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authorDaniel Genrich <daniel.genrich@gmx.net>2008-06-03 22:48:54 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2008-06-03 22:48:54 +0400
commitc84c0201e156915281d1a4d77aaa8802c171007b (patch)
treee323096b63646a0f932cec917104a0db4997dffc /source/blender/blenlib
parent62ca0e07dad7d79c79eda2c3eeef0afd7e939896 (diff)
parent74903b77f48c9c2ec9c226fc6ae34381d258e47e (diff)
Collisions: Commit of collision cleanup, put kdop-bvh structure into BLI_kdopbvh (just like kdtree interface now), huge speedup for selfcollisions, also better normal collisions (merge from cloth branch)
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_kdopbvh.h60
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c811
2 files changed, 871 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h
new file mode 100644
index 00000000000..b81ff0ee66f
--- /dev/null
+++ b/source/blender/blenlib/BLI_kdopbvh.h
@@ -0,0 +1,60 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2006 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Daniel Genrich, Andre Pinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+
+#ifndef BLI_KDOPBVH_H
+#define BLI_KDOPBVH_H
+
+#include <float.h>
+
+struct BVHTree;
+typedef struct BVHTree BVHTree;
+
+typedef struct BVHTreeOverlap {
+ int indexA;
+ int indexB;
+} BVHTreeOverlap;
+
+BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis);
+void BLI_bvhtree_free(BVHTree *tree);
+
+/* construct: first insert points, then call balance */
+int BLI_bvhtree_insert(BVHTree *tree, int index, float *co, int numpoints);
+void BLI_bvhtree_balance(BVHTree *tree);
+
+/* update: first update points/nodes, then call update_tree to refit the bounding volumes */
+int BLI_bvhtree_update_node(BVHTree *tree, int index, float *co, float *co_moving, int numpoints);
+void BLI_bvhtree_update_tree(BVHTree *tree);
+
+/* collision/overlap: check two trees if they overlap, alloc's *overlap with length of the int return value */
+BVHTreeOverlap *BLI_bvhtree_overlap(BVHTree *tree1, BVHTree *tree2, int *result);
+
+float BLI_bvhtree_getepsilon(BVHTree *tree);
+
+#endif // BLI_KDOPBVH_H
+
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
new file mode 100644
index 00000000000..9c4238431dc
--- /dev/null
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -0,0 +1,811 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2006 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Daniel Genrich, Andre Pinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "math.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_utildefines.h"
+
+#include "BLI_kdopbvh.h"
+#include "BLI_arithb.h"
+
+#ifdef _OPENMP
+#include <omp.h>
+#endif
+
+typedef struct BVHNode
+{
+ struct BVHNode **children; // max 8 children
+ struct BVHNode *parent; // needed for bottom - top update
+ float *bv; // Bounding volume of all nodes, max 13 axis
+ int index; /* face, edge, vertex index */
+ char totnode; // how many nodes are used, used for speedup
+ char traversed; // how many nodes already traversed until this level?
+ char main_axis;
+} BVHNode;
+
+struct BVHTree
+{
+ BVHNode **nodes;
+ BVHNode *nodearray; /* pre-alloc branch nodes */
+ BVHNode **nodechild; // pre-alloc childs for nodes
+ float *nodebv; // pre-alloc bounding-volumes for nodes
+ float epsilon; /* epslion is used for inflation of the k-dop */
+ int totleaf; // leafs
+ int totbranch;
+ char tree_type; // type of tree (4 => quadtree)
+ char axis; // kdop type (6 => OBB, 7 => AABB, ...)
