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authorIan Thompson <quornian@googlemail.com>2008-08-30 18:32:16 +0400
committerIan Thompson <quornian@googlemail.com>2008-08-30 18:32:16 +0400
commit3bab89cc1c51e80e15efb4f5d751940ac06001a4 (patch)
treeb8b97416afc2b71aa7715be1ea5ad71d202ae0ac /source/blender/blenlib
parentbccce7e30e51b43d937f4982ad6d66222f8d961b (diff)
Merge from trunk 16122-16307
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_editVert.h8
-rw-r--r--source/blender/blenlib/BLI_rand.h1
-rw-r--r--source/blender/blenlib/BLI_winstuff.h8
-rw-r--r--source/blender/blenlib/intern/BLI_ghash.c8
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c229
-rw-r--r--source/blender/blenlib/intern/fileops.c6
-rw-r--r--source/blender/blenlib/intern/psfont.c4
-rw-r--r--source/blender/blenlib/intern/rand.c18
-rw-r--r--source/blender/blenlib/intern/util.c8
9 files changed, 253 insertions, 37 deletions
diff --git a/source/blender/blenlib/BLI_editVert.h b/source/blender/blenlib/BLI_editVert.h
index d42663e17c7..447f6a2a485 100644
--- a/source/blender/blenlib/BLI_editVert.h
+++ b/source/blender/blenlib/BLI_editVert.h
@@ -38,6 +38,8 @@
#include "DNA_customdata_types.h"
#include "DNA_mesh_types.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
struct DerivedMesh;
struct RetopoPaintData;
@@ -53,7 +55,7 @@ typedef struct EditVert
struct EditEdge *e;
struct EditFace *f;
void *p;
- long l;
+ intptr_t l;
float fp;
} tmp;
float no[3]; /*vertex normal */
@@ -95,7 +97,7 @@ typedef struct EditEdge
struct EditEdge *e;
struct EditFace *f;
void *p;
- long l;
+ intptr_t l;
float fp;
} tmp;
short f1, f2; /* short, f1 is (ab)used in subdiv */
@@ -122,7 +124,7 @@ typedef struct EditFace
struct EditEdge *e;
struct EditFace *f;
void *p;
- long l;
+ intptr_t l;
float fp;
} tmp;
float n[3], cent[3];
diff --git a/source/blender/blenlib/BLI_rand.h b/source/blender/blenlib/BLI_rand.h
index 0e534783c17..266aa347aff 100644
--- a/source/blender/blenlib/BLI_rand.h
+++ b/source/blender/blenlib/BLI_rand.h
@@ -44,6 +44,7 @@ struct RNG* rng_new (unsigned int seed);
void rng_free (struct RNG* rng);
void rng_seed (struct RNG* rng, unsigned int seed);
+void rng_srandom(struct RNG *rng, unsigned int seed);
int rng_getInt (struct RNG* rng);
double rng_getDouble (struct RNG* rng);
float rng_getFloat (struct RNG* rng);
diff --git a/source/blender/blenlib/BLI_winstuff.h b/source/blender/blenlib/BLI_winstuff.h
index 11150075bac..3bb63506c95 100644
--- a/source/blender/blenlib/BLI_winstuff.h
+++ b/source/blender/blenlib/BLI_winstuff.h
@@ -61,6 +61,10 @@
// These definitions are also in arithb for simplicity
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
@@ -116,5 +120,9 @@ int closedir (DIR *dp);
void get_default_root(char *root);
int check_file_chars(char *filename);
+#ifdef __cplusplus
+}
+#endif
+
#endif /* __WINSTUFF_H__ */
diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c
index 227cb8f5e9a..e9271ca3bb5 100644
--- a/source/blender/blenlib/intern/BLI_ghash.c
+++ b/source/blender/blenlib/intern/BLI_ghash.c
@@ -34,6 +34,8 @@
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -256,11 +258,7 @@ int BLI_ghashutil_ptrcmp(void *a, void *b) {
}
