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authorMartin Poirier <theeth@yahoo.com>2008-10-03 00:39:57 +0400
committerMartin Poirier <theeth@yahoo.com>2008-10-03 00:39:57 +0400
commitc35a2d6ea9dc5226911bd90848e96a59233bdaf8 (patch)
treebe895ae3982a72a5b1cfd4ff9b1766037c07a6d0 /source/blender/blenlib
parent39e66e4d6f48b7a54a510ec5504fd500cc07174f (diff)
parent06c43148a19ad7e8cddf9ba51549b51bdb1f6f0c (diff)
merge trunk 16118 -> 116886
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_arithb.h9
-rw-r--r--source/blender/blenlib/BLI_blenlib.h7
-rw-r--r--source/blender/blenlib/BLI_editVert.h8
-rw-r--r--source/blender/blenlib/BLI_kdopbvh.h3
-rw-r--r--source/blender/blenlib/BLI_rand.h1
-rw-r--r--source/blender/blenlib/BLI_winstuff.h8
-rw-r--r--source/blender/blenlib/SConscript2
-rw-r--r--source/blender/blenlib/intern/BLI_ghash.c8
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c260
-rw-r--r--source/blender/blenlib/intern/arithb.c136
-rw-r--r--source/blender/blenlib/intern/bpath.c6
-rw-r--r--source/blender/blenlib/intern/dynlib.c6
-rw-r--r--source/blender/blenlib/intern/edgehash.c14
-rw-r--r--source/blender/blenlib/intern/fileops.c6
-rw-r--r--source/blender/blenlib/intern/freetypefont.c2
-rw-r--r--source/blender/blenlib/intern/psfont.c16
-rw-r--r--source/blender/blenlib/intern/rand.c18
-rw-r--r--source/blender/blenlib/intern/util.c93
18 files changed, 500 insertions, 103 deletions
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
index a0fde98843d..e4b983d9ba3 100644
--- a/source/blender/blenlib/BLI_arithb.h
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -91,6 +91,7 @@ float saasin(float fac);
float sasqrt(float fac);
int FloatCompare(float *v1, float *v2, float limit);
+int FloatCompare4(float *v1, float *v2, float limit);
float FloatLerpf(float target, float origin, float fac);
float CalcNormFloat(float *v1, float *v2, float *v3, float *n);
@@ -164,6 +165,7 @@ void Mat3Inv(float m1[][3], float m2[][3]);
void Mat3CpyMat4(float m1[][3],float m2[][4]);
void Mat4CpyMat3(float m1[][4], float m2[][3]);
+void Mat3BlendMat3(float out[][3], float dst[][3], float src[][3], float srcweight);
void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight);
float Det2x2(float a,float b,float c, float d);
@@ -261,6 +263,7 @@ void Vec2Mulf(float *v1, float f);
void Vec2Addf(float *v, float *v1, float *v2);
void Vec2Subf(float *v, float *v1, float *v2);
void Vec2Copyf(float *v1, float *v2);
+void Vec2Lerpf(float *target, float *a, float *b, float t);
void AxisAngleToQuat(float *q, float *axis, float angle);
void RotationBetweenVectorsToQuat(float *q, float v1[3], float v2[3]);
@@ -321,6 +324,10 @@ void i_window(
float mat[][4]
);
+#define BLI_CS_SMPTE 0
+#define BLI_CS_REC709 1
+#define BLI_CS_CIE 2
+
void hsv_to_rgb(float h, float s, float v, float *r, float *g, float *b);
void hex_to_rgb(char *hexcol, float *r, float *g, float *b);
void rgb_to_yuv(float r, float g, float b, float *ly, float *lu, float *lv);
@@ -328,7 +335,7 @@ void yuv_to_rgb(float y, float u, float v, float *lr, float *lg, float *lb);
void ycc_to_rgb(float y, float cb, float cr, float *lr, float *lg, float *lb);
void rgb_to_ycc(float r, float g, float b, float *ly, float *lcb, float *lcr);
void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv);
-void xyz_to_rgb(float x, float y, float z, float *r, float *g, float *b);
+void xyz_to_rgb(float x, float y, float z, float *r, float *g, float *b, int colorspace);
int constrain_rgb(float *r, float *g, float *b);
void gamma_correct_rgb(float *r, float *g, float *b);
unsigned int hsv_to_cpack(float h, float s, float v);
diff --git a/source/blender/blenlib/BLI_blenlib.h b/source/blender/blenlib/BLI_blenlib.h
index e24ccad12fb..4bbda9709d7 100644
--- a/source/blender/blenlib/BLI_blenlib.h
+++ b/source/blender/blenlib/BLI_blenlib.h
@@ -73,7 +73,6 @@ extern ListBase fillvertbase;
* @attention Defined in scanfill.c
*/
extern ListBase filledgebase;
-extern int totblock;
extern char btempdir[]; /* creator.c temp dir used instead of U.tempdir, set with BLI_where_is_temp( btempdir, 1 ); */
@@ -138,6 +137,9 @@ void BLI_dlist_reinit(struct DynamicList *dlist);
void BLI_cleanup_file(const char *relabase, char *dir);
void BLI_cleanup_dir(const char *relabase, char *dir); /* same as above but adds a trailing slash */
+/* go back one directory */
+int BLI_parent_dir(char *path);
+
/**
* Blender's path code replacement function.
