diff options
author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-07-24 19:13:42 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-07-24 19:13:42 +0300 |
commit | 273f50a3333758383c16139148ac2c01e6794f0b (patch) | |
tree | 08bf668e57523134a068b173b83d571e663704f8 /source/blender/blenlib | |
parent | 9a117fcdaeac1b454eb688c4700c0622de95c26e (diff) | |
parent | d7c4e9649320fdca19d1fa3474a393749d2d7fee (diff) |
Merge branch 'blender-v2.90-release'
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 10 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 12 |
2 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index 64b0dcccda1..3a24209b07c 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -454,11 +454,11 @@ bool isect_ray_seg_v2(const float ray_origin[2], float *r_lambda, float *r_u); -bool isect_ray_seg_v3(const float ray_origin[3], - const float ray_direction[3], - const float v0[3], - const float v1[3], - float *r_lambda); +bool isect_ray_line_v3(const float ray_origin[3], + const float ray_direction[3], + const float v0[3], + const float v1[3], + float *r_lambda); /* point in polygon */ bool isect_point_poly_v2(const float pt[2], diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 79f1aa1e640..ecdf108d00e 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -630,7 +630,7 @@ float dist_squared_ray_to_seg_v3(const float ray_origin[3], float *r_depth) { float lambda, depth; - if (isect_ray_seg_v3(ray_origin, ray_direction, v0, v1, &lambda)) { + if (isect_ray_line_v3(ray_origin, ray_direction, v0, v1, &lambda)) { if (lambda <= 0.0f) { copy_v3_v3(r_point, v0); } @@ -2129,11 +2129,11 @@ bool isect_ray_seg_v2(const float ray_origin[2], return false; } -bool isect_ray_seg_v3(const float ray_origin[3], - const float ray_direction[3], - const float v0[3], - const float v1[3], - float *r_lambda) +bool isect_ray_line_v3(const float ray_origin[3], + const float ray_direction[3], + const float v0[3], + const float v1[3], + float *r_lambda) { float a[3], t[3], n[3]; sub_v3_v3v3(a, v1, v0); |