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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-22 14:10:24 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-22 14:10:24 +0300
commit8ec59c7c687b9e50c48a9d455b31ff4c01df69d2 (patch)
tree32bf65aad65475c5dd9aeefa9067eba21e7324fb /source/blender/blenlib
parent2d2339a70992b819a23e8c71f68027022b395f46 (diff)
Math Lib:
* inline some more functions, from math_base and math_vector * also made some changes to the way inline is done so it can work for more than one file * reflect_v3_v3v3 requires input vectors to be normalized now. * added rgb_to_grayscale * added zero_v4, copy_v4_v4, swap_v4_v4, is_one_v3 * added box_clip_bounds_m4 to clip a bounding box against a projection matrix
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_base.h30
-rw-r--r--source/blender/blenlib/BLI_math_color.h2
-rw-r--r--source/blender/blenlib/BLI_math_geom.h3
-rw-r--r--source/blender/blenlib/BLI_math_inline.h53
-rw-r--r--source/blender/blenlib/BLI_math_vector.h25
-rw-r--r--source/blender/blenlib/intern/gsqueue.c11
-rw-r--r--source/blender/blenlib/intern/math_base.c79
-rw-r--r--source/blender/blenlib/intern/math_base_inline.c127
-rw-r--r--source/blender/blenlib/intern/math_color.c6
-rw-r--r--source/blender/blenlib/intern/math_geom.c37
-rw-r--r--source/blender/blenlib/intern/math_vector.c46
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c73
12 files changed, 342 insertions, 150 deletions
diff --git a/source/blender/blenlib/BLI_math_base.h b/source/blender/blenlib/BLI_math_base.h
index af301386920..d9161aa2024 100644
--- a/source/blender/blenlib/BLI_math_base.h
+++ b/source/blender/blenlib/BLI_math_base.h
@@ -37,6 +37,7 @@ extern "C" {
#endif
#include <math.h>
+#include "BLI_math_inline.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846
@@ -130,23 +131,30 @@ extern "C" {
#define CLAMP(a, b, c) if((a)<(b)) (a)=(b); else if((a)>(c)) (a)=(c)
#endif
+#ifdef BLI_MATH_INLINE
+#include "intern/math_base_inline.c"
+#endif
+
/******************************* Float ******************************/
-float sqrt3f(float f);
-double sqrt3d(double d);
+MINLINE float sqrt3f(float f);
+MINLINE double sqrt3d(double d);
+
+MINLINE float saacosf(float f);
+MINLINE float saasinf(float f);
+MINLINE float sasqrtf(float f);
+MINLINE float saacos(float fac);
+MINLINE float saasin(float fac);
+MINLINE float sasqrt(float fac);
-float saacosf(float f);
-float saasinf(float f);
-float sasqrtf(float f);
-float saacos(float fac);
-float saasin(float fac);
-float sasqrt(float fac);
+MINLINE float interpf(float a, float b, float t);
-float interpf(float a, float b, float t);
+MINLINE float minf(float a, float b);
+MINLINE float maxf(float a, float b);
-float power_of_2(float f);
+MINLINE float power_of_2(float f);
-float shell_angle_to_dist(float angle);
+MINLINE float shell_angle_to_dist(float angle);
double double_round(double x, int ndigits);
diff --git a/source/blender/blenlib/BLI_math_color.h b/source/blender/blenlib/BLI_math_color.h
index 41cce59c2b9..1911220bf05 100644
--- a/source/blender/blenlib/BLI_math_color.h
+++ b/source/blender/blenlib/BLI_math_color.h
@@ -59,6 +59,8 @@ void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv);
unsigned int rgb_to_cpack(float r, float g, float b);
unsigned int hsv_to_cpack(float h, float s, float v);
+float rgb_to_grayscale(float rgb[3]);
+
/***************** Profile Transformations ********************/
void gamma_correct(float *c, float gamma);
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index f650a55d8ad..33d5c887b54 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -144,6 +144,9 @@ void perspective_m4(float mat[4][4], float left, float right,
void orthographic_m4(float mat[4][4], float left, float right,
float bottom, float top, float nearClip, float farClip);
+int box_clip_bounds_m4(float boundbox[2][3],
+ float bounds[4], float winmat[4][4]);
+
/********************************** Mapping **********************************/
void map_to_tube(float *u, float *v, float x, float y, float z);
diff --git a/source/blender/blenlib/BLI_math_inline.h b/source/blender/blenlib/BLI_math_inline.h
new file mode 100644
index 00000000000..d742af26ac0
--- /dev/null
+++ b/source/blender/blenlib/BLI_math_inline.h
@@ -0,0 +1,53 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: some of this file.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * */
+
