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authorBastien Montagne <montagne29@wanadoo.fr>2014-08-01 18:28:31 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-08-01 18:31:06 +0400
commit3c9e11df37581c6faf937bbe974710a7fc95e380 (patch)
treebf58ba8f6f6273d65e3903b31babe3f71ddf1290 /source/blender/blenlib
parentc11777b2113276a8376b0e0775f8a1e5220c1dff (diff)
Cleanup: Move SpaceTransform helpers from `BKE_shrinkwrap` to `BLI_math_matrix`.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h16
-rw-r--r--source/blender/blenlib/intern/math_matrix.c48
2 files changed, 64 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index 68d8e3b9499..7bcaab1f939 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -224,6 +224,22 @@ bool is_negative_m4(float mat[4][4]);
bool is_zero_m3(float mat[3][3]);
bool is_zero_m4(float mat[4][4]);
+/* SpaceTransform helper */
+typedef struct SpaceTransform {
+ float local2target[4][4];
+ float target2local[4][4];
+
+} SpaceTransform;
+
+void BLI_space_transform_from_matrices(struct SpaceTransform *data, float local[4][4], float target[4][4]);
+void BLI_space_transform_apply(const struct SpaceTransform *data, float co[3]);
+void BLI_space_transform_invert(const struct SpaceTransform *data, float co[3]);
+void BLI_space_transform_apply_normal(const struct SpaceTransform *data, float no[3]);
+void BLI_space_transform_invert_normal(const struct SpaceTransform *data, float no[3]);
+
+#define BLI_SPACE_TRANSFORM_SETUP(data, local, target) \
+ BLI_space_transform_from_matrices((data), (local)->obmat, (target)->obmat)
+
/*********************************** Other ***********************************/
void print_m3(const char *str, float M[3][3]);
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 54bee803f9c..152b31754bb 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -2215,3 +2215,51 @@ void invert_m4_m4_safe(float Ainv[4][4], float A[4][4])
}
}
}
+
+/**
+ * SpaceTransform struct encapsulates all needed data to convert between two coordinate spaces
+ * (where conversion can be represented by a matrix multiplication).
+ *
+ * A SpaceTransform is initialized using:
+ * BLI_SPACE_TRANSFORM_SETUP(&data, ob1, ob2)
+ *
+ * After that the following calls can be used:
+ * BLI_space_transform_apply(&data, co); // converts a coordinate in ob1 space to the corresponding ob2 space
+ * BLI_space_transform_invert(&data, co); // converts a coordinate in ob2 space to the corresponding ob1 space
+ *
+ * Same concept as BLI_space_transform_apply and BLI_space_transform_invert, but no is normalized after conversion
+ * (and not translated at all!):
+ * BLI_space_transform_apply_normal(&data, no);
+ * BLI_space_transform_invert_normal(&data, no);
+ *
+ */
+
+void BLI_space_transform_from_matrices(SpaceTransform *data, float local[4][4], float target[4][4])
+{
+ float itarget[4][4];
+ invert_m4_m4(itarget, target);
+ mul_m4_m4m4(data->local2target, itarget, local);
+ invert_m4_m4(data->target2local, data->local2target);
+}
+
+void BLI_space_transform_apply(const SpaceTransform *data, float co[3])
+{
+ mul_v3_m4v3(co, ((SpaceTransform *)data)->local2target, co);
+}
+
+void BLI_space_transform_invert(const SpaceTransform *data, float co[3])
+{
+ mul_v3_m4v3(co, ((SpaceTransform *)data)->target2local, co);
+}
+
+void BLI_space_transform_apply_normal(const SpaceTransform *data, float no[3])
+{
+ mul_mat3_m4_v3(((SpaceTransform *)data)->local2target, no);
+ normalize_v3(no);
+}
+
+void BLI_space_transform_invert_normal(const SpaceTransform *data, float no[3])
+{
+ mul_mat3_m4_v3(((SpaceTransform *)data)->target2local, no);
+ normalize_v3(no);
+}