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authorCampbell Barton <ideasman42@gmail.com>2008-05-13 01:12:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-05-13 01:12:10 +0400
commitac71783e8dccdb42afb8e68ae077902185bb42c0 (patch)
tree6b2040e52c8f372714a69e89ad1f30cd368d5604 /source/blender/blenlib
parenta0cd3d67ed6d26abbba98e85511448d808e3c275 (diff)
last commit had a typo, also adjusted teh and colour instances
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/boxpack2d.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/boxpack2d.c b/source/blender/blenlib/intern/boxpack2d.c
index 21810613c7f..acd53e5d516 100644
--- a/source/blender/blenlib/intern/boxpack2d.c
+++ b/source/blender/blenlib/intern/boxpack2d.c
@@ -130,7 +130,7 @@ static int vertex_sort(const void *p1, const void *p2)
* 'box->index' is not used at all, the only reason its there
* is that the box array is sorted by area and programs need to be able
* to have some way of writing the boxes back to the original data.
- * len - the number of boxes in teh array.
+ * len - the number of boxes in the array.
* tot_width and tot_height are set so you can normalize the data.
* */
void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)