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author | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:07:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:12:16 +0300 |
commit | c476c36e400883d929a7149def8dcb6ad6157a86 (patch) | |
tree | c19c43ad1ed82f333c08bee7d2096024fed812dd /source/blender/blenlib | |
parent | f01bc597a8e6bf5df19f1af0c422918c96b25e41 (diff) |
Workbench Simplification Refactor
This patch is (almost) a complete rewrite of workbench engine.
The features remain unchanged but the code quality is greatly improved.
Hair shading is brighter but also more correct.
This also introduce the concept of `DRWShaderLibrary` to make a simple
include system inside the GLSL files.
Differential Revision: https://developer.blender.org/D7060
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/intern/BLI_memblock.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/blenlib/intern/BLI_memblock.c b/source/blender/blenlib/intern/BLI_memblock.c index ee9ea15835b..b532202ebaa 100644 --- a/source/blender/blenlib/intern/BLI_memblock.c +++ b/source/blender/blenlib/intern/BLI_memblock.c @@ -191,10 +191,14 @@ void *BLI_memblock_iterstep(BLI_memblock_iter *iter) return ptr; } -/* Direct access. elem is element index inside the chosen chunk. */ +/* Direct access. elem is element index inside the chosen chunk. + * Double usage: You can set chunk to 0 and set the absolute elem index. + * The correct chunk will be retrieve. */ void *BLI_memblock_elem_get(BLI_memblock *mblk, int chunk, int elem) { BLI_assert(chunk < mblk->chunk_len); - BLI_assert(elem < (mblk->chunk_size / mblk->elem_size)); + int elem_per_chunk = mblk->chunk_size / mblk->elem_size; + chunk += elem / elem_per_chunk; + elem = elem % elem_per_chunk; return (char *)(mblk->chunk_list[chunk]) + mblk->elem_size * elem; } |