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authorCampbell Barton <ideasman42@gmail.com>2014-12-17 13:31:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2014-12-17 13:34:16 +0300
commita56e31c89c8a539e8726f5060eff3445064114a8 (patch)
treefc834124eae11f5ff2afebac1c0fb5453c32da8a /source/blender/blenlib
parentdc2617130b2e1d7d2b9892fbd7c6e7b60caafb66 (diff)
Fix triangulating concave quads
Resulting triangles could be pointing in opposing directions.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h1
-rw-r--r--source/blender/blenlib/intern/math_geom.c28
2 files changed, 29 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index ba32b29becc..32678bdf680 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -77,6 +77,7 @@ float volume_tetrahedron_signed_v3(const float v1[3], const float v2[3], const f
bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
bool is_poly_convex_v2(const float verts[][2], unsigned int nr);
+int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
/********************************* Distance **********************************/
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 1c75a907a95..42aa24d284d 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -4016,3 +4016,31 @@ bool is_poly_convex_v2(const float verts[][2], unsigned int nr)
return true;
}
+
+/**
+ * Check if either of the diagonals along this quad create flipped triangles
+ * (normals pointing away from eachother).
+ * - (1 << 0): (v1-v3) is flipped.
+ * - (1 << 1): (v2-v4) is flipped.
+ */
+int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3])
+{
+ float d_12[3], d_23[3], d_34[3], d_41[3];
+ float cross_a[3], cross_b[3];
+ int ret = 0;
+
+ sub_v3_v3v3(d_12, v1, v2);
+ sub_v3_v3v3(d_23, v2, v3);
+ sub_v3_v3v3(d_34, v3, v4);
+ sub_v3_v3v3(d_41, v4, v1);
+
+ cross_v3_v3v3(cross_a, d_12, d_23);
+ cross_v3_v3v3(cross_b, d_34, d_41);
+ ret |= ((dot_v3v3(cross_a, cross_b) < 0.0f) << 0);
+
+ cross_v3_v3v3(cross_a, d_23, d_34);
+ cross_v3_v3v3(cross_b, d_41, d_12);
+ ret |= ((dot_v3v3(cross_a, cross_b) < 0.0f) << 1);
+
+ return ret;
+}