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authorGermano Cavalcante <germano.costa@ig.com.br>2020-07-24 19:13:42 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-07-24 19:13:42 +0300
commit273f50a3333758383c16139148ac2c01e6794f0b (patch)
tree08bf668e57523134a068b173b83d571e663704f8 /source/blender/blenlib
parent9a117fcdaeac1b454eb688c4700c0622de95c26e (diff)
parentd7c4e9649320fdca19d1fa3474a393749d2d7fee (diff)
Merge branch 'blender-v2.90-release'
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h10
-rw-r--r--source/blender/blenlib/intern/math_geom.c12
2 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 64b0dcccda1..3a24209b07c 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -454,11 +454,11 @@ bool isect_ray_seg_v2(const float ray_origin[2],
float *r_lambda,
float *r_u);
-bool isect_ray_seg_v3(const float ray_origin[3],
- const float ray_direction[3],
- const float v0[3],
- const float v1[3],
- float *r_lambda);
+bool isect_ray_line_v3(const float ray_origin[3],
+ const float ray_direction[3],
+ const float v0[3],
+ const float v1[3],
+ float *r_lambda);
/* point in polygon */
bool isect_point_poly_v2(const float pt[2],
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 79f1aa1e640..ecdf108d00e 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -630,7 +630,7 @@ float dist_squared_ray_to_seg_v3(const float ray_origin[3],
float *r_depth)
{
float lambda, depth;
- if (isect_ray_seg_v3(ray_origin, ray_direction, v0, v1, &lambda)) {
+ if (isect_ray_line_v3(ray_origin, ray_direction, v0, v1, &lambda)) {
if (lambda <= 0.0f) {
copy_v3_v3(r_point, v0);
}
@@ -2129,11 +2129,11 @@ bool isect_ray_seg_v2(const float ray_origin[2],
return false;
}
-bool isect_ray_seg_v3(const float ray_origin[3],
- const float ray_direction[3],
- const float v0[3],
- const float v1[3],
- float *r_lambda)
+bool isect_ray_line_v3(const float ray_origin[3],
+ const float ray_direction[3],
+ const float v0[3],
+ const float v1[3],
+ float *r_lambda)
{
float a[3], t[3], n[3];
sub_v3_v3v3(a, v1, v0);