unsigned int BLI_ghashutil_inthash(void *ptr) {
-#if defined(_WIN64)
- unsigned __int64 key = (unsigned __int64)ptr;
-#else
- unsigned long key = (unsigned long)ptr;
-#endif
+ uintptr_t key = (uintptr_t)ptr;
key += ~(key << 16);
key ^= (key >> 5);
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index 9671551a7f1..989e516d161 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -46,6 +46,7 @@
#define MAX_TREETYPE 32
+#define DEFAULT_FIND_NEAREST_HEAP_SIZE 1024
typedef struct BVHNode
{
@@ -81,7 +82,7 @@ typedef struct BVHOverlapData
typedef struct BVHNearestData
{
BVHTree *tree;
- float *co;
+ const float *co;
BVHTree_NearestPointCallback callback;
void *userdata;
float proj[13]; //coordinates projection over axis
@@ -119,6 +120,72 @@ static float KDOP_AXES[13][3] =
{0, 1.0, -1.0}
};
+/*
+ * Generic push and pop heap
+ */
+#define PUSH_HEAP_BODY(HEAP_TYPE,PRIORITY,heap,heap_size) \
+{ \
+ HEAP_TYPE element = heap[heap_size-1]; \
+ int child = heap_size-1; \
+ while(child != 0) \
+ { \
+ int parent = (child-1) / 2; \
+ if(PRIORITY(element, heap[parent])) \
+ { \
+ heap[child] = heap[parent]; \
+ child = parent; \
+ } \
+ else break; \
+ } \
+ heap[child] = element; \
+}
+
+#define POP_HEAP_BODY(HEAP_TYPE, PRIORITY,heap,heap_size) \
+{ \
+ HEAP_TYPE element = heap[heap_size-1]; \
+ int parent = 0; \
+ while(parent < (heap_size-1)/2 ) \
+ { \
+ int child2 = (parent+1)*2; \
+ if(PRIORITY(heap[child2-1], heap[child2])) \
+ --child2; \
+ \
+ if(PRIORITY(element, heap[child2])) \
+ break; \
+ \
+ heap[parent] = heap[child2]; \
+ parent = child2; \
+ } \
+ heap[parent] = element; \
+}
+
+int ADJUST_MEMORY(void *local_memblock, void **memblock, int new_size, int *max_size, int size_per_item)
+{
+ int new_max_size = *max_size * 2;
+ void *new_memblock = NULL;
+
+ if(new_size <= *max_size)
+ return TRUE;
+
+ if(*memblock == local_memblock)
+ {
+ new_memblock = malloc( size_per_item * new_max_size );
+ memcpy( new_memblock, *memblock, size_per_item * *max_size );
+ }
+ else
+ new_memblock = realloc(*memblock, size_per_item * new_max_size );
+
+ if(new_memblock)
+ {
+ *memblock = new_memblock;
+ *max_size = new_max_size;
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+
//////////////////////////////////////////////////////////////////////////////////////////////////////
// Introsort
// with permission deriven from the following Java code:
@@ -634,6 +701,18 @@ static void non_recursive_bvh_div_nodes(BVHTree *tree, BVHNode *branches_array,
BVHBuildHelper data;
int depth;
+ //Most of bvhtree code relies on 1-leaf trees having at least one branch
+ //We handle that special case here
+ if(num_leafs == 1)
+ {
+ BVHNode *root = branches_array+0;
+ refit_kdop_hull(tree, root, 0, num_leafs);
+ root->main_axis = get_largest_axis(root->bv) / 2;
+ root->totnode = 1;
+ root->children[0] = leafs_array[0];
+ return;
+ }
+
branches_array--; //Implicit trees use 1-based indexs
build_implicit_tree_helper(tree, &data);
@@ -722,6 +801,11 @@ BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis)
return NULL;
tree = (BVHTree *)MEM_callocN(sizeof(BVHTree), "BVHTree");
+
+ //tree epsilon must be >= FLT_EPSILON
+ //so that tangent rays can still hit a bounding volume..
