diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-03-27 18:59:55 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-03-27 18:59:55 +0400 |
commit | 617e6a83bc89ca36e18bd06d851a31c010e11db2 (patch) | |
tree | d1347daa3d9a7bf51a0168048247cfe1ce13a4ee /source/blender/blenlib | |
parent | 8d7c3f8a7e6de7625b3631cd91242fbefa98cf3a (diff) |
object/paint/misc-files: floats were being implicitly promoted to doubles, adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/intern/math_base_inline.c | 8 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_vector_inline.c | 14 |
2 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c index db1683efc98..d37f1d6c5f0 100644 --- a/source/blender/blenlib/intern/math_base_inline.c +++ b/source/blender/blenlib/intern/math_base_inline.c @@ -45,7 +45,7 @@ MINLINE float sqrt3f(float f) { - if(f==0.0) return 0; + if(f==0.0f) return 0.0f; if(f<0) return (float)(-exp(log(-f)/3)); else return (float)(exp(log(f)/3)); } @@ -73,7 +73,7 @@ MINLINE float saasin(float fac) MINLINE float sasqrt(float fac) { - if(fac<=0.0) return 0.0; + if(fac<=0.0f) return 0.0f; return (float)sqrt(fac); } @@ -93,7 +93,7 @@ MINLINE float saasinf(float fac) MINLINE float sasqrtf(float fac) { - if(fac<=0.0) return 0.0; + if(fac<=0.0f) return 0.0f; return (float)sqrtf(fac); } @@ -108,7 +108,7 @@ MINLINE float interpf(float target, float origin, float fac) * the distance gets very high, 180d would be inf, but this case isn't valid */ MINLINE float shell_angle_to_dist(const float angle) { - return (angle < SMALL_NUMBER) ? 1.0f : fabsf(1.0f / cosf(angle)); + return (angle < (float)SMALL_NUMBER) ? 1.0f : fabsf(1.0f / cosf(angle)); } /* used for zoom values*/ diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c index 185b108ffe1..9a36f000624 100644 --- a/source/blender/blenlib/intern/math_vector_inline.c +++ b/source/blender/blenlib/intern/math_vector_inline.c @@ -472,9 +472,9 @@ MINLINE int equals_v4v4(const float *v1, const float *v2) MINLINE int compare_v3v3(const float *v1, const float *v2, const float limit) { - if(fabs(v1[0]-v2[0])<limit) - if(fabs(v1[1]-v2[1])<limit) - if(fabs(v1[2]-v2[2])<limit) + if(fabsf(v1[0]-v2[0])<limit) + if(fabsf(v1[1]-v2[1])<limit) + if(fabsf(v1[2]-v2[2])<limit) return 1; return 0; @@ -493,10 +493,10 @@ MINLINE int compare_len_v3v3(const float *v1, const float *v2, const float limit MINLINE int compare_v4v4(const float *v1, const float *v2, const float limit) { - if(fabs(v1[0]-v2[0])<limit) - if(fabs(v1[1]-v2[1])<limit) - if(fabs(v1[2]-v2[2])<limit) - if(fabs(v1[3]-v2[3])<limit) + if(fabsf(v1[0]-v2[0])<limit) + if(fabsf(v1[1]-v2[1])<limit) + if(fabsf(v1[2]-v2[2])<limit) + if(fabsf(v1[3]-v2[3])<limit) return 1; return 0; |