* Bases @a path strings leading with "//" by the
@@ -152,6 +154,7 @@ void BLI_cleanup_dir(const char *relabase, char *dir); /* same as above but adds
*/
int BLI_convertstringcode(char *path, const char *basepath);
int BLI_convertstringframe(char *path, int frame);
+int BLI_convertstringcwd(char *path);
void BLI_makestringcode(const char *relfile, char *file);
@@ -224,7 +227,7 @@ int BLI_strcaseeq(char *a, char *b);
/* in util.c */
#ifdef WITH_ICONV
-void BLI_string_to_utf8(char *original, char *utf_8, char *code);
+void BLI_string_to_utf8(char *original, char *utf_8, const char *code);
#endif
/**
diff --git a/source/blender/blenlib/BLI_editVert.h b/source/blender/blenlib/BLI_editVert.h
index d42663e17c7..447f6a2a485 100644
--- a/source/blender/blenlib/BLI_editVert.h
+++ b/source/blender/blenlib/BLI_editVert.h
@@ -38,6 +38,8 @@
#include "DNA_customdata_types.h"
#include "DNA_mesh_types.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
struct DerivedMesh;
struct RetopoPaintData;
@@ -53,7 +55,7 @@ typedef struct EditVert
struct EditEdge *e;
struct EditFace *f;
void *p;
- long l;
+ intptr_t l;
float fp;
} tmp;
float no[3]; /*vertex normal */
@@ -95,7 +97,7 @@ typedef struct EditEdge
struct EditEdge *e;
struct EditFace *f;
void *p;
- long l;
+ intptr_t l;
float fp;
} tmp;
short f1, f2; /* short, f1 is (ab)used in subdiv */
@@ -122,7 +124,7 @@ typedef struct EditFace
struct EditEdge *e;
struct EditFace *f;
void *p;
- long l;
+ intptr_t l;
float fp;
} tmp;
float n[3], cent[3];
diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h
index 6d9a17efebf..e3591a84e98 100644
--- a/source/blender/blenlib/BLI_kdopbvh.h
+++ b/source/blender/blenlib/BLI_kdopbvh.h
@@ -54,6 +54,7 @@ typedef struct BVHTreeRay
{
float origin[3]; /* ray origin */
float direction[3]; /* ray direction */
+ float radius; /* radius around ray */
} BVHTreeRay;
typedef struct BVHTreeRayHit
@@ -90,7 +91,7 @@ float BLI_bvhtree_getepsilon(BVHTree *tree);
/* find nearest node to the given coordinates (if nearest is given it will only search nodes where square distance is smaller than nearest->dist) */
int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata);
-int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata);
+int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, float radius, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata);
#endif // BLI_KDOPBVH_H
diff --git a/source/blender/blenlib/BLI_rand.h b/source/blender/blenlib/BLI_rand.h
index 0e534783c17..266aa347aff 100644
--- a/source/blender/blenlib/BLI_rand.h
+++ b/source/blender/blenlib/BLI_rand.h
@@ -44,6 +44,7 @@ struct RNG* rng_new (unsigned int seed);
void rng_free (struct RNG* rng);
void rng_seed (struct RNG* rng, unsigned int seed);
+void rng_srandom(struct RNG *rng, unsigned int seed);
int rng_getInt (struct RNG* rng);
double rng_getDouble (struct RNG* rng);
float rng_getFloat (struct RNG* rng);
diff --git a/source/blender/blenlib/BLI_winstuff.h b/source/blender/blenlib/BLI_winstuff.h
index 11150075bac..3bb63506c95 100644
--- a/source/blender/blenlib/BLI_winstuff.h
+++ b/source/blender/blenlib/BLI_winstuff.h
@@ -61,6 +61,10 @@
// These definitions are also in arithb for simplicity
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
@@ -116,5 +120,9 @@ int closedir (DIR *dp);
void get_default_root(char *root);
int check_file_chars(char *filename);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __WINSTUFF_H__ */
diff --git a/source/blender/blenlib/SConscript b/source/blender/blenlib/SConscript
index 649d3cb5659..65cebf02f62 100644
--- a/source/blender/blenlib/SConscript
+++ b/source/blender/blenlib/SConscript
@@ -24,4 +24,4 @@ if env['OURPLATFORM'] == 'linux2':
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
-env.BlenderLib ( 'bf_blenlib', sources, Split(incs), Split(defs), libtype=['core','player'], priority = [85,195], compileflags =cflags )
+env.BlenderLib ( 'bf_blenlib', sources, Split(incs), Split(defs), libtype=['core', 'intern', 'player'], priority = [85,150,195], compileflags =cflags )
diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c
index bae6ad428ea..1967b8a88e2 100644
--- a/source/blender/blenlib/intern/BLI_ghash.c
+++ b/source/blender/blenlib/intern/BLI_ghash.c
@@ -34,6 +34,8 @@
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -261,11 +263,7 @@ int BLI_ghashutil_ptrcmp(void *a, void *b) {
}
unsigned int BLI_ghashutil_inthash(void *ptr) {
-#if defined(_WIN64)
- unsigned __int64 key = (unsigned __int64)ptr;
-#else
- unsigned long key = (unsigned long)ptr;
-#endif
+ uintptr_t key = (uintptr_t)ptr;
key += ~(key << 16);
key ^= (key >> 5);
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index 9671551a7f1..30472beb3e6 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -46,10 +46,12 @@
#define MAX_TREETYPE 32
+#define DEFAULT_FIND_NEAREST_HEAP_SIZE 1024
typedef struct BVHNode
{
struct BVHNode **children;
+ struct BVHNode *parent; // some user defined traversed need that
float *bv; // Bounding volume of all nodes, max 13 axis
int index; // face, edge, vertex index
char totnode; // how many nodes are used, used for speedup
@@ -81,7 +83,7 @@ typedef struct BVHOverlapData
typedef struct BVHNearestData
{
BVHTree *tree;
- float *co;
+ const float *co;
BVHTree_NearestPointCallback callback;
void *userdata;
float proj[13]; //coordinates projection over axis
@@ -119,6 +121,72 @@ static float KDOP_AXES[13][3] =
{0, 1.0, -1.0}
};
+/*
+ * Generic push and pop heap
+ */
+#define PUSH_HEAP_BODY(HEAP_TYPE,PRIORITY,heap,heap_size) \
+{ \
+ HEAP_TYPE element = heap[heap_size-1]; \
+ int child = heap_size-1; \
+ while(child != 0) \
+ { \
+ int parent = (child-1) / 2; \
+ if(PRIORITY(element, heap[parent])) \
+ { \
+ heap[child] = heap[parent]; \
+ child = parent; \
+ } \
+ else break; \
+ } \
+ heap[child] = element; \
+}
+
+#define POP_HEAP_BODY(HEAP_TYPE, PRIORITY,heap,heap_size) \
+{ \
+ HEAP_TYPE element = heap[heap_size-1]; \
+ int parent = 0; \
+ while(parent < (heap_size-1)/2 ) \
+ { \
+ int child2 = (parent+1)*2; \
+ if(PRIORITY(heap[child2-1], heap[child2])) \
+ --child2; \
+ \
+ if(PRIORITY(element, heap[child2])) \
+ break; \
+ \
+ heap[parent] = heap[child2]; \
+ parent = child2; \
+ } \
+ heap[parent] = element; \
+}
+
+int ADJUST_MEMORY(void *local_memblock, void **memblock, int new_size, int *max_size, int size_per_item)