+ //this bug would show up when casting a ray aligned with a kdop-axis and with an edge of 2 faces
+ epsilon = MAX2(FLT_EPSILON, epsilon);
if(tree)
{
@@ -1114,15 +1198,18 @@ static float calc_nearest_point(BVHNearestData *data, BVHNode *node, float *near
}
-// TODO: use a priority queue to reduce the number of nodes looked on
-static void dfs_find_nearest(BVHNearestData *data, BVHNode *node)
+typedef struct NodeDistance
{
- int i;
- float nearest[3], sdist;
+ BVHNode *node;
+ float dist;
- sdist = calc_nearest_point(data, node, nearest);
- if(sdist >= data->nearest.dist) return;
+} NodeDistance;
+#define NodeDistance_priority(a,b) ( (a).dist < (b).dist )
+
+// TODO: use a priority queue to reduce the number of nodes looked on
+static void dfs_find_nearest_dfs(BVHNearestData *data, BVHNode *node)
+{
if(node->totnode == 0)
{
if(data->callback)
@@ -1130,17 +1217,129 @@ static void dfs_find_nearest(BVHNearestData *data, BVHNode *node)
else
{
data->nearest.index = node->index;
- VECCOPY(data->nearest.co, nearest);
- data->nearest.dist = sdist;
+ data->nearest.dist = calc_nearest_point(data, node, data->nearest.co);
}
}
else
{
- for(i=0; i != node->totnode; i++)
- dfs_find_nearest(data, node->children[i]);
+ //Better heuristic to pick the closest node to dive on
+ int i;
+ float nearest[3];
+
+ if(data->proj[ node->main_axis ] <= node->children[0]->bv[node->main_axis*2+1])
+ {
+
+ for(i=0; i != node->totnode; i++)
+ {
+ if( calc_nearest_point(data, node->children[i], nearest) >= data->nearest.dist) continue;
+ dfs_find_nearest_dfs(data, node->children[i]);
+ }
+ }
+ else
+ {
+ for(i=node->totnode-1; i >= 0 ; i--)
+ {
+ if( calc_nearest_point(data, node->children[i], nearest) >= data->nearest.dist) continue;
+ dfs_find_nearest_dfs(data, node->children[i]);
+ }
+ }
}
}
+static void dfs_find_nearest_begin(BVHNearestData *data, BVHNode *node)
+{
+ float nearest[3], sdist;
+ sdist = calc_nearest_point(data, node, nearest);
+ if(sdist >= data->nearest.dist) return;
+ dfs_find_nearest_dfs(data, node);
+}
+
+
+static void NodeDistance_push_heap(NodeDistance *heap, int heap_size)
+PUSH_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size)
+
+static void NodeDistance_pop_heap(NodeDistance *heap, int heap_size)
+POP_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size)
+
+//NN function that uses an heap.. this functions leads to an optimal number of min-distance
+//but for normal tri-faces and BV 6-dop.. a simple dfs with local heuristics (as implemented
+//in source/blender/blenkernel/intern/shrinkwrap.c) works faster.
