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authorSergey Sharybin <sergey.vfx@gmail.com>2011-09-19 19:47:05 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-09-19 19:47:05 +0400
commit8dbc7a3ba321ce545c5ebfaa306c62314a38ff48 (patch)
tree7dc24b3605617c69022bccf6cd87521379626ac1 /source/blender/blenlib
parent8961f24425954c7f6fcaed94f6b0c776a00719ea (diff)
parentd78231734d6ccf224738ea76307c26f8c0d4dab4 (diff)
Merging r40345 through r40365 from trunk into soc-2011-garlic
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h2
-rw-r--r--source/blender/blenlib/intern/math_rotation.c46
2 files changed, 48 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index ef20408a37e..d7ca03243df 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -102,6 +102,8 @@ void quat_to_axis_angle(float axis[3], float *angle, const float q[4]);
void mat3_to_axis_angle(float axis[3], float *angle, float M[3][3]);
void mat4_to_axis_angle(float axis[3], float *angle, float M[4][4]);
+void single_axis_angle_to_mat3(float R[3][3], const char axis, const float angle);
+
/****************************** Vector/Rotation ******************************/
/* old axis angle code */
/* TODO: the following calls should probably be depreceated sometime */
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 6800b59c2c7..ef286e1d102 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -771,6 +771,52 @@ void mat4_to_axis_angle(float axis[3], float *angle,float mat[4][4])
quat_to_axis_angle(axis, angle,q);
}
+
+
+void single_axis_angle_to_mat3(float mat[3][3], const char axis, const float angle)
+{
+ const float angle_cos= cosf(angle);
+ const float angle_sin= sinf(angle);
+
+ switch(axis) {
+ case 'X': /* rotation around X */
+ mat[0][0] = 1.0f;
+ mat[0][1] = 0.0f;
+ mat[0][2] = 0.0f;
+ mat[1][0] = 0.0f;
+ mat[1][1] = angle_cos;
+ mat[1][2] = angle_sin;
+ mat[2][0] = 0.0f;
+ mat[2][1] = -angle_sin;
+ mat[2][2] = angle_cos;
+ break;
+ case 'Y': /* rotation around Y */
+ mat[0][0] = angle_cos;
+ mat[0][1] = 0.0f;
+ mat[0][2] = -angle_sin;
+ mat[1][0] = 0.0f;
+ mat[1][1] = 1.0f;
+ mat[1][2] = 0.0f;
+ mat[2][0] = angle_sin;
+ mat[2][1] = 0.0f;
+ mat[2][2] = angle_cos;
+ break;
+ case 'Z': /* rotation around Z */
+ mat[0][0] = angle_cos;
+ mat[0][1] = angle_sin;
+ mat[0][2] = 0.0f;
+ mat[1][0] = -angle_sin;
+ mat[1][1] = angle_cos;
+ mat[1][2] = 0.0f;
+ mat[2][0] = 0.0f;
+ mat[2][1] = 0.0f;
+ mat[2][2] = 1.0f;
+ break;
+ default:
+ assert("invalid axis");
+ }
+}
+
/****************************** Vector/Rotation ******************************/
/* TODO: the following calls should probably be depreceated sometime */