+{
+ int new_max_size = *max_size * 2;
+ void *new_memblock = NULL;
+
+ if(new_size <= *max_size)
+ return TRUE;
+
+ if(*memblock == local_memblock)
+ {
+ new_memblock = malloc( size_per_item * new_max_size );
+ memcpy( new_memblock, *memblock, size_per_item * *max_size );
+ }
+ else
+ new_memblock = realloc(*memblock, size_per_item * new_max_size );
+
+ if(new_memblock)
+ {
+ *memblock = new_memblock;
+ *max_size = new_max_size;
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+
//////////////////////////////////////////////////////////////////////////////////////////////////////
// Introsort
// with permission deriven from the following Java code:
@@ -414,7 +482,7 @@ static void bvhtree_print_tree(BVHTree *tree, BVHNode *node, int depth)
{
int i;
for(i=0; i<depth; i++) printf(" ");
- printf(" - %d (%d): ", node->index, node - tree->nodearray);
+ printf(" - %d (%ld): ", node->index, node - tree->nodearray);
for(i=2*tree->start_axis; i<2*tree->stop_axis; i++)
printf("%.3f ", node->bv[i]);
printf("\n");
@@ -429,10 +497,10 @@ static void bvhtree_info(BVHTree *tree)
printf("BVHTree info\n");
printf("tree_type = %d, axis = %d, epsilon = %f\n", tree->tree_type, tree->axis, tree->epsilon);
printf("nodes = %d, branches = %d, leafs = %d\n", tree->totbranch + tree->totleaf, tree->totbranch, tree->totleaf);
- printf("Memory per node = %dbytes\n", sizeof(BVHNode) + sizeof(BVHNode*)*tree->tree_type + sizeof(float)*tree->axis);
+ printf("Memory per node = %ldbytes\n", sizeof(BVHNode) + sizeof(BVHNode*)*tree->tree_type + sizeof(float)*tree->axis);
printf("BV memory = %dbytes\n", MEM_allocN_len(tree->nodebv));
- printf("Total memory = %dbytes\n", sizeof(BVHTree)
+ printf("Total memory = %ldbytes\n", sizeof(BVHTree)
+ MEM_allocN_len(tree->nodes)
+ MEM_allocN_len(tree->nodearray)
+ MEM_allocN_len(tree->nodechild)
@@ -633,6 +701,23 @@ static void non_recursive_bvh_div_nodes(BVHTree *tree, BVHNode *branches_array,
BVHBuildHelper data;
int depth;
+
+ // set parent from root node to NULL
+ BVHNode *tmp = branches_array+0;
+ tmp->parent = NULL;
+
+ //Most of bvhtree code relies on 1-leaf trees having at least one branch
+ //We handle that special case here
+ if(num_leafs == 1)
+ {
+ BVHNode *root = branches_array+0;
+ refit_kdop_hull(tree, root, 0, num_leafs);
+ root->main_axis = get_largest_axis(root->bv) / 2;
+ root->totnode = 1;
+ root->children[0] = leafs_array[0];
+ root->children[0]->parent = root;
+ return;
+ }
branches_array--; //Implicit trees use 1-based indexs
@@ -693,9 +778,15 @@ static void non_recursive_bvh_div_nodes(BVHTree *tree, BVHNode *branches_array,
int child_leafs_end = implicit_leafs_index(&data, depth+1, child_level_index+1);
if(child_leafs_end - child_leafs_begin > 1)
+ {
parent->children[k] = branches_array + child_index;
+ parent->children[k]->parent = parent;
+ }
else if(child_leafs_end - child_leafs_begin == 1)
+ {
parent->children[k] = leafs_array[ child_leafs_begin ];
+ parent->children[k]->parent = parent;
+ }
else
break;
@@ -722,6 +813,11 @@ BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis)
return NULL;
tree = (BVHTree *)MEM_callocN(sizeof(BVHTree), "BVHTree");
+
+ //tree epsilon must be >= FLT_EPSILON
+ //so that tangent rays can still hit a bounding volume..
+ //this bug would show up when casting a ray aligned with a kdop-axis and with an edge of 2 faces
+ epsilon = MAX2(FLT_EPSILON, epsilon);
if(tree)
{
@@ -1012,7 +1108,7 @@ BVHTreeOverlap *BLI_bvhtree_overlap(BVHTree *tree1, BVHTree *tree2, int *result)
BVHOverlapData **data;
// check for compatibility of both trees (can't compare 14-DOP with 18-DOP)
- if((tree1->axis != tree2->axis) && ((tree1->axis == 14) || tree2->axis == 14))
+ if((tree1->axis != tree2->axis) && (tree1->axis == 14 || tree2->axis == 14) && (tree1->axis == 18 || tree2->axis == 18))
return 0;
// fast check root nodes for collision before doing big splitting + traversal
@@ -1114,15 +1210,18 @@ static float calc_nearest_point(BVHNearestData *data, BVHNode *node, float *near
}
-// TODO: use a priority queue to reduce the number of nodes looked on
-static void dfs_find_nearest(BVHNearestData *data, BVHNode *node)
+typedef struct NodeDistance
{
- int i;
- float nearest[3], sdist;
+ BVHNode *node;
+ float dist;
- sdist = calc_nearest_point(data, node, nearest);
- if(sdist >= data->nearest.dist) return;
+} NodeDistance;
+
+#define NodeDistance_priority(a,b) ( (a).dist < (b).dist )
+// TODO: use a priority queue to reduce the number of nodes looked on
+static void dfs_find_nearest_dfs(BVHNearestData *data, BVHNode *node)
+{
if(node->totnode == 0)
{
if(data->callback)
@@ -1130,17 +1229,129 @@ static void dfs_find_nearest(BVHNearestData *data, BVHNode *node)
else
{
data->nearest.index = node->index;
- VECCOPY(data->nearest.co, nearest);
- data->nearest.dist = sdist;
+ data->nearest.dist = calc_nearest_point(data, node, data->nearest.co);
}
}
else
{
- for(i=0; i != node->totnode; i++)
- dfs_find_nearest(data, node->children[i]);
+ //Better heuristic to pick the closest node to dive on
+ int i;
+ float nearest[3];
+
+ if(data->proj[ node->main_axis ] <= node->children[0]->bv[node->main_axis*2+1])
+ {
+
+ for(i=0; i != node->totnode; i++)
+ {
+ if( calc_nearest_point(data, node->children[i], nearest) >= data->nearest.dist) continue;
+ dfs_find_nearest_dfs(data, node->children[i]);
+ }
+ }
+ else
+ {
+ for(i=node->totnode-1; i >= 0 ; i--)
+ {
+ if( calc_nearest_point(data, node->children[i], nearest) >= data->nearest.dist) continue;
+ dfs_find_nearest_dfs(data, node->children[i]);
+ }
+ }
+ }
+}
+
+static void dfs_find_nearest_begin(BVHNearestData *data, BVHNode *node)
+{
+ float nearest[3], sdist;
+ sdist = calc_nearest_point(data, node, nearest);
+ if(sdist >= data->nearest.dist) return;
+ dfs_find_nearest_dfs(data, node);
+}
+
+
+static void NodeDistance_push_heap(NodeDistance *heap, int heap_size)
+PUSH_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size)
+
+static void NodeDistance_pop_heap(NodeDistance *heap, int heap_size)
+POP_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size)
+
+//NN function that uses an heap.. this functions leads to an optimal number of min-distance
+//but for normal tri-faces and BV 6-dop.. a simple dfs with local heuristics (as implemented
+//in source/blender/blenkernel/intern/shrinkwrap.c) works faster.