+//
+//It may make sense to use this function if the callback queries are very slow.. or if its impossible
+//to get a nice heuristic
+//
+//this function uses "malloc/free" instead of the MEM_* because it intends to be openmp safe
+static void bfs_find_nearest(BVHNearestData *data, BVHNode *node)
+{
+ int i;
+ NodeDistance default_heap[DEFAULT_FIND_NEAREST_HEAP_SIZE];
+ NodeDistance *heap=default_heap, current;
+ int heap_size = 0, max_heap_size = sizeof(default_heap)/sizeof(default_heap[0]);
+ float nearest[3];
+
+ int callbacks = 0, push_heaps = 0;
+
+ if(node->totnode == 0)
+ {
+ dfs_find_nearest_dfs(data, node);
+ return;
+ }
+
+ current.node = node;
+ current.dist = calc_nearest_point(data, node, nearest);
+
+ while(current.dist < data->nearest.dist)
+ {
+// printf("%f : %f\n", current.dist, data->nearest.dist);
+ for(i=0; i< current.node->totnode; i++)
+ {
+ BVHNode *child = current.node->children[i];
+ if(child->totnode == 0)
+ {
+ callbacks++;
+ dfs_find_nearest_dfs(data, child);
+ }
+ else
+ {
+ //adjust heap size
+ if(heap_size >= max_heap_size
+ && ADJUST_MEMORY(default_heap, (void**)&heap, heap_size+1, &max_heap_size, sizeof(heap[0])) == FALSE)
+ {
+ printf("WARNING: bvh_find_nearest got out of memory\n");
+
+ if(heap != default_heap)
+ free(heap);
+
+ return;
+ }
+
+ heap[heap_size].node = current.node->children[i];
+ heap[heap_size].dist = calc_nearest_point(data, current.node->children[i], nearest);
+
+ if(heap[heap_size].dist >= data->nearest.dist) continue;
+ heap_size++;
+
+ NodeDistance_push_heap(heap, heap_size);
+ // PUSH_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size);
+ push_heaps++;
+ }
+ }
+
+ if(heap_size == 0) break;
+
+ current = heap[0];
+ NodeDistance_pop_heap(heap, heap_size);
+// POP_HEAP_BODY(NodeDistance, NodeDistance_priority, heap, heap_size);
+ heap_size--;
+ }
+
+// printf("hsize=%d, callbacks=%d, pushs=%d\n", heap_size, callbacks, push_heaps);
+
+ if(heap != default_heap)
+ free(heap);
+}
+
+
int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata)
{
int i;
@@ -1172,7 +1371,7 @@ int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nea
//dfs search
if(root)
- dfs_find_nearest(&data, root);
+ dfs_find_nearest_begin(&data, root);
//copy back results
if(nearest)
@@ -1212,7 +1411,7 @@ static float ray_nearest_hit(BVHRayCastData *data, BVHNode *node)
float ll = (bv[0] - data->ray.origin[i]) / data->ray_dot_axis[i];
float lu = (bv[1] - data->ray.origin[i]) / data->ray_dot_axis[i];
- if(data->ray_dot_axis[i] > 0)
+ if(data->ray_dot_axis[i] > 0.0f)
{
if(ll > low) low = ll;
if(lu < upper) upper = lu;
@@ -1252,7 +1451,7 @@ static void dfs_raycast(BVHRayCastData *data, BVHNode *node)
else
{
//pick loop direction to dive into the tree (based on ray direction and split axis)
- if(data->ray_dot_axis[ node->main_axis ] > 0)
+ if(data->ray_dot_axis[ node->main_axis ] > 0.0f)
{
for(i=0; i != node->totnode; i++)
{
@@ -1289,7 +1488,7 @@ int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, BVHTr
{
data.ray_dot_axis[i] = INPR( data.ray.direction, KDOP_AXES[i]);
- if(fabs(data.ray_dot_axis[i]) < 1e-7)
+ if(fabs(data.ray_dot_axis[i]) < FLT_EPSILON)
data.ray_dot_axis[i] = 0.0;
}
diff --git a/source/blender/blenlib/intern/fileops.c b/source/blender/blenlib/intern/fileops.c
index 96de5e99f4f..2acbbbe6712 100644
--- a/source/blender/blenlib/intern/fileops.c
+++ b/source/blender/blenlib/intern/fileops.c
