NEAR(math::midpoint(100.0f, 200.0f), 150.0f, 1e-4f); } +TEST(math_base, InterpolateInt) +{ + EXPECT_EQ(math::interpolate(100, 200, 0.4f), 140); +} + } // namespace blender::tests diff --git a/source/blender/blenlib/tests/BLI_math_vector_test.cc b/source/blender/blenlib/tests/BLI_math_vector_test.cc index 8c310645d6d..282be5f1963 100644 --- a/source/blender/blenlib/tests/BLI_math_vector_test.cc +++ b/source/blender/blenlib/tests/BLI_math_vector_test.cc @@ -85,4 +85,24 @@ TEST(math_vector, Clamp) EXPECT_EQ(result_2.z, -50); } +TEST(math_vector, InterpolateInt) +{ + const int3 a(0, -100, 50); + const int3 b(0, 100, 100); + const int3 result = math::interpolate(a, b, 0.75); + EXPECT_EQ(result.x, 0); + EXPECT_EQ(result.y, 50); + EXPECT_EQ(result.z, 87); +} + +TEST(math_vector, InterpolateFloat) +{ + const float3 a(40.0f, -100.0f, 50.0f); + const float3 b(20.0f, 100.0f, 100.0f); + const float3 result = math::interpolate(a, b, 0.5); + EXPECT_FLOAT_EQ(result.x, 30.0f); + EXPECT_FLOAT_EQ(result.y, 0.0f); + EXPECT_FLOAT_EQ(result.z, 75.0f); +} + } // namespace blender::tests |