+//
+//It may make sense to use this function if the callback queries are very slow.. or if its impossible
+//to get a nice heuristic
+//
+//this function uses "malloc/free" instead of the MEM_* because it intends to be openmp safe
+static void bfs_find_nearest(BVHNearestData *data, BVHNode *node)
+{
+ int i;
+ NodeDistance default_heap[DEFAULT_FIND_NEAREST_HEAP_SIZE];
+ NodeDistance *heap=default_heap, current;
+ int heap_size = 0, max_heap_size = sizeof(default_heap)/sizeof(default_heap[0]);
+ float nearest[3];
+
+ int callbacks = 0, push_heaps = 0;
+
+ if(node->totnode == 0)
+ {
+ dfs_find_nearest_dfs(data, node);
+ return;
}
+
+ current.node = node;
+ current.dist = calc_nearest_point(data, node, nearest);
+
+ while(current.dist < data->nearest.dist)
+ {
+// printf("%f : %f\n", current.dist, data->nearest.dist);
+ for(i=0; i< current.node->totnode; i++)
+ {
+ BVHNode *child = current.node->children[i];
+ if(child->totnode == 0)
+ {
+ callbacks++;
+ dfs_find_nearest_dfs(data, child);
+ }
+ else
+ {
+ //adjust heap size
+ if(heap_size >= max_heap_size
+ && ADJUST_MEMORY(default_heap, (void**)&heap, heap_size+1, &max_heap_size, sizeof(heap[0])) == FALSE)
+ {
+ printf("WARNING: bvh_find_nearest got out of memory\n");
+
+ if(heap != default_heap)
+ free(heap);
+
+ return;
+ }
+
+ heap[heap_size].node = current.node->children[i];
+ heap[heap_size].dist = calc_nearest_point(data, current.node->children[i], nearest);
+
+ if(heap[heap_size].dist >= data->nearest.dist) continue;
+ heap_size++;
+
+ NodeDistance_push_heap(heap, heap_size);
+ // PUSH_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size);
+ push_heaps++;
+ }
+ }
+
+ if(heap_size == 0) break;
+
+ current = heap[0];
+ NodeDistance_pop_heap(heap, heap_size);
+// POP_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size);
+ heap_size--;
+ }
+
+// printf("hsize=%d, callbacks=%d, pushs=%d\n", heap_size, callbacks, push_heaps);
+
+ if(heap != default_heap)
+ free(heap);
}
+
int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata)
{
int i;
@@ -1172,7 +1383,7 @@ int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nea
//dfs search
if(root)
- dfs_find_nearest(&data, root);
+ dfs_find_nearest_begin(&data, root);
//copy back results
if(nearest)
@@ -1203,16 +1414,16 @@ static float ray_nearest_hit(BVHRayCastData *data, BVHNode *node)
if(data->ray_dot_axis[i] == 0.0f)
{
//axis aligned ray
- if(data->ray.origin[i] < bv[0]
- || data->ray.origin[i] > bv[1])
+ if(data->ray.origin[i] < bv[0] - data->ray.radius
+ || data->ray.origin[i] > bv[1] + data->ray.radius)
return FLT_MAX;
}
else
{
- float ll = (bv[0] - data->ray.origin[i]) / data->ray_dot_axis[i];
- float lu = (bv[1] - data->ray.origin[i]) / data->ray_dot_axis[i];
+ float ll = (bv[0] - data->ray.radius - data->ray.origin[i]) / data->ray_dot_axis[i];
+ float lu = (bv[1] + data->ray.radius - data->ray.origin[i]) / data->ray_dot_axis[i];
- if(data->ray_dot_axis[i] > 0)
+ if(data->ray_dot_axis[i] > 0.0f)
{
if(ll > low) low = ll;
if(lu < upper) upper = lu;
@@ -1252,7 +1463,7 @@ static void dfs_raycast(BVHRayCastData *data, BVHNode *node)
else
{
//pick loop direction to dive into the tree (based on ray direction and split axis)
- if(data->ray_dot_axis[ node->main_axis ] > 0)
+ if(data->ray_dot_axis[ node->main_axis ] > 0.0f)
{
for(i=0; i != node->totnode; i++)
{
@@ -1269,7 +1480,7 @@ static void dfs_raycast(BVHRayCastData *data, BVHNode *node)
}
}
-int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata)
+int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, float radius, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata)
{
int i;
BVHRayCastData data;
@@ -1282,6 +1493,7 @@ int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, BVHTr
VECCOPY(data.ray.origin, co);
VECCOPY(data.ray.direction, dir);
+ data.ray.radius = radius;
Normalize(data.ray.direction);
@@ -1289,7 +1501,7 @@ int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, BVHTr
{
data.ray_dot_axis[i] = INPR( data.ray.direction, KDOP_AXES[i]);
- if(fabs(data.ray_dot_axis[i]) < 1e-7)
+ if(fabs(data.ray_dot_axis[i]) < FLT_EPSILON)
data.ray_dot_axis[i] = 0.0;
}
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index 3083078abac..149d3cf1f8f 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -759,6 +759,28 @@ void Mat4MulSerie(float answ[][4], float m1[][4],
}
}
+void Mat3BlendMat3(float out[][3], float dst[][3], float src[][3], float srcweight)
+{
+ float squat[4], dquat[4], fquat[4];
+ float ssize[3], dsize[3], fsize[4];
+ float rmat[3][3], smat[3][3];
+
+ Mat3ToQuat(dst, dquat);