@@ -62,6 +62,8 @@
#include "BKE_utildefines.h"
#include <errno.h>
+#include "BLO_sys_types.h" // for intptr_t support
+
/* implementations: */
char *first_slash(char *string) {
char *ffslash, *fbslash;
@@ -72,7 +74,7 @@ char *first_slash(char *string) {
if (!ffslash) return fbslash;
else if (!fbslash) return ffslash;
- if ((long)ffslash < (long)fbslash) return ffslash;
+ if ((intptr_t)ffslash < (intptr_t)fbslash) return ffslash;
else return fbslash;
}
@@ -85,7 +87,7 @@ char *BLI_last_slash(const char *string) {
if (!lfslash) return lbslash;
else if (!lbslash) return lfslash;
- if ((long)lfslash < (long)lbslash) return lbslash;
+ if ((intptr_t)lfslash < (intptr_t)lbslash) return lbslash;
else return lfslash;
}
diff --git a/source/blender/blenlib/intern/psfont.c b/source/blender/blenlib/intern/psfont.c
index 498c87cdef9..216246dcdd7 100644
--- a/source/blender/blenlib/intern/psfont.c
+++ b/source/blender/blenlib/intern/psfont.c
@@ -43,6 +43,8 @@
#include "DNA_packedFile_types.h"
#include "DNA_curve_types.h"
+#include "BLO_sys_types.h" // for intptr_t support
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -54,7 +56,7 @@ typedef struct chardesc {
short llx, lly; /* bounding box */
short urx, ury;
short *data; /* char data */
- long datalen;
+ intptr_t datalen;
} chardesc;
typedef struct objfnt {
diff --git a/source/blender/blenlib/intern/rand.c b/source/blender/blenlib/intern/rand.c
index ccc478203fe..c484a307393 100644
--- a/source/blender/blenlib/intern/rand.c
+++ b/source/blender/blenlib/intern/rand.c
@@ -81,6 +81,16 @@ void rng_seed(RNG *rng, unsigned int seed) {
rng->X= (((r_uint64) seed)<<16) | LOWSEED;
}
+void rng_srandom(RNG *rng, unsigned int seed) {
+ extern unsigned char hash[]; // noise.c
+
+ rng_seed(rng, seed + hash[seed & 255]);
+ seed= rng_getInt(rng);
+ rng_seed(rng, seed + hash[seed & 255]);
+ seed= rng_getInt(rng);
+ rng_seed(rng, seed + hash[seed & 255]);
+}
+
int rng_getInt(RNG *rng) {
rng->X= (MULTIPLIER*rng->X + ADDEND)&MASK;
return (int) (rng->X>>17);
@@ -132,13 +142,7 @@ void BLI_srand(unsigned int seed) {
/* using hash table to create better seed */
void BLI_srandom(unsigned int seed) {
- extern unsigned char hash[]; // noise.c
-
- rng_seed(&theBLI_rng, seed + hash[seed & 255]);
- seed= rng_getInt(&theBLI_rng);
- rng_seed(&theBLI_rng, seed + hash[seed & 255]);
- seed= rng_getInt(&theBLI_rng);
- rng_seed(&theBLI_rng, seed + hash[seed & 255]);
+ rng_srandom(&theBLI_rng, seed);
}
int BLI_rand(void) {
diff --git a/source/blender/blenlib/intern/util.c b/source/blender/blenlib/intern/util.c
index 48ebf770e1b..a31121148e3 100644
--- a/source/blender/blenlib/intern/util.c
+++ b/source/blender/blenlib/intern/util.c
@@ -1970,7 +1970,7 @@ void BLI_timestr(double _time, char *str)
int BLI_int_from_pointer(void *poin)
{
- long lval= (long)poin;
+ intptr_t lval= (intptr_t)poin;
return (int)(lval>>3);
}
@@ -1978,17 +1978,17 @@ int BLI_int_from_pointer(void *poin)
void *BLI_pointer_from_int(int val)
{
static int firsttime= 1;
- static long basevalue= 0;
+ static intptr_t basevalue= 0;
if(firsttime) {
void *poin= malloc(10000);
- basevalue= (long)poin;
+ basevalue= (intptr_t)poin;
basevalue &= ~PMASK;
printf("base: %d pointer %p\n", basevalue, poin); /* debug */
firsttime= 0;
free(poin);
}
- return (void *)(basevalue | (((long)val)<<3));
+ return (void *)(basevalue | (((intptr_t)val)<<3));
}
#else