diff options
author | Campbell Barton <campbell@blender.org> | 2022-08-25 07:27:44 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-08-25 07:33:01 +0300 |
commit | fcecbc561058459edbbff60bb732b22c5f03fc4f (patch) | |
tree | 5f54dbfed1b7b6481325e7cc09bde8b396009623 /source/blender/blenlib | |
parent | be40f31d0392e356d065fb6e1cd1ca8a3e66f048 (diff) |
Cleanup: rename mat3_to_quat_is_ok to mat3_to_quat_legacy
Update comment, noting why this is kept.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/BLI_math_rotation.h | 5 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_rotation.c | 8 |
2 files changed, 9 insertions, 4 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h index 1fa088d7128..7fb7085360b 100644 --- a/source/blender/blenlib/BLI_math_rotation.h +++ b/source/blender/blenlib/BLI_math_rotation.h @@ -178,9 +178,10 @@ float angle_signed_qt(const float q[4]); float angle_signed_qtqt(const float q1[4], const float q2[4]); /** - * TODO: don't what this is, but it's not the same as #mat3_to_quat. + * Legacy matrix to quaternion conversion, keep to prevent changes to existing + * boids & particle-system behavior. Use #mat3_to_quat for new code. */ -void mat3_to_quat_is_ok(float q[4], const float wmat[3][3]); +void mat3_to_quat_legacy(float q[4], const float wmat[3][3]); /* Other. */ diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c index bbea95514e9..ae068e3fb19 100644 --- a/source/blender/blenlib/intern/math_rotation.c +++ b/source/blender/blenlib/intern/math_rotation.c @@ -176,7 +176,7 @@ void quat_to_compatible_quat(float q[4], const float a[4], const float old[4]) } } -/* skip error check, currently only needed by mat3_to_quat_is_ok */ +/* Skip error check, currently only needed by #mat3_to_quat_legacy. */ static void quat_to_mat3_no_error(float m[3][3], const float q[4]) { double q0, q1, q2, q3, qda, qdb, qdc, qaa, qab, qac, qbb, qbc, qcc; @@ -376,8 +376,12 @@ void mat4_to_quat(float q[4], const float mat[4][4]) mat3_normalized_to_quat_with_checks(q, unit_mat_abs); } -void mat3_to_quat_is_ok(float q[4], const float wmat[3][3]) +void mat3_to_quat_legacy(float q[4], const float wmat[3][3]) { + /* Legacy version of #mat3_to_quat which has slightly different behavior. + * Keep for particle-system & boids since replacing this will make subtle changes + * that impact hair in existing files. See: D15772. */ + float mat[3][3], matr[3][3], matn[3][3], q1[4], q2[4], angle, si, co, nor[3]; /* work on a copy */ |