+ char start_axis, stop_axis; // KDOP_AXES array indices according to axis
+};
+
+typedef struct BVHOverlapData
+{
+ BVHTree *tree1, *tree2;
+ BVHTreeOverlap *overlap;
+ int i, max_overlap; /* i is number of overlaps */
+} BVHOverlapData;
+////////////////////////////////////////
+
+
+////////////////////////////////////////////////////////////////////////
+// Bounding Volume Hierarchy Definition
+//
+// Notes: From OBB until 26-DOP --> all bounding volumes possible, just choose type below
+// Notes: You have to choose the type at compile time ITM
+// Notes: You can choose the tree type --> binary, quad, octree, choose below
+////////////////////////////////////////////////////////////////////////
+
+static float KDOP_AXES[13][3] =
+{ {1.0, 0, 0}, {0, 1.0, 0}, {0, 0, 1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, -1.0},
+{1.0, -1.0, -1.0}, {1.0, 1.0, 0}, {1.0, 0, 1.0}, {0, 1.0, 1.0}, {1.0, -1.0, 0}, {1.0, 0, -1.0},
+{0, 1.0, -1.0}
+};
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////
+// Introsort
+// with permission deriven from the following Java code:
+// http://ralphunden.net/content/tutorials/a-guide-to-introsort/
+// and he derived it from the SUN STL
+//////////////////////////////////////////////////////////////////////////////////////////////////////
+static int size_threshold = 16;
+/*
+* Common methods for all algorithms
+*/
+static int floor_lg(int a)
+{
+ return (int)(floor(log(a)/log(2)));
+}
+
+/*
+* Insertion sort algorithm
+*/
+static void bvh_insertionsort(BVHNode **a, int lo, int hi, int axis)
+{
+ int i,j;
+ BVHNode *t;
+ for (i=lo; i < hi; i++)
+ {
+ j=i;
+ t = a[i];
+ while((j!=lo) && (t->bv[axis] < (a[j-1])->bv[axis]))
+ {
+ a[j] = a[j-1];
+ j--;
+ }
+ a[j] = t;
+ }
+}
+
+static int bvh_partition(BVHNode **a, int lo, int hi, BVHNode * x, int axis)
+{
+ int i=lo, j=hi;
+ while (1)
+ {
+ while ((a[i])->bv[axis] < x->bv[axis]) i++;
+ j--;
+ while (x->bv[axis] < (a[j])->bv[axis]) j--;
+ if(!(i < j))
+ return i;
+ SWAP( BVHNode* , a[i], a[j]);
+ i++;
+ }
+}
+
+/*
+* Heapsort algorithm
+*/
+static void bvh_downheap(BVHNode **a, int i, int n, int lo, int axis)
+{
+ BVHNode * d = a[lo+i-1];
+ int child;
+ while (i<=n/2)
+ {
+ child = 2*i;
+ if ((child < n) && ((a[lo+child-1])->bv[axis] < (a[lo+child])->bv[axis]))
+ {
+ child++;
+ }
+ if (!(d->bv[axis] < (a[lo+child-1])->bv[axis])) break;
+ a[lo+i-1] = a[lo+child-1];
+ i = child;
+ }
+ a[lo+i-1] = d;
+}
+
+static void bvh_heapsort(BVHNode **a, int lo, int hi, int axis)
+{
+ int n = hi-lo, i;
+ for (i=n/2; i>=1; i=i-1)
+ {
+ bvh_downheap(a, i,n,lo, axis);
+ }
+ for (i=n; i>1; i=i-1)
+ {
