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authorGermano <germano.costa@ig.com.br>2018-05-14 22:00:13 +0300
committerGermano <germano.costa@ig.com.br>2018-05-14 22:01:36 +0300
commit8cbf402eb61bde42c63963eb092bf6722516280b (patch)
tree680408e89e357be265f7e7f2f06bd288b28ef0a2 /source/blender/blenlib
parent70a60061e59fde7bb0e9cf9585365238b8c1d58f (diff)
New function for BLI_kdopbvh: `BLI_bvhtree_find_nearest_projected`.
This patch does not make any difference for a user's POV. But it is a step for adding the occlusion test for snapping functions. This new function finds the node(aabb) whose projection is closest to a screen coordinate. Reviewers: campbellbarton Reviewed By: campbellbarton Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3180
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_kdopbvh.h11
-rw-r--r--source/blender/blenlib/BLI_math_geom.h13
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c198
-rw-r--r--source/blender/blenlib/intern/math_geom.c158
4 files changed, 307 insertions, 73 deletions
diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h
index c92f40c67bf..cef525d0592 100644
--- a/source/blender/blenlib/BLI_kdopbvh.h
+++ b/source/blender/blenlib/BLI_kdopbvh.h
@@ -101,6 +101,11 @@ typedef bool (*BVHTree_OverlapCallback)(void *userdata, int index_a, int index_b
/* callback to range search query */
typedef void (*BVHTree_RangeQuery)(void *userdata, int index, const float co[3], float dist_sq);
+/* callback to find nearest projected */
+typedef void (*BVHTree_NearestProjectedCallback)(void *userdata, int index,
+ struct DistProjectedAABBPrecalc *precalc,
+ BVHTreeNearest *nearest);
+
/* callbacks to BLI_bvhtree_walk_dfs */
/* return true to traverse into this nodes children, else skip. */
@@ -162,6 +167,12 @@ int BLI_bvhtree_range_query(
BVHTree *tree, const float co[3], float radius,
BVHTree_RangeQuery callback, void *userdata);
+int BLI_bvhtree_find_nearest_projected(
+ BVHTree *tree, float projmat[4][4], float winsize[2], float mval[2],
+ float clip_planes[6][4], int clip_num,
+ BVHTreeNearest *nearest,
+ BVHTree_NearestProjectedCallback callback, void *userdata);
+
void BLI_bvhtree_walk_dfs(
BVHTree *tree,
BVHTree_WalkParentCallback walk_parent_cb,
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index fa3392cd293..940e22b144a 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -121,11 +121,14 @@ float dist_squared_ray_to_seg_v3(
const float v0[3], const float v1[3],
float r_point[3], float *r_depth);
+void aabb_get_near_far_from_plane(
+ const float plane_no[3], const float bbmin[3], const float bbmax[3],
+ float bb_near[3], float bb_afar[3]);
+
struct DistRayAABB_Precalc {
float ray_origin[3];
float ray_direction[3];
float ray_inv_dir[3];
- bool sign[3];
};
void dist_squared_ray_to_aabb_v3_precalc(
struct DistRayAABB_Precalc *neasrest_precalc,
@@ -344,6 +347,14 @@ bool isect_ray_aabb_v3_simple(
float *tmin, float *tmax);
/* other */
+#define ISECT_AABB_PLANE_BEHIND_ANY 0
+#define ISECT_AABB_PLANE_CROSS_ANY 1
+#define ISECT_AABB_PLANE_IN_FRONT_ALL 2
+
+int isect_aabb_planes_v3(
+ const float (*planes)[4], const int totplane,
+ const float bbmin[3], const float bbmax[3]);
+
bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3]);
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index 027c6e084f5..5571636be63 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -167,6 +167,18 @@ typedef struct BVHRayCastData {
