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authorNicholas Bishop <nicholasbishop@gmail.com>2012-02-21 08:24:30 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-02-21 08:24:30 +0400
commit88a2be1846d3cdca5c0a0f0dc68baad933a9f680 (patch)
tree232c1fa6420619f3da44853eb814059cbb9e3596 /source/blender/blenlib
parenta6dc47b0cae6bde63dfb3ec77cdae2d77a3e8b26 (diff)
Another fix for non-VBO flat-shading in sculpt mode, this time for non-multires meshes.
As with multires, this change calculates face normals rather than using vertex normals when the node is flat-shaded. Flat-shading with VBO on non-multires meshes is still wrong, but fixing that would require larger changes to our vertex buffers.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/pbvh.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c
index 0e3cc51dea5..56f0dff2847 100644
--- a/source/blender/blenlib/intern/pbvh.c
+++ b/source/blender/blenlib/intern/pbvh.c
@@ -1087,7 +1087,8 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode, i
bvh->verts,
node->vert_indices,
node->uniq_verts +
- node->face_verts);
+ node->face_verts,
+ smooth);
}
node->flag &= ~PBVH_UpdateDrawBuffers;