+ Mat3ToSize(dst, dsize);
+
+ Mat3ToQuat(src, squat);
+ Mat3ToSize(src, ssize);
+
+ /* do blending */
+ QuatInterpol(fquat, dquat, squat, srcweight);
+ VecLerpf(fsize, dsize, ssize, srcweight);
+
+ /* compose new matrix */
+ QuatToMat3(fquat, rmat);
+ SizeToMat3(fsize, smat);
+ Mat3MulMat3(out, rmat, smat);
+}
+
void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight)
{
float squat[4], dquat[4], fquat[4];
@@ -1004,6 +1026,19 @@ int FloatCompare( float *v1, float *v2, float limit)
return 0;
}
+int FloatCompare4( float *v1, float *v2, float limit)
+{
+
+ if( fabs(v1[0]-v2[0])<limit ) {
+ if( fabs(v1[1]-v2[1])<limit ) {
+ if( fabs(v1[2]-v2[2])<limit ) {
+ if( fabs(v1[3]-v2[3])<limit ) return 1;
+ }
+ }
+ }
+ return 0;
+}
+
float FloatLerpf( float target, float origin, float fac)
{
return (fac*target) + (1.0f-fac)*origin;
@@ -2125,6 +2160,14 @@ void VecLerpf(float *target, float *a, float *b, float t)
target[2]= s*a[2] + t*b[2];
}
+void Vec2Lerpf(float *target, float *a, float *b, float t)
+{
+ float s = 1.0f-t;
+
+ target[0]= s*a[0] + t*b[0];
+ target[1]= s*a[1] + t*b[1];
+}
+
void VecMidf(float *v, float *v1, float *v2)
{
v[0]= 0.5f*(v1[0]+ v2[0]);
@@ -2477,7 +2520,7 @@ short IsectLL2Df(float *v1, float *v2, float *v3, float *v4)
1: intersection
*/
-short IsectLLPt2Df(float x0,float y0,float x1,float y1,
+static short IsectLLPt2Df(float x0,float y0,float x1,float y1,
float x2,float y2,float x3,float y3, float *xi,float *yi)
{
@@ -2527,29 +2570,47 @@ short IsectLLPt2Df(float x0,float y0,float x1,float y1,
} // end Intersect_Lines
#define SIDE_OF_LINE(pa,pb,pp) ((pa[0]-pp[0])*(pb[1]-pp[1]))-((pb[0]-pp[0])*(pa[1]-pp[1]))
-#define ISECT_EPSILON 1e-6
-
/* point in tri */
int IsectPT2Df(float pt[2], float v1[2], float v2[2], float v3[2])
{
- if ((SIDE_OF_LINE(v1,v2,pt)>=-ISECT_EPSILON) &&
- (SIDE_OF_LINE(v2,v3,pt)>=-ISECT_EPSILON) &&
- (SIDE_OF_LINE(v3,v1,pt)>=-ISECT_EPSILON))
- return 1;
- else {
- return 0;
+ if (SIDE_OF_LINE(v1,v2,pt)>=0.0) {
+ if (SIDE_OF_LINE(v2,v3,pt)>=0.0) {
+ if (SIDE_OF_LINE(v3,v1,pt)>=0.0) {
+ return 1;
+ }
+ }
+ } else {
+ if (! (SIDE_OF_LINE(v2,v3,pt)>=0.0) ) {
+ if (! (SIDE_OF_LINE(v3,v1,pt)>=0.0)) {
+ return -1;
+ }
+ }
}
+
+ return 0;
}
/* point in quad - only convex quads */
int IsectPQ2Df(float pt[2], float v1[2], float v2[2], float v3[2], float v4[2])
{
- if ((SIDE_OF_LINE(v1,v2,pt)>=-ISECT_EPSILON) &&
- (SIDE_OF_LINE(v2,v3,pt)>=-ISECT_EPSILON) &&
- (SIDE_OF_LINE(v3,v4,pt)>=-ISECT_EPSILON) &&
- (SIDE_OF_LINE(v4,v1,pt)>=-ISECT_EPSILON))
- return 1;
- else
- return 0;
+ if (SIDE_OF_LINE(v1,v2,pt)>=0.0) {
+ if (SIDE_OF_LINE(v2,v3,pt)>=0.0) {
+ if (SIDE_OF_LINE(v3,v4,pt)>=0.0) {
+ if (SIDE_OF_LINE(v4,v1,pt)>=0.0) {
+ return 1;
+ }
+ }
+ }
+ } else {
+ if (! (SIDE_OF_LINE(v2,v3,pt)>=0.0) ) {
+ if (! (SIDE_OF_LINE(v3,v4,pt)>=0.0)) {
+ if (! (SIDE_OF_LINE(v4,v1,pt)>=0.0)) {
+ return -1;
+ }
+ }
+ }
+ }
+
+ return 0;
}
@@ -3427,13 +3488,27 @@ void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv)
*lv = v;
}
-/*http://brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
- * SMPTE-C XYZ to RGB matrix*/
-void xyz_to_rgb(float xc, float yc, float zc, float *r, float *g, float *b)
-{
- *r = (3.50570 * xc) + (-1.73964 * yc) + (-0.544011 * zc);
- *g = (-1.06906 * xc) + (1.97781 * yc) + (0.0351720 * zc);
- *b = (0.0563117 * xc) + (-0.196994 * yc) + (1.05005 * zc);
+/*http://brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html */
+
+void xyz_to_rgb(float xc, float yc, float zc, float *r, float *g, float *b, int colorspace)
+{
+ switch (colorspace) {
+ case BLI_CS_SMPTE:
+ *r = (3.50570 * xc) + (-1.73964 * yc) + (-0.544011 * zc);
+ *g = (-1.06906 * xc) + (1.97781 * yc) + (0.0351720 * zc);
+ *b = (0.0563117 * xc) + (-0.196994 * yc) + (1.05005 * zc);
+ break;
+ case BLI_CS_REC709:
+ *r = (3.240476 * xc) + (-1.537150 * yc) + (-0.498535 * zc);
+ *g = (-0.969256 * xc) + (1.875992 * yc) + (0.041556 * zc);
+ *b = (0.055648 * xc) + (-0.204043 * yc) + (1.057311 * zc);
+ break;
+ case BLI_CS_CIE:
+ *r = (2.28783848734076f * xc) + (-0.833367677835217f * yc) + (-0.454470795871421f * zc);
+ *g = (-0.511651380743862f * xc) + (1.42275837632178f * yc) + (0.0888930017552939f * zc);
+ *b = (0.00572040983140966f * xc) + (-0.0159068485104036f * yc) + (1.0101864083734f * zc);
+ break;
+ }
}
/*If the requested RGB shade contains a negative weight for
@@ -3468,7 +3543,7 @@ int constrain_rgb(float *r, float *g, float *b)
Parameter Values for the HDTV Standard for the Studio and
for International Programme Exchange'', formerly CCIR Rec.