+ SWAP(BVHNode*, a[lo],a[lo+i-1]);
+ bvh_downheap(a, 1,i-1,lo, axis);
+ }
+}
+
+static BVHNode *bvh_medianof3(BVHNode **a, int lo, int mid, int hi, int axis) // returns Sortable
+{
+ if ((a[mid])->bv[axis] < (a[lo])->bv[axis])
+ {
+ if ((a[hi])->bv[axis] < (a[mid])->bv[axis])
+ return a[mid];
+ else
+ {
+ if ((a[hi])->bv[axis] < (a[lo])->bv[axis])
+ return a[hi];
+ else
+ return a[lo];
+ }
+ }
+ else
+ {
+ if ((a[hi])->bv[axis] < (a[mid])->bv[axis])
+ {
+ if ((a[hi])->bv[axis] < (a[lo])->bv[axis])
+ return a[lo];
+ else
+ return a[hi];
+ }
+ else
+ return a[mid];
+ }
+}
+/*
+* Quicksort algorithm modified for Introsort
+*/
+static void bvh_introsort_loop (BVHNode **a, int lo, int hi, int depth_limit, int axis)
+{
+ int p;
+
+ while (hi-lo > size_threshold)
+ {
+ if (depth_limit == 0)
+ {
+ bvh_heapsort(a, lo, hi, axis);
+ return;
+ }
+ depth_limit=depth_limit-1;
+ p=bvh_partition(a, lo, hi, bvh_medianof3(a, lo, lo+((hi-lo)/2)+1, hi-1, axis), axis);
+ bvh_introsort_loop(a, p, hi, depth_limit, axis);
+ hi=p;
+ }
+}
+
+static void sort(BVHNode **a0, int begin, int end, int axis)
+{
+ if (begin < end)
+ {
+ BVHNode **a=a0;
+ bvh_introsort_loop(a, begin, end, 2*floor_lg(end-begin), axis);
+ bvh_insertionsort(a, begin, end, axis);
+ }
+}
+void sort_along_axis(BVHTree *tree, int start, int end, int axis)
+{
+ sort(tree->nodes, start, end, axis);
+}
+
+//after a call to this function you can expect one of:
+// every node to left of a[n] are smaller or equal to it
+// every node to the right of a[n] are greater or equal to it
+int partition_nth_element(BVHNode **a, int _begin, int _end, int n, int axis){
+ int begin = _begin, end = _end, cut;
+ int i;
+ while(end-begin > 3)
+ {
+ cut = bvh_partition(a, begin, end, bvh_medianof3(a, begin, (begin+end)/2, end-1, axis), axis );
+ if(cut <= n)
+ begin = cut;
+ else
+ end = cut;
+ }
+ bvh_insertionsort(a, begin, end, axis);
+
+ return n;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void BLI_bvhtree_free(BVHTree *tree)
+{
+ if(tree)
+ {
+ MEM_freeN(tree->nodes);
+ MEM_freeN(tree->nodearray);
+ MEM_freeN(tree->nodebv);
+ MEM_freeN(tree->nodechild);
+ MEM_freeN(tree);
+ }
+}
+
+BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis)
+{
+ BVHTree *tree;
+ int numbranches=0, i;
+
+ // only support up to octree
+ if(tree_type > 8)
+ return NULL;
+
+ tree = (BVHTree *)MEM_callocN(sizeof(BVHTree), "BVHTree");
+
+ if(tree)
+ {
+ tree->epsilon = epsilon;
+ tree->tree_type = tree_type;
+ tree->axis = axis;
+
+ if(axis == 26)
+ {
+ tree->start_axis = 0;
+ tree->stop_axis = 13;
+ }
+ else if(axis == 18)
+ {
+ tree->start_axis = 7;
+ tree->stop_axis = 13;