BVHTreeRayHit hit;
} BVHRayCastData;
+typedef struct BVHNearestProjectedData {
+ const BVHTree *tree;
+ struct DistProjectedAABBPrecalc precalc;
+ bool closest_axis[3];
+ float clip_plane[6][4];
+ int clip_plane_len;
+ BVHTree_NearestProjectedCallback callback;
+ void *userdata;
+ BVHTreeNearest nearest;
+
+} BVHNearestProjectedData;
+
/** \} */
@@ -2020,6 +2032,192 @@ int BLI_bvhtree_range_query(
/* -------------------------------------------------------------------- */
+/** \name BLI_bvhtree_nearest_projected
+* \{ */
+
+static void bvhtree_nearest_projected_dfs_recursive(
+ BVHNearestProjectedData *__restrict data, const BVHNode *node)
+{
+ if (node->totnode == 0) {
+ if (data->callback) {
+ data->callback(data->userdata, node->index, &data->precalc, &data->nearest);
+ }
+ else {
+ data->nearest.index = node->index;
+ data->nearest.dist_sq = dist_squared_to_projected_aabb(
+ &data->precalc,
+ (float[3]) {node->bv[0], node->bv[2], node->bv[4]},
+ (float[3]) {node->bv[1], node->bv[3], node->bv[5]},
+ data->closest_axis);
+ }
+ }
+ else {
+ /* First pick the closest node to recurse into */
+ if (data->closest_axis[node->main_axis]) {
+ for (int i = 0; i != node->totnode; i++) {
+ const float *bv = node->children[i]->bv;
+
+ if (dist_squared_to_projected_aabb(
+ &data->precalc,
+ (float[3]) {bv[0], bv[2], bv[4]},
+ (float[3]) {bv[1], bv[3], bv[5]},
+ data->closest_axis) <= data->nearest.dist_sq)
+ {
+ bvhtree_nearest_projected_dfs_recursive(data, node->children[i]);
+ }
+ }
+ }
+ else {
+ for (int i = node->totnode; i--;) {
+ const float *bv = node->children[i]->bv;
+
+ if (dist_squared_to_projected_aabb(
+ &data->precalc,
+ (float[3]) {bv[0], bv[2], bv[4]},
+ (float[3]) {bv[1], bv[3], bv[5]},
+ data->closest_axis) <= data->nearest.dist_sq)
+ {
+ bvhtree_nearest_projected_dfs_recursive(data, node->children[i]);
+ }
+ }
+ }
+ }
+}
+
+static void bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(
+ BVHNearestProjectedData *__restrict data, const BVHNode *node)
+{
+ if (node->totnode == 0) {
+ if (data->callback) {
+ data->callback(data->userdata, node->index, &data->precalc, &data->nearest);
+ }
+ else {
+ data->nearest.index = node->index;
+ data->nearest.dist_sq = dist_squared_to_projected_aabb(
+ &data->precalc,
+ (float[3]) {node->bv[0], node->bv[2], node->bv[4]},
+ (float[3]) {node->bv[1], node->bv[3], node->bv[5]},
+ data->closest_axis);
+ }
+ }
+ else {
+ /* First pick the closest node to recurse into */
+ if (data->closest_axis[node->main_axis]) {
+ for (int i = 0; i != node->totnode; i++) {
+ const float *bv = node->children[i]->bv;
+ const float bb_min[3] = {bv[0], bv[2], bv[4]};
+ const float bb_max[3] = {bv[1], bv[3], bv[5]};
+
+ int isect_type = isect_aabb_planes_v3(data->clip_plane, data->clip_plane_len, bb_min, bb_max);
+
+ if ((isect_type != ISECT_AABB_PLANE_BEHIND_ANY) && dist_squared_to_projected_aabb(
+ &data->precalc, bb_min, bb_max,
+ data->closest_axis) <= data->nearest.dist_sq)
+ {
+ if (isect_type == ISECT_AABB_PLANE_CROSS_ANY) {
+ bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(data, node->children[i]);
+ }
+ else {
+ /* ISECT_AABB_PLANE_IN_FRONT_ALL */
+ bvhtree_nearest_projected_dfs_recursive(data, node->children[i]);
+ }
+ }
+ }
+ }
+ else {
+ for (int i = node->totnode; i--;) {
+ const float *bv = node->children[i]->bv;
+ const float bb_min[3] = {bv[0], bv[2], bv[4]};
+ const float bb_max[3] = {bv[1], bv[3], bv[5]};
+
