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authorCampbell Barton <campbell@blender.org>2022-04-11 04:41:00 +0300
committerCampbell Barton <campbell@blender.org>2022-04-11 05:03:09 +0300
commit5e47056e8d97e414c9dabacea71fac2bdc7d2818 (patch)
tree110a51be7cfb2f9eff9fd8db093975e29e1a3445 /source/blender/blenlib
parent1c264ebdc089ea6afef7be4edeb1add4998a1099 (diff)
Cleanup: malformed C-style comment blocks, spelling
- Missing star prefix. - Unnecessary indentation. - Blank line after dot-points (otherwise doxygen merges with the previous dot-point). - Use back-slash for doxygen commands. - Correct spelling.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_delaunay_2d.h4
-rw-r--r--source/blender/blenlib/BLI_fileops.h2
-rw-r--r--source/blender/blenlib/BLI_mesh_intersect.hh4
-rw-r--r--source/blender/blenlib/BLI_string.h2
-rw-r--r--source/blender/blenlib/intern/delaunay_2d.cc2
-rw-r--r--source/blender/blenlib/intern/math_boolean.cc30
6 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/blenlib/BLI_delaunay_2d.h b/source/blender/blenlib/BLI_delaunay_2d.h
index 2d8428e164f..53c2ff1c345 100644
--- a/source/blender/blenlib/BLI_delaunay_2d.h
+++ b/source/blender/blenlib/BLI_delaunay_2d.h
@@ -5,8 +5,8 @@
/** \file
* \ingroup bli
*
- * This header file contains both a C interface and a C++ interface
- * to the 2D Constrained Delaunay Triangulation library routine.
+ * This header file contains both a C interface and a C++ interface
+ * to the 2D Constrained Delaunay Triangulation library routine.
*/
#ifdef __cplusplus
diff --git a/source/blender/blenlib/BLI_fileops.h b/source/blender/blenlib/BLI_fileops.h
index 04b40904187..3ce2b90e729 100644
--- a/source/blender/blenlib/BLI_fileops.h
+++ b/source/blender/blenlib/BLI_fileops.h
@@ -270,7 +270,7 @@ struct LinkNode *BLI_file_read_as_lines(const char *file) ATTR_WARN_UNUSED_RESUL
void *BLI_file_read_text_as_mem(const char *filepath, size_t pad_bytes, size_t *r_size);
/**
* Return the text file data with:
-
+ *
* - Newlines replaced with '\0'.
* - Optionally trim white-space, replacing trailing <space> & <tab> with '\0'.
*
diff --git a/source/blender/blenlib/BLI_mesh_intersect.hh b/source/blender/blenlib/BLI_mesh_intersect.hh
index ba1d9b293c7..22ea83760aa 100644
--- a/source/blender/blenlib/BLI_mesh_intersect.hh
+++ b/source/blender/blenlib/BLI_mesh_intersect.hh
@@ -5,8 +5,8 @@
/** \file
* \ingroup bli
*
- * Mesh intersection library functions.
- * Uses exact arithmetic, so need GMP.
+ * Mesh intersection library functions.
+ * Uses exact arithmetic, so need GMP.
*/
#ifdef WITH_GMP
diff --git a/source/blender/blenlib/BLI_string.h b/source/blender/blenlib/BLI_string.h
index 7d0884f83dc..45abac33795 100644
--- a/source/blender/blenlib/BLI_string.h
+++ b/source/blender/blenlib/BLI_string.h
@@ -255,7 +255,7 @@ size_t BLI_str_unescape(char *__restrict dst, const char *__restrict src, size_t
*
* \param str: Typically this is the first character in a quoted string.
* Where the character before `*str` would be `"`.
-
+ *
* \return The pointer to the first un-escaped quote.
*/
const char *BLI_str_escape_find_quote(const char *str) ATTR_NONNULL();
diff --git a/source/blender/blenlib/intern/delaunay_2d.cc b/source/blender/blenlib/intern/delaunay_2d.cc
index 804ba5c3c80..ece22bcf82e 100644
--- a/source/blender/blenlib/intern/delaunay_2d.cc
+++ b/source/blender/blenlib/intern/delaunay_2d.cc
@@ -2807,7 +2807,7 @@ blender::meshintersect::CDT_result<mpq_class> delaunay_2d_calc(const CDT_input<m
/* C interface. */
/**
- This function uses the double version of #CDT::delaunay_calc.
+ * This function uses the double version of #CDT::delaunay_calc.
* Almost all of the work here is to convert between C++ #Arrays<Vector<int>>
* and a C version that linearizes all the elements and uses a "start"
* and "len" array to say where the individual vectors start and how
diff --git a/source/blender/blenlib/intern/math_boolean.cc b/source/blender/blenlib/intern/math_boolean.cc
index 885d2c13b49..132d5dfda65 100644
--- a/source/blender/blenlib/intern/math_boolean.cc
+++ b/source/blender/blenlib/intern/math_boolean.cc
@@ -1857,23 +1857,23 @@ double incircle(const double *pa, const double *pb, const double *pc, const doub
}
/**
- * inspherefast() Approximate 3D insphere test. Non-robust.
- * insphere() Adaptive exact 3D insphere test. Robust.
+ * inspherefast() Approximate 3D insphere test. Non-robust.
+ * insphere() Adaptive exact 3D insphere test. Robust.
*
- * Return a positive value if the point pe lies inside the
- * sphere passing through pa, pb, pc, and pd; a negative value
- * if it lies outside; and zero if the five points are
- * co-spherical. The points pa, pb, pc, and pd must be ordered
- * so that they have a positive orientation (as defined by
- * orient3d()), or the sign of the result will be reversed.
+ * Return a positive value if the point pe lies inside the
+ * sphere passing through pa, pb, pc, and pd; a negative value
+ * if it lies outside; and zero if the five points are
+ * co-spherical. The points pa, pb, pc, and pd must be ordered
+ * so that they have a positive orientation (as defined by
+ * orient3d()), or the sign of the result will be reversed.
*
- * The second uses exact arithmetic to ensure a correct answer. The
- * result returned is the determinant of a matrix. In insphere() only,
- * this determinant is computed adaptively, in the sense that exact
- * arithmetic is used only to the degree it is needed to ensure that the
- * returned value has the correct sign. Hence, insphere() is usually quite
- * fast, but will run more slowly when the input points are co-spherical or
- * nearly so.
+ * The second uses exact arithmetic to ensure a correct answer. The
+ * result returned is the determinant of a matrix. In insphere() only,
+ * this determinant is computed adaptively, in the sense that exact
+ * arithmetic is used only to the degree it is needed to ensure that the
+ * returned value has the correct sign. Hence, insphere() is usually quite
+ * fast, but will run more slowly when the input points are co-spherical or
+ * nearly so.
*/
double inspherefast(