+ }
+ else if(axis == 14)
+ {
+ tree->start_axis = 0;
+ tree->stop_axis = 7;
+ }
+ else if(axis == 8) // AABB
+ {
+ tree->start_axis = 0;
+ tree->stop_axis = 4;
+ }
+ else if(axis == 6) // OBB
+ {
+ tree->start_axis = 0;
+ tree->stop_axis = 3;
+ }
+ else
+ {
+ MEM_freeN(tree);
+ return NULL;
+ }
+
+
+ // calculate max number of branches, our bvh kdop is "almost perfect"
+ for(i = 1; i <= (int)ceil((float)((float)log(maxsize)/(float)log(tree_type))); i++)
+ numbranches += (pow(tree_type, i) / tree_type);
+
+ tree->nodes = (BVHNode **)MEM_callocN(sizeof(BVHNode *)*(numbranches+maxsize + tree_type), "BVHNodes");
+
+ if(!tree->nodes)
+ {
+ MEM_freeN(tree);
+ return NULL;
+ }
+
+ tree->nodebv = (float*)MEM_callocN(sizeof(float)* axis * (numbranches+maxsize + tree_type), "BVHNodeBV");
+ if(!tree->nodebv)
+ {
+ MEM_freeN(tree->nodes);
+ MEM_freeN(tree);
+ }
+
+ tree->nodechild = (BVHNode**)MEM_callocN(sizeof(BVHNode*) * tree_type * (numbranches+maxsize + tree_type), "BVHNodeBV");
+ if(!tree->nodechild)
+ {
+ MEM_freeN(tree->nodebv);
+ MEM_freeN(tree->nodes);
+ MEM_freeN(tree);
+ }
+
+ tree->nodearray = (BVHNode *)MEM_callocN(sizeof(BVHNode)*(numbranches+maxsize + tree_type), "BVHNodeArray");
+
+ if(!tree->nodearray)
+ {
+ MEM_freeN(tree->nodechild);
+ MEM_freeN(tree->nodebv);
+ MEM_freeN(tree->nodes);
+ MEM_freeN(tree);
+ return NULL;
+ }
+
+ //link the dynamic bv and child links
+ for(i=0; i< numbranches+maxsize + tree_type; i++)
+ {
+ tree->nodearray[i].bv = tree->nodebv + i * axis;
+ tree->nodearray[i].children = tree->nodechild + i * tree_type;
+ }
+
+ }
+
+ return tree;
+}
+
+
+static void create_kdop_hull(BVHTree *tree, BVHNode *node, float *co, int numpoints, int moving)
+{
+ float newminmax;
+ int i, k;
+
+ // don't init boudings for the moving case
+ if(!moving)
+ {
+ for (i = tree->start_axis; i < tree->stop_axis; i++)
+ {
+ node->bv[2*i] = FLT_MAX;
+ node->bv[2*i + 1] = -FLT_MAX;
+ }
+ }
+
+ for(k = 0; k < numpoints; k++)
+ {
+ // for all Axes.
+ for (i = tree->start_axis; i < tree->stop_axis; i++)
+ {
+ newminmax = INPR(&co[k * 3], KDOP_AXES[i]);
+ if (newminmax < node->bv[2 * i])
+ node->bv[2 * i] = newminmax;
+ if (newminmax > node->bv[(2 * i) + 1])
+ node->bv[(2 * i) + 1] = newminmax;
+ }
+ }
+}
+
+// depends on the fact that the BVH's for each face is already build
+static void refit_kdop_hull(BVHTree *tree, BVHNode *node, int start, int end)
+{
+ float newmin,newmax;
+ int i, j;
+ float *bv = node->bv;
+
+ for (i = tree->start_axis; i < tree->stop_axis; i++)
+ {
+ bv[2*i] = FLT_MAX;
+ bv[2*i + 1] = -FLT_MAX;
+ }
+
+ for (j = start; j < end; j++)
+ {
+ // for all Axes.