709.*/
-void gamma_correct(float *c)
+static void gamma_correct(float *c)
{
/* Rec. 709 gamma correction. */
float cc = 0.018;
@@ -3574,6 +3649,8 @@ void spheremap(float x, float y, float z, float *u, float *v)
/* ------------------------------------------------------------------------- */
+/* proposed api by ton and zr, not used yet */
+#if 0
/* ***************** m1 = m2 ***************** */
void cpy_m3_m3(float m1[][3], float m2[][3])
{
@@ -3597,7 +3674,6 @@ void ident_m4(float m[][4])
m[3][0]= m[3][1]= m[3][2]= 0.0;
}
-
/* ***************** m1 = m2 (pre) * m3 (post) ***************** */
void mul_m3_m3m3(float m1[][3], float m2[][3], float m3[][3])
{
@@ -3735,6 +3811,8 @@ void mul_v3_v3m4(float *v1, float *v2, float mat[][4])
}
+#endif
+
/* moved from effect.c
test if the line starting at p1 ending at p2 intersects the triangle v0..v2
return non zero if it does
@@ -4182,7 +4260,7 @@ float lambda_cp_line_ex(float p[3], float l1[3], float l2[3], float cp[3])
}
/* little sister we only need to know lambda */
-float lambda_cp_line(float p[3], float l1[3], float l2[3])
+static float lambda_cp_line(float p[3], float l1[3], float l2[3])
{
float h[3],u[3];
VecSubf(u, l2, l1);
@@ -4341,7 +4419,7 @@ void VecfCubicInterpol(float *x1, float *v1, float *x2, float *v2, float t, floa
v[2]= 3*a[2]*t2 + 2*b[2]*t + v1[2];
}
-int point_in_slice(float p[3], float v1[3], float l1[3], float l2[3])
+static int point_in_slice(float p[3], float v1[3], float l1[3], float l2[3])
{
/*
what is a slice ?
@@ -4368,7 +4446,7 @@ but see a 'spat' which is a deformed cube with paired parallel planes needs only
/*adult sister defining the slice planes by the origin and the normal
NOTE |normal| may not be 1 but defining the thickness of the slice*/
-int point_in_slice_as(float p[3],float origin[3],float normal[3])
+static int point_in_slice_as(float p[3],float origin[3],float normal[3])
{
float h,rp[3];
VecSubf(rp,p,origin);
@@ -4378,7 +4456,7 @@ int point_in_slice_as(float p[3],float origin[3],float normal[3])
}
/*mama (knowing the squared lenght of the normal)*/
-int point_in_slice_m(float p[3],float origin[3],float normal[3],float lns)
+static int point_in_slice_m(float p[3],float origin[3],float normal[3],float lns)
{
float h,rp[3];
VecSubf(rp,p,origin);
diff --git a/source/blender/blenlib/intern/bpath.c b/source/blender/blenlib/intern/bpath.c
index 898ad6ddd67..e23c2658399 100644
--- a/source/blender/blenlib/intern/bpath.c
+++ b/source/blender/blenlib/intern/bpath.c
@@ -254,7 +254,7 @@ static struct Sequence *seq_stepdata__internal(struct BPathIterator *bpi, int st
return NULL;
}
-void seq_getpath(struct BPathIterator *bpi, char *path) {
+static void seq_getpath(struct BPathIterator *bpi, char *path) {
Sequence *seq = (Sequence *)bpi->data;
@@ -275,7 +275,7 @@ void seq_getpath(struct BPathIterator *bpi, char *path) {
}
}
-void seq_setpath(struct BPathIterator *bpi, char *path) {
+static void seq_setpath(struct BPathIterator *bpi, char *path) {
Sequence *seq = (Sequence *)bpi->data;
if (seq==NULL) return;
@@ -456,7 +456,6 @@ void checkMissingFiles( char *txtname ) {
/* be sure there is low chance of the path being too short */
char filepath_expanded[FILE_MAXDIR*2];
- int files_missing = 0;
BLI_bpathIterator_init(&bpi);
while (!BLI_bpathIterator_isDone(&bpi)) {
@@ -470,7 +469,6 @@ void checkMissingFiles( char *txtname ) {
}
}
bpathToText(btxt, &bpi);
- files_missing = 1;
}
BLI_bpathIterator_step(&bpi);
}
diff --git a/source/blender/blenlib/intern/dynlib.c b/source/blender/blenlib/intern/dynlib.c
index c4692995f20..e7fa3332f43 100644
--- a/source/blender/blenlib/intern/dynlib.c
+++ b/source/blender/blenlib/intern/dynlib.c
@@ -77,12 +77,12 @@ char *PIL_dynlib_get_error_as_string(PILdynlib* lib) {
int err;
/* if lib is NULL reset the last error code */
+ err= GetLastError();
if (!lib) {
SetLastError(ERROR_SUCCESS);
- return NULL;
+ err = ERROR_SUCCESS;
}
- err= GetLastError();
if (err) {
static char buf[1024];
@@ -96,7 +96,7 @@ char *PIL_dynlib_get_error_as_string(PILdynlib* lib) {
return buf;
}
- return NULL;
+ return "unrecognized error";
}
void PIL_dynlib_close(PILdynlib *lib) {
diff --git a/source/blender/blenlib/intern/edgehash.c b/source/blender/blenlib/intern/edgehash.c
index 3e1c8afb7a8..603c85655d7 100644
--- a/source/blender/blenlib/intern/edgehash.c
+++ b/source/blender/blenlib/intern/edgehash.c
@@ -77,8 +77,12 @@ void BLI_edgehash_insert(EdgeHash *eh, int v0, int v1, void *val) {
