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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2006-03-01 18:30:10 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2006-03-01 18:30:10 +0300
commitb9861d2a800d22730e1319c0cd29996d281c89ed (patch)
tree929b9d713d52a681affc3b5779b2ecfcd13c761e /source/blender/blenlib
parentb4505d32dcc6b7bd1cdbcbdadb65b63158051609 (diff)
Array modifier patch by Ben Batt! (#3788)
This modifier allows to make arrays of meshes, with multiple offset types: - constant offset - offset relative to object width - offset with scale and rotation based on another object The number of duplicates can be computed based on a fixed count, fixed length or length of a curve. Duplicate vertices can be automatically merged. Nice docs and example files available in the wiki: http://mediawiki.blender.org/index.php/BlenderDev/ArrayModifier
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_arithb.h6
-rw-r--r--source/blender/blenlib/intern/arithb.c11
2 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
index fedcefcd8b8..fcb72f7d8f0 100644
--- a/source/blender/blenlib/BLI_arithb.h
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -490,6 +490,12 @@ VecMulf(
float *v1,
float f
);
+ int
+VecLenCompare(
+ float *v1,
+ float *v2,
+ float limit
+);
int
VecCompare(
float *v1,
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index 0cc98a3b429..67f3cca92f3 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -1814,6 +1814,17 @@ void VecMulf(float *v1, float f)
v1[2]*= f;
}
+int VecLenCompare(float *v1, float *v2, float limit)
+{
+ float x,y,z;
+
+ x=v1[0]-v2[0];
+ y=v1[1]-v2[1];
+ z=v1[2]-v2[2];
+
+ return ((x*x + y*y + z*z) < (limit*limit));
+}
+
int VecCompare( float *v1, float *v2, float limit)
{
if( fabs(v1[0]-v2[0])<limit )