+#ifndef BLI_MATH_INLINE_H
+#define BLI_MATH_INLINE_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* add platform/compiler checks here if it is not supported */
+#define BLI_MATH_INLINE
+
+#ifdef BLI_MATH_INLINE
+#ifdef _MSC_VER
+#define MINLINE static __inline
+#else
+#define MINLINE static inline
+#endif
+#else
+#define MINLINE
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* BLI_MATH_INLINE_H */
+
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 9fb9e36bd2b..125e02bb481 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -32,30 +32,23 @@
extern "C" {
#endif
-/* add platform/compiler checks here if it is not supported */
-#define BLI_MATH_INLINE
-
#ifdef BLI_MATH_INLINE
-#ifdef _MSC_VER
-#define MINLINE static __inline
-#else
-#define MINLINE static inline
-#endif
#include "intern/math_vector_inline.c"
-#else
-#define MINLINE
#endif
/************************************* Init ***********************************/
MINLINE void zero_v2(float r[2]);
MINLINE void zero_v3(float r[3]);
+MINLINE void zero_v4(float r[4]);
MINLINE void copy_v2_v2(float r[2], const float a[2]);
MINLINE void copy_v3_v3(float r[3], const float a[3]);
+MINLINE void copy_v4_v4(float r[4], float a[4]);
MINLINE void swap_v2_v2(float a[2], float b[2]);
MINLINE void swap_v3_v3(float a[3], float b[3]);
+MINLINE void swap_v4_v4(float a[4], float b[4]);
/********************************* Arithmetic ********************************/
@@ -118,12 +111,14 @@ void mid_v3_v3v3(float r[3], float a[3], float b[3]);
/********************************* Comparison ********************************/
-int is_zero_v3(float a[3]);
-int equals_v3v3(float a[3], float b[3]);
-int compare_v3v3(float a[3], float b[3], float limit);
-int compare_len_v3v3(float a[3], float b[3], float limit);
+MINLINE int is_zero_v3(float a[3]);
+MINLINE int is_one_v3(float a[3]);
+
+MINLINE int equals_v3v3(float a[3], float b[3]);
+MINLINE int compare_v3v3(float a[3], float b[3], float limit);
+MINLINE int compare_len_v3v3(float a[3], float b[3], float limit);
-int compare_v4v4(float a[4], float b[4], float limit);
+MINLINE int compare_v4v4(float a[4], float b[4], float limit);
/********************************** Angles ***********************************/
/* - angle with 2 arguments is angle between vector */
diff --git a/source/blender/blenlib/intern/gsqueue.c b/source/blender/blenlib/intern/gsqueue.c
index fe89786b40d..973898016a4 100644
--- a/source/blender/blenlib/intern/gsqueue.c
+++ b/source/blender/blenlib/intern/gsqueue.c
@@ -60,6 +60,17 @@ int BLI_gsqueue_is_empty(GSQueue *gq)
return (gq->head==NULL);
}
+int BLI_gsqueue_size(GSQueue *gq)
+{
+ GSQueueElem *elem;
+ int size= 0;
+
+ for(elem=gq->head; elem; elem=elem->next)
+ size++;
+
+ return size;
+}
+
void BLI_gsqueue_peek(GSQueue *gq, void *item_r)
{
memcpy(item_r, &gq->head[1], gq->elem_size);
diff --git a/source/blender/blenlib/intern/math_base.c b/source/blender/blenlib/intern/math_base.c
index 3b63b033342..06a339aee8c 100644
--- a/source/blender/blenlib/intern/math_base.c
+++ b/source/blender/blenlib/intern/math_base.c
@@ -32,84 +32,6 @@
#include "BLI_math.h"
-/* A few small defines. Keep'em local! */
-#define SMALL_NUMBER 1.e-8
-
-float sqrt3f(float f)
-{
- if(f==0.0) return 0;
- if(f<0) return (float)(-exp(log(-f)/3));
- else return (float)(exp(log(f)/3));
-}
-
-double sqrt3d(double d)
-{
- if(d==0.0) return 0;
- if(d<0) return -exp(log(-d)/3);
- else return exp(log(d)/3);
-}
-
-float saacos(float fac)
-{
- if(fac<= -1.0f) return (float)M_PI;
- else if(fac>=1.0f) return 0.0;
- else return (float)acos(fac);
-}
-
-float saasin(float fac)
-{
- if(fac<= -1.0f) return (float)-M_PI/2.0f;
- else if(fac>=1.0f) return (float)M_PI/2.0f;
- else return (float)asin(fac);
-}
-
-float sasqrt(float fac)
-{
- if(fac<=0.0) return 0.0;
- return (float)sqrt(fac);
-}
-
-float saacosf(float fac)
-{
- if(fac<= -1.0f) return (float)M_PI;
- else if(fac>=1.0f) return 0.0f;
- else return (float)acosf(fac);
-}
-
-float saasinf(float fac)
-{
- if(fac<= -1.0f) return (float)-M_PI/2.0f;
- else if(fac>=1.0f) return (float)M_PI/2.0f;
- else return (float)asinf(fac);
-}
-
-float sasqrtf(float fac)
-{
- if(fac<=0.0) return 0.0;
- return (float)sqrtf(fac);
-}
-
-float interpf(float target, float origin, float fac)
-{
- return (fac*target) + (1.0f-fac)*origin;
-}
-
-/* useful to calculate an even width shell, by taking the angle between 2 planes.
