Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-02-17 21:47:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-17 21:47:10 +0400
commitca4ef8aa263a356a0e900ba81af4ff7e4207ddb9 (patch)
treeac2c3ce9f9a4a3d1ebf345738c982710866237e6 /source/blender/blenlib
parent2fce23c99a91590e810d74294f16ad210f9cb896 (diff)
add note to avoid confusion with angle_v3v3v3, also minor change with angle comparison, convert constant values to radians (not resulting angle to deg).
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/math_vector.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c
index 47deb705def..ce9896b99cc 100644
--- a/source/blender/blenlib/intern/math_vector.c
+++ b/source/blender/blenlib/intern/math_vector.c
@@ -112,8 +112,12 @@ void mid_v3_v3v3(float v[3], const float v1[3], const float v2[3])
/********************************** Angles ***********************************/
/* Return the angle in radians between vecs 1-2 and 2-3 in radians
- If v1 is a shoulder, v2 is the elbow and v3 is the hand,
- this would return the angle at the elbow */
+ * If v1 is a shoulder, v2 is the elbow and v3 is the hand,
+ * this would return the angle at the elbow.
+ *
+ * note that when v1/v2/v3 represent 3 points along a straight line
+ * that the angle returned will be pi (180deg), rather then 0.0
+ */
float angle_v3v3v3(const float v1[3], const float v2[3], const float v3[3])
{
float vec1[3], vec2[3];