diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-12-17 13:31:33 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-12-17 13:34:16 +0300 |
commit | a56e31c89c8a539e8726f5060eff3445064114a8 (patch) | |
tree | fc834124eae11f5ff2afebac1c0fb5453c32da8a /source/blender/blenlib | |
parent | dc2617130b2e1d7d2b9892fbd7c6e7b60caafb66 (diff) |
Fix triangulating concave quads
Resulting triangles could be pointing in opposing directions.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/BLI_math_geom.h | 1 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 28 |
2 files changed, 29 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index ba32b29becc..32678bdf680 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -77,6 +77,7 @@ float volume_tetrahedron_signed_v3(const float v1[3], const float v2[3], const f bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]); bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]); bool is_poly_convex_v2(const float verts[][2], unsigned int nr); +int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]); /********************************* Distance **********************************/ diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 1c75a907a95..42aa24d284d 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -4016,3 +4016,31 @@ bool is_poly_convex_v2(const float verts[][2], unsigned int nr) return true; } + +/** + * Check if either of the diagonals along this quad create flipped triangles + * (normals pointing away from eachother). + * - (1 << 0): (v1-v3) is flipped. + * - (1 << 1): (v2-v4) is flipped. + */ +int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) +{ + float d_12[3], d_23[3], d_34[3], d_41[3]; + float cross_a[3], cross_b[3]; + int ret = 0; + + sub_v3_v3v3(d_12, v1, v2); + sub_v3_v3v3(d_23, v2, v3); + sub_v3_v3v3(d_34, v3, v4); + sub_v3_v3v3(d_41, v4, v1); + + cross_v3_v3v3(cross_a, d_12, d_23); + cross_v3_v3v3(cross_b, d_34, d_41); + ret |= ((dot_v3v3(cross_a, cross_b) < 0.0f) << 0); + + cross_v3_v3v3(cross_a, d_23, d_34); + cross_v3_v3v3(cross_b, d_41, d_12); + ret |= ((dot_v3v3(cross_a, cross_b) < 0.0f) << 1); + + return ret; +} |