- * The return value is a scale on the offset.
- * no angle between planes is 1.0, as the angle between the 2 planes approches 180d
- * the distance gets very high, 180d would be inf, but this case isn't valid */
-float shell_angle_to_dist(const float angle)
-{
- return (angle < SMALL_NUMBER) ? 1.0f : fabsf(1.0f / cosf(angle));
-}
-
-/* used for zoom values*/
-float power_of_2(float val)
-{
- return (float)pow(2, ceil(log(val) / log(2)));
-}
-
-
/* WARNING: MSVC compiling hack for double_round() */
#if (WIN32 || WIN64) && !(FREE_WINDOWS)
@@ -169,3 +91,4 @@ double double_round(double x, int ndigits) {
/* if computation resulted in overflow, raise OverflowError */
return z;
}
+
diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c
new file mode 100644
index 00000000000..71a0d2cc654
--- /dev/null
+++ b/source/blender/blenlib/intern/math_base_inline.c
@@ -0,0 +1,127 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: some of this file.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * */
+
+#include <float.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "BLI_math.h"
+
+#ifndef BLI_MATH_BASE_INLINE
+#define BLI_MATH_BASE_INLINE
+
+/* A few small defines. Keep'em local! */
+#define SMALL_NUMBER 1.e-8
+
+MINLINE float sqrt3f(float f)
+{
+ if(f==0.0) return 0;
+ if(f<0) return (float)(-exp(log(-f)/3));
+ else return (float)(exp(log(f)/3));
+}
+
+MINLINE double sqrt3d(double d)
+{
+ if(d==0.0) return 0;
+ if(d<0) return -exp(log(-d)/3);
+ else return exp(log(d)/3);
+}
+
+MINLINE float saacos(float fac)
+{
+ if(fac<= -1.0f) return (float)M_PI;
+ else if(fac>=1.0f) return 0.0;
+ else return (float)acos(fac);
+}
+
+MINLINE float saasin(float fac)
+{
+ if(fac<= -1.0f) return (float)-M_PI/2.0f;
+ else if(fac>=1.0f) return (float)M_PI/2.0f;
+ else return (float)asin(fac);
+}
+
+MINLINE float sasqrt(float fac)
+{
+ if(fac<=0.0) return 0.0;
+ return (float)sqrt(fac);
+}
+
+MINLINE float saacosf(float fac)
+{
+ if(fac<= -1.0f) return (float)M_PI;
+ else if(fac>=1.0f) return 0.0f;
+ else return (float)acosf(fac);
+}
+
+MINLINE float saasinf(float fac)
+{
+ if(fac<= -1.0f) return (float)-M_PI/2.0f;
+ else if(fac>=1.0f) return (float)M_PI/2.0f;
+ else return (float)asinf(fac);
+}
+
+MINLINE float sasqrtf(float fac)
+{
+ if(fac<=0.0) return 0.0;
+ return (float)sqrtf(fac);
+}
+
+MINLINE float interpf(float target, float origin, float fac)
+{
+ return (fac*target) + (1.0f-fac)*origin;
+}
+
+/* useful to calculate an even width shell, by taking the angle between 2 planes.
+ * The return value is a scale on the offset.