unsigned int hash;
Entry *e= malloc(sizeof(*e));
- if (v1<v0) v0 ^= v1 ^= v0 ^= v1;
- hash = EDGEHASH(v0,v1)%eh->nbuckets;
+ if (v1<v0) {
+ v0 ^= v1;
+ v1 ^= v0;
+ v0 ^= v1;
+ }
+ hash = EDGEHASH(v0,v1)%eh->nbuckets;
e->v0 = v0;
e->v1 = v1;
@@ -114,7 +118,11 @@ void** BLI_edgehash_lookup_p(EdgeHash *eh, int v0, int v1) {
unsigned int hash;
Entry *e;
- if (v1<v0) v0 ^= v1 ^= v0 ^= v1;
+ if (v1<v0) {
+ v0 ^= v1;
+ v1 ^= v0;
+ v0 ^= v1;
+ }
hash = EDGEHASH(v0,v1)%eh->nbuckets;
for (e= eh->buckets[hash]; e; e= e->next)
if (v0==e->v0 && v1==e->v1)
diff --git a/source/blender/blenlib/intern/fileops.c b/source/blender/blenlib/intern/fileops.c
index 96de5e99f4f..2acbbbe6712 100644
--- a/source/blender/blenlib/intern/fileops.c
+++ b/source/blender/blenlib/intern/fileops.c
@@ -62,6 +62,8 @@
#include "BKE_utildefines.h"
#include <errno.h>
+#include "BLO_sys_types.h" // for intptr_t support
+
/* implementations: */
char *first_slash(char *string) {
char *ffslash, *fbslash;
@@ -72,7 +74,7 @@ char *first_slash(char *string) {
if (!ffslash) return fbslash;
else if (!fbslash) return ffslash;
- if ((long)ffslash < (long)fbslash) return ffslash;
+ if ((intptr_t)ffslash < (intptr_t)fbslash) return ffslash;
else return fbslash;
}
@@ -85,7 +87,7 @@ char *BLI_last_slash(const char *string) {
if (!lfslash) return lbslash;
else if (!lbslash) return lfslash;
- if ((long)lfslash < (long)lbslash) return lbslash;
+ if ((intptr_t)lfslash < (intptr_t)lbslash) return lbslash;
else return lfslash;
}
diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c
index 74f152ac635..48a40db6a72 100644
--- a/source/blender/blenlib/intern/freetypefont.c
+++ b/source/blender/blenlib/intern/freetypefont.c
@@ -404,8 +404,6 @@ static VFontData *objfnt_to_ftvfontdata(PackedFile * pf)
break;
lcode = charcode;
}
-
- err = FT_Select_Charmap( face, FT_ENCODING_UNICODE );
return vfd;
}
diff --git a/source/blender/blenlib/intern/psfont.c b/source/blender/blenlib/intern/psfont.c
index 498c87cdef9..54d7f8ec1af 100644
--- a/source/blender/blenlib/intern/psfont.c
+++ b/source/blender/blenlib/intern/psfont.c
@@ -43,6 +43,8 @@
#include "DNA_packedFile_types.h"
#include "DNA_curve_types.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -54,7 +56,7 @@ typedef struct chardesc {
short llx, lly; /* bounding box */
short urx, ury;
short *data; /* char data */
- long datalen;
+ intptr_t datalen;
} chardesc;
typedef struct objfnt {
@@ -975,7 +977,7 @@ static void applymat(float mat[][2], float *x, float *y)
static void setcharlist(void)
{
- char *name, found;
+ char *name; /*found;*/
int i, j;
for(i=0; i<NASCII; i++) ISOcharlist[i].prog = -1;
@@ -983,11 +985,11 @@ static void setcharlist(void)
for(j=0; j<my_nchars; j++) {
name = my_charname[j];
if(name) {
- found = 0;
+ /*found = 0;*/
for(i=0; i<NASCII; i++) {
if(ISOcharlist[i].name && (strcmp(name,ISOcharlist[i].name) == 0)){
ISOcharlist[i].prog = j;
- found = 1;
+ /*found = 1;*/
}
}
/*if (found == 0) printf("no match found for: %s\n", name);*/
@@ -1256,10 +1258,10 @@ static void subr0(void)
int x1, y1;
int x2, y2;
int x3, y3;
- int xpos, ypos, noise;
+ int noise;
- ypos = pop();
- xpos = pop();
+ pop(); /* xpos, unused */
+ pop(); /* ypos, unused */
noise = pop();
if(coordpos!=7) {
fprintf(stderr,"subr0: bad poop\n");
diff --git a/source/blender/blenlib/intern/rand.c b/source/blender/blenlib/intern/rand.c
index ccc478203fe..c484a307393 100644
--- a/source/blender/blenlib/intern/rand.c
+++ b/source/blender/blenlib/intern/rand.c
@@ -81,6 +81,16 @@ void rng_seed(RNG *rng, unsigned int seed) {
rng->X= (((r_uint64) seed)<<16) | LOWSEED;
}
+void rng_srandom(RNG *rng, unsigned int seed) {
+ extern unsigned char hash[]; // noise.c
+
+ rng_seed(rng, seed + hash[seed & 255]);
+ seed= rng_getInt(rng);
+ rng_seed(rng, seed + hash[seed & 255]);
+ seed= rng_getInt(rng);
+ rng_seed(rng, seed + hash[seed & 255]);
+}
+
int rng_getInt(RNG *rng) {
rng->X= (MULTIPLIER*rng->X + ADDEND)&MASK;
return (int) (rng->X>>17);
@@ -132,13 +142,7 @@ void BLI_srand(unsigned int seed) {
/* using hash table to create better seed */
void BLI_srandom(unsigned int seed) {
- extern unsigned char hash[]; // noise.c
-
- rng_seed(&theBLI_rng, seed + hash[seed & 255]);
- seed= rng_getInt(&theBLI_rng);
- rng_seed(&theBLI_rng, seed + hash[seed & 255]);
- seed= rng_getInt(&theBLI_rng);
- rng_seed(&theBLI_rng, seed + hash[seed & 255]);
+ rng_srandom(&theBLI_rng, seed);
}
int BLI_rand(void) {