+ for (i = tree->start_axis; i < tree->stop_axis; i++)
+ {
+ newmin = tree->nodes[j]->bv[(2 * i)];
+ if ((newmin < bv[(2 * i)]))
+ bv[(2 * i)] = newmin;
+
+ newmax = tree->nodes[j]->bv[(2 * i) + 1];
+ if ((newmax > bv[(2 * i) + 1]))
+ bv[(2 * i) + 1] = newmax;
+ }
+ }
+}
+
+int BLI_bvhtree_insert(BVHTree *tree, int index, float *co, int numpoints)
+{
+ BVHNode *node= NULL;
+ int i;
+
+ // insert should only possible as long as tree->totbranch is 0
+ if(tree->totbranch > 0)
+ return 0;
+
+ if(tree->totleaf+1 >= MEM_allocN_len(tree->nodes))
+ return 0;
+
+ // TODO check if have enough nodes in array
+
+ node = tree->nodes[tree->totleaf] = &(tree->nodearray[tree->totleaf]);
+ tree->totleaf++;
+
+ create_kdop_hull(tree, node, co, numpoints, 0);
+
+ // inflate the bv with some epsilon
+ for (i = tree->start_axis; i < tree->stop_axis; i++)
+ {
+ node->bv[(2 * i)] -= tree->epsilon; // minimum
+ node->bv[(2 * i) + 1] += tree->epsilon; // maximum
+ }
+
+ node->index= index;
+
+ return 1;
+}
+
+// only supports x,y,z axis in the moment
+// but we should use a plain and simple function here for speed sake
+static char get_largest_axis(float *bv)
+{
+ float middle_point[3];
+
+ middle_point[0] = (bv[1]) - (bv[0]); // x axis
+ middle_point[1] = (bv[3]) - (bv[2]); // y axis
+ middle_point[2] = (bv[5]) - (bv[4]); // z axis
+ if (middle_point[0] > middle_point[1])
+ {
+ if (middle_point[0] > middle_point[2])
+ return 1; // max x axis
+ else
+ return 5; // max z axis
+ }
+ else
+ {
+ if (middle_point[1] > middle_point[2])
+ return 3; // max y axis
+ else
+ return 5; // max z axis
+ }
+}
+
+static void bvh_div_nodes(BVHTree *tree, BVHNode *node, int start, int end, char lastaxis)
+{
+ char laxis;
+ int i, tend;
+ BVHNode *tnode;
+ int slice = (end-start+tree->tree_type-1)/tree->tree_type; //division rounded up
+
+ // Determine which axis to split along
+ laxis = get_largest_axis(node->bv);
+
+ // split nodes along longest axis
+ for (i=0; start < end; start += slice, i++) //i counts the current child
+ {
+ tend = start + slice;
+
+ if(tend > end) tend = end;
+
+ if(tend-start == 1) // ok, we have 1 left for this node
+ {
+ node->children[i] = tree->nodes[start];
+ node->children[i]->parent = node;
+ }
+ else
+ {
+ tnode = node->children[i] = tree->nodes[tree->totleaf + tree->totbranch] = &(tree->nodearray[tree->totbranch + tree->totleaf]);
+ tree->totbranch++;
+ tnode->parent = node;
+
+ if(tend != end)
+ partition_nth_element(tree->nodes, start, end, tend, laxis);
+ refit_kdop_hull(tree, tnode, start, tend);
+ bvh_div_nodes(tree, tnode, start, tend, laxis);
+ }
+ node->totnode++;
+ }
+
+ return;
+}
+
+static void verify_tree(BVHTree *tree)
+{
+ int i, j, check = 0;
+
+ // check the pointer list
+ for(i = 0; i < tree->totleaf; i++)
+ {
+ if(tree->nodes[i]->parent == NULL)
+ printf("Leaf has no parent: %d\n", i);
+ else
+ {
+ for(j = 0; j < tree->tree_type; j++)
+ {
+ if(tree->nodes[i]->parent->children[j] == tree->nodes[i])
+ check = 1;
+ }
+ if(!check)
+ {
+ printf("Parent child relationship doesn't match: %d\n", i);
+ }
+ check = 0;
+ }
+ }
+
+ // check the leaf list
+ for(i = 0; i < tree->totleaf; i++)
+ {
+ if(tree->nodearray[i].parent == NULL)
+ printf("Leaf has no parent: %d\n", i);
+ else
+ {
+ for(j = 0; j < tree->tree_type; j++)
+ {
+ if(tree->nodearray[i].parent->children[j] == &tree->nodearray[i])
+ check = 1;
+ }
+ if(!check)
+ {
+ printf("Parent child relationship doesn't match: %d\n", i);
+ }
+ check = 0;
+ }
+ }
+
+ printf("branches: %d, leafs: %d, total: %d\n", tree->totbranch, tree->totleaf, tree->totbranch + tree->totleaf);
+}
+
+void BLI_bvhtree_balance(BVHTree *tree)
+{
+ BVHNode *node;
+
+ if(tree->totleaf == 0)
+ return;
+
+ // create root node
+ node = tree->nodes[tree->totleaf] = &(tree->nodearray[tree->totleaf]);
+ tree->totbranch++;
+
+ // refit root bvh node
+ refit_kdop_hull(tree, tree->nodes[tree->totleaf], 0, tree->totleaf);
+ // create + balance tree
+ bvh_div_nodes(tree, tree->nodes[tree->totleaf], 0, tree->totleaf, 0);
+
+ // verify_tree(tree);
+}
+
+// overlap - is it possbile for 2 bv's to collide ?