+ * no angle between planes is 1.0, as the angle between the 2 planes approches 180d
+ * the distance gets very high, 180d would be inf, but this case isn't valid */
+MINLINE float shell_angle_to_dist(const float angle)
+{
+ return (angle < SMALL_NUMBER) ? 1.0f : fabsf(1.0f / cosf(angle * (M_PI/180.0f)));
+}
+
+/* used for zoom values*/
+MINLINE float power_of_2(float val)
+{
+ return (float)pow(2, ceil(log(val) / log(2)));
+}
+
+MINLINE float minf(float a, float b)
+{
+ return (a < b)? a: b;
+}
+
+MINLINE float maxf(float a, float b)
+{
+ return (a > b)? a: b;
+}
+
+#endif /* BLI_MATH_BASE_INLINE */
+
diff --git a/source/blender/blenlib/intern/math_color.c b/source/blender/blenlib/intern/math_color.c
index 044f1ca743e..fcc421e1289 100644
--- a/source/blender/blenlib/intern/math_color.c
+++ b/source/blender/blenlib/intern/math_color.c
@@ -386,6 +386,11 @@ int constrain_rgb(float *r, float *g, float *b)
return 0; /* Color within RGB gamut */
}
+float rgb_to_grayscale(float rgb[3])
+{
+ return 0.3f*rgb[0] + 0.58f*rgb[1] + 0.12f*rgb[2];
+}
+
/* ********************************* lift/gamma/gain / ASC-CDL conversion ********************************* */
void lift_gamma_gain_to_asc_cdl(float *lift, float *gamma, float *gain, float *offset, float *slope, float *power)
@@ -400,3 +405,4 @@ void lift_gamma_gain_to_asc_cdl(float *lift, float *gamma, float *gain, float *o
power[c]= 1.0f/gamma[c];
}
}
+
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index a80f999cdbb..8fb7a0e1a55 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -1730,6 +1730,43 @@ void lookat_m4(float mat[][4],float vx, float vy, float vz, float px, float py,
translate_m4(mat,-vx,-vy,-vz); /* translate viewpoint to origin */
}
+int box_clip_bounds_m4(float boundbox[2][3], float bounds[4], float winmat[4][4])
+{
+ float mat[4][4], vec[4];
+ int a, fl, flag= -1;
+
+ copy_m4_m4(mat, winmat);
+
+ for(a=0; a<8; a++) {
+ vec[0]= (a & 1)? boundbox[0][0]: boundbox[1][0];
+ vec[1]= (a & 2)? boundbox[0][1]: boundbox[1][1];
+ vec[2]= (a & 4)? boundbox[0][2]: boundbox[1][2];
+ vec[3]= 1.0;
+ mul_m4_v4(mat, vec);
+
+ fl= 0;
+ if(bounds) {
+ if(vec[0] > bounds[1]*vec[3]) fl |= 1;
+ if(vec[0]< bounds[0]*vec[3]) fl |= 2;
+ if(vec[1] > bounds[3]*vec[3]) fl |= 4;
+ if(vec[1]< bounds[2]*vec[3]) fl |= 8;
+ }
+ else {
+ if(vec[0] < -vec[3]) fl |= 1;
+ if(vec[0] > vec[3]) fl |= 2;
+ if(vec[1] < -vec[3]) fl |= 4;
+ if(vec[1] > vec[3]) fl |= 8;
+ }
+ if(vec[2] < -vec[3]) fl |= 16;
+ if(vec[2] > vec[3]) fl |= 32;
+
+ flag &= fl;
+ if(flag==0) return 0;
+ }
+
+ return flag;
+}
+
/********************************** Mapping **********************************/
void map_to_tube(float *u, float *v,float x, float y, float z)
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c
index bb7c65c4884..950d0bb21a5 100644
--- a/source/blender/blenlib/intern/math_vector.c
+++ b/source/blender/blenlib/intern/math_vector.c
@@ -84,50 +84,6 @@ void mid_v3_v3v3(float *v, float *v1, float *v2)
v[2]= 0.5f*(v1[2] + v2[2]);
}
-/********************************* Comparison ********************************/
-
-int is_zero_v3(float *v)
-{
- return (v[0] == 0 && v[1] == 0 && v[2] == 0);
-}
-
