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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-05-31 17:36:20 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-01 13:00:11 +0300
commit01c75c3765eb305b1a99b794c1d40ad224b071c6 (patch)
treea4ee258072c82a9c3b8b581e8a346a8c108f2647 /source/blender/blenlib
parent719e782f2c790aab7a822ad9e01a4fa8c93b5620 (diff)
Math: optimizations for 4x4x matrix inverse, multiplications.
In some heavy rigs matrix inverse can be 10% of computation time. This reduces it to 2% by using Eigen's optimized 4x4 matrix inverse and SSE matrix multiplication.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c91
1 files changed, 25 insertions, 66 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 3559500bf63..0272fa6f52b 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -33,6 +33,8 @@
#include "BLI_strict_flags.h"
+#include "eigen_capi.h"
+
/********************************* Init **************************************/
void zero_m2(float m[2][2])
@@ -192,6 +194,25 @@ void mul_m4_m4m4_uniq(float R[4][4], const float A[4][4], const float B[4][4])
BLI_assert(R != A && R != B);
/* matrix product: R[j][k] = A[j][i] . B[i][k] */
+#ifdef __SSE2__
+ __m128 A0 = _mm_loadu_ps(A[0]);
+ __m128 A1 = _mm_loadu_ps(A[1]);
+ __m128 A2 = _mm_loadu_ps(A[2]);
+ __m128 A3 = _mm_loadu_ps(A[3]);
+
+ for (int i = 0; i < 4; i++) {
+ __m128 B0 = _mm_set1_ps(B[i][0]);
+ __m128 B1 = _mm_set1_ps(B[i][1]);
+ __m128 B2 = _mm_set1_ps(B[i][2]);
+ __m128 B3 = _mm_set1_ps(B[i][3]);
+
+ __m128 sum = _mm_add_ps(
+ _mm_add_ps(_mm_mul_ps(B0, A0), _mm_mul_ps(B1, A1)),
+ _mm_add_ps(_mm_mul_ps(B2, A2), _mm_mul_ps(B3, A3)));
+
+ _mm_storeu_ps(R[i], sum);
+ }
+#else
R[0][0] = B[0][0] * A[0][0] + B[0][1] * A[1][0] + B[0][2] * A[2][0] + B[0][3] * A[3][0];
R[0][1] = B[0][0] * A[0][1] + B[0][1] * A[1][1] + B[0][2] * A[2][1] + B[0][3] * A[3][1];
R[0][2] = B[0][0] * A[0][2] + B[0][1] * A[1][2] + B[0][2] * A[2][2] + B[0][3] * A[3][2];
@@ -211,6 +232,7 @@ void mul_m4_m4m4_uniq(float R[4][4], const float A[4][4], const float B[4][4])
R[3][1] = B[3][0] * A[0][1] + B[3][1] * A[1][1] + B[3][2] * A[2][1] + B[3][3] * A[3][1];
R[3][2] = B[3][0] * A[0][2] + B[3][1] * A[1][2] + B[3][2] * A[2][2] + B[3][3] * A[3][2];
R[3][3] = B[3][0] * A[0][3] + B[3][1] * A[1][3] + B[3][2] * A[2][3] + B[3][3] * A[3][3];
+#endif
}
void mul_m4_m4_pre(float R[4][4], const float A[4][4])
@@ -875,74 +897,11 @@ bool invert_m4(float m[4][4])
return success;
}
-/*
- * invertmat -
- * computes the inverse of mat and puts it in inverse. Returns
- * true on success (i.e. can always find a pivot) and false on failure.
- * Uses Gaussian Elimination with partial (maximal column) pivoting.
- *
- * Mark Segal - 1992
- */
-
bool invert_m4_m4(float inverse[4][4], const float mat[4][4])
{
- int i, j, k;
- double temp;
- float tempmat[4][4];
- float max;
- int maxj;
-
- BLI_assert(inverse != mat);
-
- /* Set inverse to identity */
- for (i = 0; i < 4; i++)
- for (j = 0; j < 4; j++)
- inverse[i][j] = 0;
- for (i = 0; i < 4; i++)
- inverse[i][i] = 1;
-
- /* Copy original matrix so we don't mess it up */
- for (i = 0; i < 4; i++)
- for (j = 0; j < 4; j++)
- tempmat[i][j] = mat[i][j];
-
- for (i = 0; i < 4; i++) {
- /* Look for row with max pivot */
- max = fabsf(tempmat[i][i]);
- maxj = i;
- for (j = i + 1; j < 4; j++) {
- if (fabsf(tempmat[j][i]) > max) {
- max = fabsf(tempmat[j][i]);
- maxj = j;
- }
- }
- /* Swap rows if necessary */
- if (maxj != i) {
- for (k = 0; k < 4; k++) {
- SWAP(float, tempmat[i][k], tempmat[maxj][k]);
- SWAP(float, inverse[i][k], inverse[maxj][k]);
- }
- }
-
- if (UNLIKELY(tempmat[i][i] == 0.0f)) {
- return false; /* No non-zero pivot */
- }
- temp = (double)tempmat[i][i];
- for (k = 0; k < 4; k++) {
- tempmat[i][k] = (float)((double)tempmat[i][k] / temp);
- inverse[i][k] = (float)((double)inverse[i][k] / temp);
- }
- for (j = 0; j < 4; j++) {
- if (j != i) {
- temp = tempmat[j][i];
- for (k = 0; k < 4; k++) {
- tempmat[j][k] -= (float)((double)tempmat[i][k] * temp);
- inverse[j][k] -= (float)((double)inverse[i][k] * temp);
- }
- }
- }
- }
- return true;
+ /* Use optimized matrix inverse from Eigen, since performance
+ * impact of this function is significant in complex rigs. */
+ return EIG_invert_m4_m4(inverse, mat);
}
/****************************** Linear Algebra *******************************/