+static int tree_overlap(float *bv1, float *bv2, int start_axis, int stop_axis)
+{
+ float *bv1_end = bv1 + (stop_axis<<1);
+
+ bv1 += start_axis<<1;
+ bv2 += start_axis<<1;
+
+ // test all axis if min + max overlap
+ for (; bv1 != bv1_end; bv1+=2, bv2+=2)
+ {
+ if ((*(bv1) > *(bv2 + 1)) || (*(bv2) > *(bv1 + 1)))
+ return 0;
+ }
+
+ return 1;
+}
+
+static void traverse(BVHOverlapData *data, BVHNode *node1, BVHNode *node2)
+{
+ int j;
+
+ if(tree_overlap(node1->bv, node2->bv, MIN2(data->tree1->start_axis, data->tree2->start_axis), MIN2(data->tree1->stop_axis, data->tree2->stop_axis)))
+ {
+ // check if node1 is a leaf
+ if(!node1->totnode)
+ {
+ // check if node2 is a leaf
+ if(!node2->totnode)
+ {
+
+ if(node1 == node2)
+ {
+ return;
+ }
+
+ if(data->i >= data->max_overlap)
+ {
+ // try to make alloc'ed memory bigger
+ data->overlap = realloc(data->overlap, sizeof(BVHTreeOverlap)*data->max_overlap*2);
+
+ if(!data->overlap)
+ {
+ printf("Out of Memory in traverse\n");
+ return;
+ }
+ data->max_overlap *= 2;
+ }
+
+ // both leafs, insert overlap!
+ data->overlap[data->i].indexA = node1->index;
+ data->overlap[data->i].indexB = node2->index;
+
+ data->i++;
+ }
+ else
+ {
+ for(j = 0; j < data->tree2->tree_type; j++)
+ {
+ if(node2->children[j])
+ traverse(data, node1, node2->children[j]);
+ }
+ }
+ }
+ else
+ {
+
+ for(j = 0; j < data->tree2->tree_type; j++)
+ {
+ if(node1->children[j])
+ traverse(data, node1->children[j], node2);
+ }
+ }
+ }
+ return;
+}
+
+BVHTreeOverlap *BLI_bvhtree_overlap(BVHTree *tree1, BVHTree *tree2, int *result)
+{
+ int j, total = 0;
+ BVHTreeOverlap *overlap = NULL, *to = NULL;
+ BVHOverlapData **data;
+
+ // check for compatibility of both trees (can't compare 14-DOP with 18-DOP)
+ if((tree1->axis != tree2->axis) && ((tree1->axis == 14) || tree2->axis == 14))
+ return 0;
+
+ // fast check root nodes for collision before doing big splitting + traversal
+ if(!tree_overlap(tree1->nodes[tree1->totleaf]->bv, tree2->nodes[tree2->totleaf]->bv, MIN2(tree1->start_axis, tree2->start_axis), MIN2(tree1->stop_axis, tree2->stop_axis)))
+ return 0;
+
+ data = MEM_callocN(sizeof(BVHOverlapData *)* tree1->tree_type, "BVHOverlapData_star");
+
+ for(j = 0; j < tree1->tree_type; j++)
+ {
+ data[j] = (BVHOverlapData *)MEM_callocN(sizeof(BVHOverlapData), "BVHOverlapData");
+
+ // init BVHOverlapData
+ data[j]->overlap = (BVHTreeOverlap *)malloc(sizeof(BVHTreeOverlap)*MAX2(tree1->totleaf, tree2->totleaf));
+ data[j]->tree1 = tree1;
+ data[j]->tree2 = tree2;
+ data[j]->max_overlap = MAX2(tree1->totleaf, tree2->totleaf);
+ data[j]->i = 0;
+ }
+
+#pragma omp parallel for private(j) schedule(static)