diff --git a/source/blender/blenlib/intern/util.c b/source/blender/blenlib/intern/util.c
index 48ebf770e1b..442a629b12d 100644
--- a/source/blender/blenlib/intern/util.c
+++ b/source/blender/blenlib/intern/util.c
@@ -1058,6 +1058,26 @@ void BLI_makestringcode(const char *relfile, char *file)
}
}
+int BLI_parent_dir(char *path)
+{
+#ifdef WIN32
+ static char *parent_dir="..\\";
+#else
+ static char *parent_dir="../";
+#endif
+ char tmp[FILE_MAXDIR+FILE_MAXFILE+4];
+ BLI_strncpy(tmp, path, sizeof(tmp));
+ BLI_add_slash(tmp);
+ strcat(tmp, parent_dir);
+ BLI_cleanup_dir(NULL, tmp);
+
+ if (!BLI_testextensie(tmp, parent_dir)) {
+ BLI_strncpy(path, tmp, sizeof(tmp));
+ return 1;
+ } else {
+ return 0;
+ }
+}
int BLI_convertstringframe(char *path, int frame)
{
@@ -1129,15 +1149,13 @@ int BLI_convertstringframe(char *path, int frame)
int BLI_convertstringcode(char *path, const char *basepath)
{
- int wasrelative;
+ int wasrelative = (strncmp(path, "//", 2)==0);
char tmp[FILE_MAX];
char base[FILE_MAX];
+#ifdef WIN32
char vol[3] = {'\0', '\0', '\0'};
BLI_strncpy(vol, path, 3);
- wasrelative= (vol[0]=='/' && vol[1]=='/');
-
-#ifdef WIN32
/* we are checking here if we have an absolute path that is not in the current
blend file as a lib main - we are basically checking for the case that a
UNIX root '/' is passed.
@@ -1156,6 +1174,20 @@ int BLI_convertstringcode(char *path, const char *basepath)
}
#else
BLI_strncpy(tmp, path, FILE_MAX);
+
+ /* Check for loading a windows path on a posix system
+ * in this case, there is no use in trying C:/ since it
+ * will never exist on a unix os.
+ *
+ * Add a / prefix and lowercase the driveletter, remove the :
+ * C:\foo.JPG -> /c/foo.JPG */
+
+ if (tmp[1] == ':' && isalpha(tmp[0]) && (tmp[2]=='\\' || tmp[2]=='/') ) {
+ tmp[1] = tolower(tmp[0]); /* replace ':' with driveletter */
+ tmp[0] = '/';
+ /* '\' the slash will be converted later */
+ }
+
#endif
BLI_strncpy(base, basepath, FILE_MAX);
@@ -1211,6 +1243,49 @@ int BLI_convertstringcode(char *path, const char *basepath)
return wasrelative;
}
+
+/*
+ * Should only be done with command line paths.
+ * this is NOT somthing blenders internal paths support like the // prefix
+ */
+int BLI_convertstringcwd(char *path)
+{
+ int wasrelative = 1;
+ int filelen = strlen(path);
+
+#ifdef WIN32
+ if (filelen >= 3 && path[1] == ':' && (path[2] == '\\' || path[2] == '/'))
+ wasrelative = 0;
+#else
+ if (filelen >= 2 && path[0] == '/')
+ wasrelative = 0;
+#endif
+
+ if (wasrelative==1) {
+ char cwd[FILE_MAXDIR + FILE_MAXFILE];
+ BLI_getwdN(cwd); /* incase the full path to the blend isnt used */
+
+ if (cwd[0] == '\0') {
+ printf( "Could not get the current working directory - $PWD for an unknown reason.");
+ } else {
+ /* uses the blend path relative to cwd important for loading relative linked files.
+ *
+ * cwd should contain c:\ etc on win32 so the relbase can be NULL
+ * relbase being NULL also prevents // being misunderstood as relative to the current
+ * blend file which isnt a feature we want to use in this case since were dealing
+ * with a path from the command line, rather then from inside Blender */
+
+ char origpath[FILE_MAXDIR + FILE_MAXFILE];
+ BLI_strncpy(origpath, path, FILE_MAXDIR + FILE_MAXFILE);
+
+ BLI_make_file_string(NULL, path, cwd, origpath);
+ }
+ }
+
+ return wasrelative;
+}
+
+
/* copy di to fi, filename only */
void BLI_splitdirstring(char *di, char *fi)
{
@@ -1912,7 +1987,7 @@ int BLI_strncasecmp(const char *s1, const char *s2, int n) {
#include "iconv.h"
#include "localcharset.h"
-void BLI_string_to_utf8(char *original, char *utf_8, char *code)
+void BLI_string_to_utf8(char *original, char *utf_8, const char *code)
{
size_t inbytesleft=strlen(original);
size_t outbytesleft=512;
@@ -1970,7 +2045,7 @@ void BLI_timestr(double _time, char *str)
int BLI_int_from_pointer(void *poin)
{
- long lval= (long)poin;
+ intptr_t lval= (intptr_t)poin;
return (int)(lval>>3);
}
@@ -1978,17 +2053,17 @@ int BLI_int_from_pointer(void *poin)
void *BLI_pointer_from_int(int val)
{
static int firsttime= 1;
- static long basevalue= 0;
+ static intptr_t basevalue= 0;
if(firsttime) {
void *poin= malloc(10000);
- basevalue= (long)poin;
+ basevalue= (intptr_t)poin;
basevalue &= ~PMASK;
printf("base: %d pointer %p\n", basevalue, poin); /* debug */
firsttime= 0;
free(poin);
}
- return (void *)(basevalue | (((long)val)<<3));
+ return (void *)(basevalue | (((intptr_t)val)<<3));
}
#else