-int equals_v3v3(float *v1, float *v2)
-{
- return ((v1[0]==v2[0]) && (v1[1]==v2[1]) && (v1[2]==v2[2]));
-}
-
-int compare_v3v3(float *v1, float *v2, float limit)
-{
- if(fabs(v1[0]-v2[0])<limit)
- if(fabs(v1[1]-v2[1])<limit)
- if(fabs(v1[2]-v2[2])<limit)
- return 1;
-
- return 0;
-}
-
-int compare_len_v3v3(float *v1, float *v2, float limit)
-{
- float x,y,z;
-
- x=v1[0]-v2[0];
- y=v1[1]-v2[1];
- z=v1[2]-v2[2];
-
- return ((x*x + y*y + z*z) < (limit*limit));
-}
-
-int compare_v4v4(float *v1, float *v2, float limit)
-{
- if(fabs(v1[0]-v2[0])<limit)
- if(fabs(v1[1]-v2[1])<limit)
- if(fabs(v1[2]-v2[2])<limit)
- if(fabs(v1[3]-v2[3])<limit)
- return 1;
-
- return 0;
-}
-
/********************************** Angles ***********************************/
/* Return the angle in radians between vecs 1-2 and 2-3 in radians
@@ -297,8 +253,6 @@ void reflect_v3_v3v3(float *out, float *v1, float *v2)
copy_v3_v3(vec, v1);
copy_v3_v3(normal, v2);
- normalize_v3(normal);
-
dot2 = 2 * dot_v3v3(vec, normal);
reflect[0] = vec[0] - (dot2 * normal[0]);
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index 9011234dccb..2181150f640 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -45,6 +45,14 @@ MINLINE void zero_v3(float r[3])
r[2]= 0.0f;
}
+MINLINE void zero_v4(float r[4])
+{
+ r[0]= 0.0f;
+ r[1]= 0.0f;
+ r[2]= 0.0f;
+ r[3]= 0.0f;
+}
+
MINLINE void copy_v2_v2(float r[2], const float a[2])
{
r[0]= a[0];
@@ -58,6 +66,14 @@ MINLINE void copy_v3_v3(float r[3], const float a[3])
r[2]= a[2];
}
+MINLINE void copy_v4_v4(float r[4], float a[4])
+{
+ r[0]= a[0];
+ r[1]= a[1];
+ r[2]= a[2];
+ r[3]= a[3];
+}
+
MINLINE void swap_v2_v2(float a[2], float b[2])
{
SWAP(float, a[0], b[0]);
@@ -71,6 +87,14 @@ MINLINE void swap_v3_v3(float a[3], float b[3])
SWAP(float, a[2], b[2]);
}
+MINLINE void swap_v4_v4(float a[4], float b[4])
+{
+ SWAP(float, a[0], b[0]);
+ SWAP(float, a[1], b[1]);
+ SWAP(float, a[2], b[2]);
+ SWAP(float, a[3], b[3]);
+}
+
/********************************* Arithmetic ********************************/
MINLINE void add_v2_v2(float *r, float *a)
@@ -338,5 +362,54 @@ MINLINE void normal_float_to_short_v3(short *out, float *in)
out[2] = (short)(in[2]*32767.0f);
}
+/********************************* Comparison ********************************/
+
+MINLINE int is_zero_v3(float *v)
+{
+ return (v[0] == 0 && v[1] == 0 && v[2] == 0);
+}
+
+MINLINE int is_one_v3(float *v)
+{
+ return (v[0] == 1 && v[1] == 1 && v[2] == 1);
+}
+
+MINLINE int equals_v3v3(float *v1, float *v2)
+{
+ return ((v1[0]==v2[0]) && (v1[1]==v2[1]) && (v1[2]==v2[2]));
+}
+
+MINLINE int compare_v3v3(float *v1, float *v2, float limit)
+{
+ if(fabs(v1[0]-v2[0])<limit)
+ if(fabs(v1[1]-v2[1])<limit)
+ if(fabs(v1[2]-v2[2])<limit)
+ return 1;
+
+ return 0;
+}
+
+MINLINE int compare_len_v3v3(float *v1, float *v2, float limit)
+{
+ float x,y,z;
+
+ x=v1[0]-v2[0];
+ y=v1[1]-v2[1];
+ z=v1[2]-v2[2];
+
+ return ((x*x + y*y + z*z) < (limit*limit));
+}
+
+MINLINE int compare_v4v4(float *v1, float *v2, float limit)
+{
+ if(fabs(v1[0]-v2[0])<limit)
+ if(fabs(v1[1]-v2[1])<limit)
+ if(fabs(v1[2]-v2[2])<limit)
+ if(fabs(v1[3]-v2[3])<limit)
+ return 1;
+
+ return 0;
+}
+
#endif /* BLI_MATH_VECTOR_INLINE */