diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-12-13 08:22:20 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-12-13 08:22:20 +0300 |
commit | 36c6b2e893b89f6b378f60fb975f73d47b248027 (patch) | |
tree | aad54a27e5150753bbcaba72d6ed388e9d72cf4b /source/blender/blenlib | |
parent | 8ad2642c4717dcfad31626f7eebac325a9827b73 (diff) |
Cleanup: spelling in comments
Also move notes about where noise functions come from
into the function body as it's not relavant to the public doc-string.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 4 | ||||
-rw-r--r-- | source/blender/blenlib/BLI_noise.hh | 8 | ||||
-rw-r--r-- | source/blender/blenlib/intern/noise.cc | 8 |
3 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index 539bb338032..a4c3c43ebd3 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -333,8 +333,8 @@ double closest_to_line_v2_db(double r_close[2], const double l1[2], const double l2[2]); /** - * Find closest point to p on line through (l1, l2) and return lambda, - * where (0 <= lambda <= 1) when cp is in the line segment (l1, l2). + * Find closest point to p on line through (`l1`, `l2`) and return lambda, + * where (0 <= lambda <= 1) when `p` is in the line segment (`l1`, `l2`). */ float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]); /** diff --git a/source/blender/blenlib/BLI_noise.hh b/source/blender/blenlib/BLI_noise.hh index ae80a98c45f..44af2c44f00 100644 --- a/source/blender/blenlib/BLI_noise.hh +++ b/source/blender/blenlib/BLI_noise.hh @@ -245,8 +245,6 @@ float musgrave_hybrid_multi_fractal(const float4 co, * \param H: fractal increment parameter. * \param lacunarity: gap between successive frequencies. * \param octaves: number of frequencies in the fBm. - * - * \param from "Texturing and Modelling: A procedural approach". */ float musgrave_fBm(const float co, const float H, const float lacunarity, const float octaves); @@ -256,8 +254,6 @@ float musgrave_fBm(const float co, const float H, const float lacunarity, const * \param H: fractal increment parameter. * \param lacunarity: gap between successive frequencies. * \param octaves: number of frequencies in the fBm. - * - * \param from "Texturing and Modelling: A procedural approach". */ float musgrave_fBm(const float2 co, const float H, const float lacunarity, const float octaves); /** @@ -266,8 +262,6 @@ float musgrave_fBm(const float2 co, const float H, const float lacunarity, const * \param H: fractal increment parameter. * \param lacunarity: gap between successive frequencies. * \param octaves: number of frequencies in the fBm. - * - * \param from "Texturing and Modelling: A procedural approach". */ float musgrave_fBm(const float3 co, const float H, const float lacunarity, const float octaves); /** @@ -276,8 +270,6 @@ float musgrave_fBm(const float3 co, const float H, const float lacunarity, const * \param H: fractal increment parameter. * \param lacunarity: gap between successive frequencies. * \param octaves: number of frequencies in the fBm. - * - * \param from "Texturing and Modelling: A procedural approach". */ float musgrave_fBm(const float4 co, const float H, const float lacunarity, const float octaves); diff --git a/source/blender/blenlib/intern/noise.cc b/source/blender/blenlib/intern/noise.cc index 56ff4feb42e..a6ad18801fd 100644 --- a/source/blender/blenlib/intern/noise.cc +++ b/source/blender/blenlib/intern/noise.cc @@ -768,6 +768,8 @@ float musgrave_fBm(const float co, const float lacunarity, const float octaves_unclamped) { + /* From "Texturing and Modelling: A procedural approach". */ + float p = co; float value = 0.0f; float pwr = 1.0f; @@ -917,6 +919,8 @@ float musgrave_fBm(const float2 co, const float lacunarity, const float octaves_unclamped) { + /* From "Texturing and Modelling: A procedural approach". */ + float2 p = co; float value = 0.0f; float pwr = 1.0f; @@ -1067,6 +1071,8 @@ float musgrave_fBm(const float3 co, const float lacunarity, const float octaves_unclamped) { + /* From "Texturing and Modelling: A procedural approach". */ + float3 p = co; float value = 0.0f; float pwr = 1.0f; @@ -1219,6 +1225,8 @@ float musgrave_fBm(const float4 co, const float lacunarity, const float octaves_unclamped) { + /* From "Texturing and Modelling: A procedural approach". */ + float4 p = co; float value = 0.0f; float pwr = 1.0f; |