diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-09-19 08:03:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-09-19 08:10:52 +0300 |
commit | 36f5972ed01f4a1f01b42d9439c151e7c69b9afa (patch) | |
tree | e9924245772294c44639dc60f636120ed8f6bd9a /source/blender/blenlib | |
parent | 9a2f7dd77b38504d77b1b058072194496fdc91c9 (diff) |
Avoid bias when calculating quad split direction
Some error checks weren't being done in both directions
when calculating the best split direction for a quad.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/intern/polyfill2d_beautify.c | 40 |
1 files changed, 22 insertions, 18 deletions
diff --git a/source/blender/blenlib/intern/polyfill2d_beautify.c b/source/blender/blenlib/intern/polyfill2d_beautify.c index de5f7f86bee..287fe3c817e 100644 --- a/source/blender/blenlib/intern/polyfill2d_beautify.c +++ b/source/blender/blenlib/intern/polyfill2d_beautify.c @@ -121,6 +121,10 @@ BLI_INLINE bool is_boundary_edge(unsigned int i_a, unsigned int i_b, const unsig * Assuming we have 2 triangles sharing an edge (2 - 4), * check if the edge running from (1 - 3) gives better results. * + * \param lock_degenerate: Use to avoid rotating out of a degenerate state. + * - When true, an existing zero area face on either side of the (2 - 4) split will return a positive value. + * - When false, the check must be non-biased towards either split direction. + * * \return (negative number means the edge can be rotated, lager == better). */ float BLI_polyfill_beautify_quad_rotate_calc_ex( @@ -129,8 +133,6 @@ float BLI_polyfill_beautify_quad_rotate_calc_ex( { /* not a loop (only to be able to break out) */ do { - bool is_zero_a, is_zero_b; - const float area_2x_234 = cross_tri_v2(v2, v3, v4); const float area_2x_241 = cross_tri_v2(v2, v4, v1); @@ -142,25 +144,27 @@ float BLI_polyfill_beautify_quad_rotate_calc_ex( (ELEM(v3, v1, v2, v4) == false) && (ELEM(v4, v1, v2, v3) == false)); - if (lock_degenerate) { - is_zero_a = (fabsf(area_2x_234) <= FLT_EPSILON); - is_zero_b = (fabsf(area_2x_241) <= FLT_EPSILON); - - if (is_zero_a && is_zero_b) { - break; - } - } - - /* one of the tri's was degenerate, check we're not rotating - * into a different degenerate shape or flipping the face */ - if ((fabsf(area_2x_123) <= FLT_EPSILON) || (fabsf(area_2x_134) <= FLT_EPSILON)) { - /* one of the new rotations is degenerate */ + /* + * Test for unusable (1-3) state. + * - Area sign flipping to check faces aren't going to point in opposite directions. + * - Area epsilon check that the one of the faces won't be zero area. + */ + if (((area_2x_123 >= 0.0f) != (area_2x_134 >= 0.0f)) || + (fabsf(area_2x_123) <= FLT_EPSILON) || (fabsf(area_2x_134) <= FLT_EPSILON)) + { break; } - if ((area_2x_123 >= 0.0f) != (area_2x_134 >= 0.0f)) { - /* rotation would cause flipping */ - break; + /* Test for unusable (2-4) state (same as above). */ + if (((area_2x_234 >= 0.0f) != (area_2x_241 >= 0.0f)) || + ((fabsf(area_2x_234) <= FLT_EPSILON) || (fabsf(area_2x_241) <= FLT_EPSILON))) + { + if (lock_degenerate) { + break; + } + else { + return -FLT_MAX; /* always rotate */ + } } { |