+ int isect_type = isect_aabb_planes_v3(data->clip_plane, data->clip_plane_len, bb_min, bb_max);
+
+ if (isect_type != ISECT_AABB_PLANE_BEHIND_ANY && dist_squared_to_projected_aabb(
+ &data->precalc, bb_min, bb_max,
+ data->closest_axis) <= data->nearest.dist_sq)
+ {
+ if (isect_type == ISECT_AABB_PLANE_CROSS_ANY) {
+ bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(data, node->children[i]);
+ }
+ else {
+ /* ISECT_AABB_PLANE_IN_FRONT_ALL */
+ bvhtree_nearest_projected_dfs_recursive(data, node->children[i]);
+ }
+ }
+ }
+ }
+ }
+}
+
+int BLI_bvhtree_find_nearest_projected(
+ BVHTree *tree, float projmat[4][4], float winsize[2], float mval[2],
+ float clip_plane[6][4], int clip_plane_len,
+ BVHTreeNearest *nearest,
+ BVHTree_NearestProjectedCallback callback, void *userdata)
+{
+ BVHNode *root = tree->nodes[tree->totleaf];
+ if (root != NULL) {
+ BVHNearestProjectedData data;
+ dist_squared_to_projected_aabb_precalc(
+ &data.precalc, projmat, winsize, mval);
+
+ data.callback = callback;
+ data.userdata = userdata;
+
+ if (clip_plane) {
+ data.clip_plane_len = clip_plane_len;
+ for (int i = 0; i < data.clip_plane_len; i++) {
+ copy_v4_v4(data.clip_plane[i], clip_plane[i]);
+ }
+ }
+ else {
+ data.clip_plane_len = 1;
+ planes_from_projmat(
+ projmat,
+ NULL, NULL, NULL, NULL,
+ data.clip_plane[0], NULL);
+ }
+
+ if (nearest) {
+ memcpy(&data.nearest, nearest, sizeof(*nearest));
+ }
+ else {
+ data.nearest.index = -1;
+ data.nearest.dist_sq = FLT_MAX;
+ }
+ {
+ const float bb_min[3] = {root->bv[0], root->bv[2], root->bv[4]};
+ const float bb_max[3] = {root->bv[1], root->bv[3], root->bv[5]};
+
+ int isect_type = isect_aabb_planes_v3(data.clip_plane, data.clip_plane_len, bb_min, bb_max);
+
+ if (isect_type != 0 && dist_squared_to_projected_aabb(
+ &data.precalc, bb_min, bb_max,
+ data.closest_axis) <= data.nearest.dist_sq)
+ {
+ if (isect_type == 1) {
+ bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(&data, root);
+ }
+ else {
+ bvhtree_nearest_projected_dfs_recursive(&data, root);
+ }
+ }
+ }
+
+ if (nearest) {
+ memcpy(nearest, &data.nearest, sizeof(*nearest));
+ }
+
+ return data.nearest.index;
+ }
+ return -1;
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
/** \name BLI_bvhtree_walk_dfs
* \{ */
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 9445e822f93..34c8b9fabe6 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -619,6 +619,38 @@ float dist_squared_ray_to_seg_v3(
return len_squared_v3(t) - SQUARE(*r_depth);
}
+/* Returns the coordinates of the nearest vertex and
+ * the farthest vertex from a plane (or normal). */
+void aabb_get_near_far_from_plane(
+ const float plane_no[3], const float bbmin[3], const float bbmax[3],
+ float bb_near[3], float bb_afar[3])
+{
+ if (plane_no[0] < 0.0f) {
+ bb_near[0] = bbmax[0];
+ bb_afar[0] = bbmin[0];
+ }
+ else {
+ bb_near[0] = bbmin[0];
+ bb_afar[0] = bbmax[0];
+ }
+ if (plane_no[1] < 0.0f) {
+ bb_near[1] = bbmax[1];
+ bb_afar[1] = bbmin[1];
+ }
+ else {
+ bb_near[1] = bbmin[1];
+ bb_afar[1] = bbmax[1];
+ }
+ if (plane_no[2] < 0.0f) {
+ bb_near[2] = bbmax[2];
+ bb_afar[2] = bbmin[2];
+ }
+ else {
+ bb_near[2] = bbmin[2];
+ bb_afar[2] = bbmax[2];
+ }
+}
+
/* -------------------------------------------------------------------- */
/** \name dist_squared_to_ray_to_aabb and helpers
* \{ */
@@ -634,7 +666,6 @@ void dist_squared_ray_to_aabb_v3_precalc(
neasrest_precalc->ray_inv_dir[i] =
(neasrest_precalc->ray_direction[i] != 0.0f) ?