+ for(j = 0; j < tree1->tree_type; j++)
+ {
+ traverse(data[j], tree1->nodes[tree1->totleaf]->children[j], tree2->nodes[tree2->totleaf]);
+ }
+
+ for(j = 0; j < tree1->tree_type; j++)
+ total += data[j]->i;
+
+ to = overlap = (BVHTreeOverlap *)MEM_callocN(sizeof(BVHTreeOverlap)*total, "BVHTreeOverlap");
+
+ for(j = 0; j < tree1->tree_type; j++)
+ {
+ memcpy(to, data[j]->overlap, data[j]->i*sizeof(BVHTreeOverlap));
+ to+=data[j]->i;
+ }
+
+ for(j = 0; j < tree1->tree_type; j++)
+ {
+ free(data[j]->overlap);
+ MEM_freeN(data[j]);
+ }
+ MEM_freeN(data);
+
+ (*result) = total;
+ return overlap;
+}
+
+
+// bottom up update of bvh tree:
+// join the 4 children here
+static void node_join(BVHTree *tree, BVHNode *node)
+{
+ int i, j;
+
+ for (i = tree->start_axis; i < tree->stop_axis; i++)
+ {
+ node->bv[2*i] = FLT_MAX;
+ node->bv[2*i + 1] = -FLT_MAX;
+ }
+
+ for (i = 0; i < tree->tree_type; i++)
+ {
+ if (node->children[i])
+ {
+ for (j = tree->start_axis; j < tree->stop_axis; j++)
+ {
+ // update minimum
+ if (node->children[i]->bv[(2 * j)] < node->bv[(2 * j)])
+ node->bv[(2 * j)] = node->children[i]->bv[(2 * j)];
+
+ // update maximum
+ if (node->children[i]->bv[(2 * j) + 1] > node->bv[(2 * j) + 1])
+ node->bv[(2 * j) + 1] = node->children[i]->bv[(2 * j) + 1];
+ }
+ }
+ else
+ break;
+ }
+}
+
+// call before BLI_bvhtree_update_tree()
+int BLI_bvhtree_update_node(BVHTree *tree, int index, float *co, float *co_moving, int numpoints)
+{
+ BVHNode *node= NULL;
+ int i = 0;
+
+ // check if index exists
+ if(index > tree->totleaf)
+ return 0;
+
+ node = tree->nodearray + index;
+
+ create_kdop_hull(tree, node, co, numpoints, 0);
+
+ if(co_moving)
+ create_kdop_hull(tree, node, co_moving, numpoints, 1);
+
+ // inflate the bv with some epsilon
+ for (i = tree->start_axis; i < tree->stop_axis; i++)
+ {
+ node->bv[(2 * i)] -= tree->epsilon; // minimum
+ node->bv[(2 * i) + 1] += tree->epsilon; // maximum
+ }
+
+ return 1;
+}
+
+// call BLI_bvhtree_update_node() first for every node/point/triangle
+void BLI_bvhtree_update_tree(BVHTree *tree)
+{
+ BVHNode *leaf, *parent;
+
+ // reset tree traversing flag
+ for (leaf = tree->nodearray + tree->totleaf; leaf != tree->nodearray + tree->totleaf + tree->totbranch; leaf++)
+ leaf->traversed = 0;
+
+ for (leaf = tree->nodearray; leaf != tree->nodearray + tree->totleaf; leaf++)
+ {
+ for (parent = leaf->parent; parent; parent = parent->parent)
+ {
+ parent->traversed++; // we tried to go up in hierarchy
+ if (parent->traversed < parent->totnode)
+ break; // we do not need to check further
+ else
+ node_join(tree, parent);
+ }
+ }
+}
+
+float BLI_bvhtree_getepsilon(BVHTree *tree)
+{
+ return tree->epsilon;
+}