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authorCampbell Barton <ideasman42@gmail.com>2014-11-29 19:49:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2014-11-29 19:49:38 +0300
commit1cb59394ae69148904de34a32d09319f02c86a09 (patch)
tree46938c37114753afda7dd9caa31a4943e7969ead /source/blender/blenlib
parent46d2b6cd0b11de899f13c1acf17d158eb8c192a6 (diff)
Cleanup: use const, avoid float -> double in matrix invert
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 2da1f225034..8f9fcbc252c 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -848,9 +848,10 @@ bool invert_m4_m4(float inverse[4][4], float mat[4][4])
}
}
- temp = tempmat[i][i];
- if (temp == 0)
- return 0; /* No non-zero pivot */
+ if (UNLIKELY(tempmat[i][i] == 0.0f)) {
+ return false; /* No non-zero pivot */
+ }
+ temp = (double)tempmat[i][i];
for (k = 0; k < 4; k++) {
tempmat[i][k] = (float)((double)tempmat[i][k] / temp);
inverse[i][k] = (float)((double)inverse[i][k] / temp);