(1.0f / neasrest_precalc->ray_direction[i]) : FLT_MAX;
- neasrest_precalc->sign[i] = (neasrest_precalc->ray_inv_dir[i] < 0.0f);
}
}
@@ -648,30 +679,8 @@ float dist_squared_ray_to_aabb_v3(
{
// bool r_axis_closest[3];
float local_bvmin[3], local_bvmax[3];
- if (data->sign[0]) {
- local_bvmin[0] = bb_max[0];
- local_bvmax[0] = bb_min[0];
- }
- else {
- local_bvmin[0] = bb_min[0];
- local_bvmax[0] = bb_max[0];
- }
- if (data->sign[1]) {
- local_bvmin[1] = bb_max[1];
- local_bvmax[1] = bb_min[1];
- }
- else {
- local_bvmin[1] = bb_min[1];
- local_bvmax[1] = bb_max[1];
- }
- if (data->sign[2]) {
- local_bvmin[2] = bb_max[2];
- local_bvmax[2] = bb_min[2];
- }
- else {
- local_bvmin[2] = bb_min[2];
- local_bvmax[2] = bb_max[2];
- }
+ aabb_get_near_far_from_plane(
+ data->ray_direction, bb_min, bb_max, local_bvmin, local_bvmax);
const float tmin[3] = {
(local_bvmin[0] - data->ray_origin[0]) * data->ray_inv_dir[0],
@@ -693,38 +702,38 @@ float dist_squared_ray_to_aabb_v3(
rtmax = tmax[0];
va[0] = vb[0] = local_bvmax[0];
main_axis = 3;
- // r_axis_closest[0] = data->sign[0];
+ // r_axis_closest[0] = neasrest_precalc->ray_direction[0] < 0.0f;
}
else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) {
rtmax = tmax[1];
va[1] = vb[1] = local_bvmax[1];
main_axis = 2;
- // r_axis_closest[1] = data->sign[1];
+ // r_axis_closest[1] = neasrest_precalc->ray_direction[1] < 0.0f;
}
else {
rtmax = tmax[2];
va[2] = vb[2] = local_bvmax[2];
main_axis = 1;
- // r_axis_closest[2] = data->sign[2];
+ // r_axis_closest[2] = neasrest_precalc->ray_direction[2] < 0.0f;
}
if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) {
rtmin = tmin[0];
va[0] = vb[0] = local_bvmin[0];
main_axis -= 3;
- // r_axis_closest[0] = !data->sign[0];
+ // r_axis_closest[0] = neasrest_precalc->ray_direction[0] >= 0.0f;
}
else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) {
rtmin = tmin[1];
va[1] = vb[1] = local_bvmin[1];
main_axis -= 1;
- // r_axis_closest[1] = !data->sign[1];
+ // r_axis_closest[1] = neasrest_precalc->ray_direction[1] >= 0.0f;
}
else {
rtmin = tmin[2];
va[2] = vb[2] = local_bvmin[2];
main_axis -= 2;
- // r_axis_closest[2] = !data->sign[2];
+ // r_axis_closest[2] = neasrest_precalc->ray_direction[2] >= 0.0f;
}
if (main_axis < 0) {
main_axis += 3;
@@ -739,14 +748,14 @@ float dist_squared_ray_to_aabb_v3(
return 0.0f;
}
- if (data->sign[main_axis]) {
- va[main_axis] = local_bvmax[main_axis];
- vb[main_axis] = local_bvmin[main_axis];
- }
- else {
+ if (data->ray_direction[main_axis] >= 0.0f) {
va[main_axis] = local_bvmin[main_axis];
vb[main_axis] = local_bvmax[main_axis];
}
+ else {
+ va[main_axis] = local_bvmax[main_axis];
+ vb[main_axis] = local_bvmin[main_axis];
+ }
return dist_squared_ray_to_seg_v3(
data->ray_origin, data->ray_direction, va, vb,
@@ -839,35 +848,8 @@ float dist_squared_to_projected_aabb(
bool r_axis_closest[3])
{
float local_bvmin[3], local_bvmax[3];
- bool sign[3] = {
- data->ray_inv_dir[0] >= 0.0f,
- data->ray_inv_dir[1] >= 0.0f,
- data->ray_inv_dir[2] >= 0.0f,
- };
- if (sign[0]) {
- local_bvmin[0] = bbmin[0];
- local_bvmax[0] = bbmax[0];
- }
- else {
- local_bvmin[0] = bbmax[0];
- local_bvmax[0] = bbmin[0];
- }
- if (sign[1]) {
- local_bvmin[1] = bbmin[1];
- local_bvmax[1] = bbmax[1];
- }
- else {
- local_bvmin[1] = bbmax[1];
- local_bvmax[1] = bbmin[1];
- }
- if (sign[2]) {
- local_bvmin[2] = bbmin[2];
- local_bvmax[2] = bbmax[2];
- }
- else {
- local_bvmin[2] = bbmax[2];
- local_bvmax[2] = bbmin[2];
- }
+ aabb_get_near_far_from_plane(
+ data->ray_direction, bbmin, bbmax, local_bvmin, local_bvmax);
const float tmin[3] = {
(local_bvmin[0] - data->ray_origin[0]) * data->ray_inv_dir[0],
@@ -889,38 +871,38 @@ float dist_squared_to_projected_aabb(
rtmax = tmax[0];
va[0] = vb[0] = local_bvmax[0];
main_axis = 3;
- r_axis_closest[0] = !sign[0];
+ r_axis_closest[0] = data->ray_direction[0] < 0.0f;
}
else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) {
rtmax = tmax[1];
va[1] = vb[1] = local_bvmax[1];
main_axis = 2;
- r_axis_closest[1] = !sign[1];
+ r_axis_closest[1] = data->ray_direction[1] < 0.0f;
}
else {
rtmax = tmax[2];
va[2] = vb[2] = local_bvmax[2];
main_axis = 1;
- r_axis_closest[2] = !sign[2];
+ r_axis_closest[2] = data->ray_direction[2] < 0.0f;
}
if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) {
rtmin = tmin[0];
va[0] = vb[0] = local_bvmin[0];
main_axis -= 3;
- r_axis_closest[0] = sign[0];
+ r_axis_closest[0] = data->ray_direction[0] >= 0.0f;
}
else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) {
rtmin = tmin[1];
va[1] = vb[1] = local_bvmin[1];
main_axis -= 1;
- r_axis_closest[1] = sign[1];
+ r_axis_closest[1] = data->ray_direction[1] >= 0.0f;
}
else {
rtmin = tmin[2];
va[2] = vb[2] = local_bvmin[2];
main_axis -= 2;
- r_axis_closest[2] = sign[2];
+ r_axis_closest[2] = data->ray_direction[2] >= 0.0f;
}
if (main_axis < 0) {
main_axis += 3;
@@ -931,7 +913,7 @@ float dist_squared_to_projected_aabb(
return 0;
}
- if (sign[main_axis]) {
+ if (data->ray_direction[main_axis] >= 0.0f) {
va[main_axis] = local_bvmin[main_axis];
vb[main_axis] = local_bvmax[main_axis];
}
@@ -2278,6 +2260,38 @@ static bool getLowestRoot(const float a, const float b, const float c, const flo
return false;
}
+
+/**
+ * Checks status of an AABB in relation to a list of planes.
+ *
+ * \returns intersection type:
+ * - ISECT_AABB_PLANE_BEHIND_ONE (0): AABB is completely behind at least 1 plane;
+ * - ISECT_AABB_PLANE_CROSS_ANY (1): AABB intersects at least 1 plane;
+ * - ISECT_AABB_PLANE_IN_FRONT_ALL (2): AABB is completely in front of all planes;
+ */
+int isect_aabb_planes_v3(
+ const float (*planes)[4], const int totplane,
+ const float bbmin[3], const float bbmax[3])
+{
+ int ret = ISECT_AABB_PLANE_IN_FRONT_ALL;
+
+ float bb_near[3], bb_far[3];
+ for (int i = 0; i < totplane; i++) {
+ aabb_get_near_far_from_plane(planes[i], bbmin, bbmax, bb_near, bb_far);
+
+ if (plane_point_side_v3(planes[i], bb_far) < 0.0f) {
+ return ISECT_AABB_PLANE_BEHIND_ANY;
+ }
+ else if ((ret != ISECT_AABB_PLANE_CROSS_ANY) &&
+ (plane_point_side_v3(planes[i], bb_near) < 0.0f))
+ {
+ ret = ISECT_AABB_PLANE_CROSS_ANY;
+ }
+ }
+
+ return ret;
+}
+
bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
const float v0[3], const float v1[3], const float v2[3],
float *r_lambda, float ipoint[3])