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authorJanne Karhu <jhkarh@gmail.com>2009-07-21 03:52:53 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-07-21 03:52:53 +0400
commitb4353a84439085ac7d4bb7da2daed983637a75cc (patch)
tree01e560f80b4c190cddae071c7ca41cd5840fe1ec /source/blender/blenlib
parent01b787636b468a1d37a27bb7601de5b0dea9c4b0 (diff)
Initial code for boids v2
Too many new features to list! But here are the biggies: - Boids can move on air and/or land, or climb a goal object. - Proper interaction with collision objects. * Closest collision object in negative z direction is considered as ground. * Other collision objects are obstacles and boids collide with them. - Boid behavior rules are now added to a dynamic list. * Many new rules and many still not implemented. * Different rule evaluation modes (fuzzy, random, average). - Only particle systems defined by per system "boid relations" are considered for simulation of that system. * This is in addition to the boids own system of course. * Relations define other systems as "neutral", "friend" or "enemy". - All effectors now effect boid physics, not boid brains. * This allows forcing boids somewhere. * Exception to this is new "boid" effector, which defines boid predators (positive strength) and goals (negative strength). Known issue: - Boid health isn't yet stored in pointcache so simulations with "fight" rule are not be read from cache properly. - Object/Group visualization object's animation is not played in "particle time". This is definately the wanted behavior, but isn't possible with the current state of dupliobject code. Other new features: - Particle systems can now be named separately from particle settings. * Default name for particle settings is now "ParticleSettings" instead of "PSys" - Per particle system list of particle effector weights. * Enables different effection strengths for particles from different particle systems with without messing around with effector group setting. Other code changes: - KDTree now supports range search as it's needed for new boids. - "Keyed particle targets" renamed as general "particle targets", as they're needed for boids too. (this might break some files saved with new keyed particles) Bug fixes: - Object & group visualizations didn't work. - Interpolating pointcache didn't do rotation.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_kdtree.h6
-rw-r--r--source/blender/blenlib/intern/BLI_kdtree.c113
2 files changed, 116 insertions, 3 deletions
diff --git a/source/blender/blenlib/BLI_kdtree.h b/source/blender/blenlib/BLI_kdtree.h
index 49c21e424f7..585107b0c4a 100644
--- a/source/blender/blenlib/BLI_kdtree.h
+++ b/source/blender/blenlib/BLI_kdtree.h
@@ -52,9 +52,13 @@ void BLI_kdtree_balance(KDTree *tree);
/* Find nearest returns index, and -1 if no node is found.
* Find n nearest returns number of points found, with results in nearest.
- * Normal is optional. */
+/* Normal is optional, but if given will limit results to points in normal direction from co. */
int BLI_kdtree_find_nearest(KDTree *tree, float *co, float *nor, KDTreeNearest *nearest);
int BLI_kdtree_find_n_nearest(KDTree *tree, int n, float *co, float *nor, KDTreeNearest *nearest);
+/* Range search returns number of points found, with results in nearest */
+/* Normal is optional, but if given will limit results to points in normal direction from co. */
+/* Remember to free nearest after use! */
+int BLI_kdtree_range_search(KDTree *tree, float range, float *co, float *nor, KDTreeNearest **nearest);
#endif
diff --git a/source/blender/blenlib/intern/BLI_kdtree.c b/source/blender/blenlib/intern/BLI_kdtree.c
index 8e8b2e9f0e9..79a46da4c66 100644
--- a/source/blender/blenlib/intern/BLI_kdtree.c
+++ b/source/blender/blenlib/intern/BLI_kdtree.c
@@ -130,7 +130,7 @@ void BLI_kdtree_balance(KDTree *tree)
tree->root= kdtree_balance(tree->nodes, tree->totnode, 0);
}
-static float squared_distance(float *v1, float *v2, float *n1, float *n2)
+static float squared_distance(float *v2, float *v1, float *n1, float *n2)
{
float d[3], dist;
@@ -140,7 +140,8 @@ static float squared_distance(float *v1, float *v2, float *n1, float *n2)
dist= d[0]*d[0] + d[1]*d[1] + d[2]*d[2];
- if(n1 && n2 && n1[0]*n2[0] + n1[1]*n2[1] + n1[2]*n2[2] < 0.0f)
+ //if(n1 && n2 && n1[0]*n2[0] + n1[1]*n2[1] + n1[2]*n2[2] < 0.0f)
+ if(n2 && d[0]*n2[0] + d[1]*n2[1] + d[2]*n2[2] < 0.0f)
dist *= 10.0f;
return dist;
@@ -336,3 +337,111 @@ int BLI_kdtree_find_n_nearest(KDTree *tree, int n, float *co, float *nor, KDTree
return found;
}
+int range_compare(const void * a, const void * b)
+{
+ const KDTreeNearest *kda = a;
+ const KDTreeNearest *kdb = b;
+
+ if(kda->dist < kdb->dist)
+ return -1;
+ else if(kda->dist > kdb->dist)
+ return 1;
+ else
+ return 0;
+}
+static void add_in_range(KDTreeNearest **ptn, int found, int *totfoundstack, int index, float dist, float *co)
+{
+ KDTreeNearest *to;
+
+ if(found+1 > *totfoundstack) {
+ KDTreeNearest *temp=MEM_callocN((*totfoundstack+50)*sizeof(KDTreeNode), "psys_treefoundstack");
+ memcpy(temp, *ptn, *totfoundstack * sizeof(KDTreeNearest));
+ if(*ptn)
+ MEM_freeN(*ptn);
+ *ptn = temp;
+ *totfoundstack+=50;
+ }
+
+ to = (*ptn) + found;
+
+ to->index = index;
+ to->dist = sqrt(dist);
+ VecCopyf(to->co, co);
+}
+int BLI_kdtree_range_search(KDTree *tree, float range, float *co, float *nor, KDTreeNearest **nearest)
+{
+ KDTreeNode *root, *node=0;
+ KDTreeNode **stack, *defaultstack[100];
+ KDTreeNearest *foundstack=NULL;
+ float range2 = range*range, dist2;
+ int i, totstack, cur=0, found=0, totfoundstack=0;
+
+ if(!tree || !tree->root)
+ return 0;
+
+ stack= defaultstack;
+ totstack= 100;
+
+ root= tree->root;
+
+ if(co[root->d] + range < root->co[root->d]) {
+ if(root->left)
+ stack[cur++]=root->left;
+ }
+ else if(co[root->d] - range > root->co[root->d]) {
+ if(root->right)
+ stack[cur++]=root->right;
+ }
+ else {
+ dist2 = squared_distance(root->co, co, root->nor, nor);
+ if(dist2 <= range2)
+ add_in_range(&foundstack, found++, &totfoundstack, root->index, dist2, root->co);
+
+ if(root->left)
+ stack[cur++]=root->left;
+ if(root->right)
+ stack[cur++]=root->right;
+ }
+
+ while(cur--) {
+ node=stack[cur];
+
+ if(co[node->d] + range < node->co[node->d]) {
+ if(node->left)
+ stack[cur++]=node->left;
+ }
+ else if(co[node->d] - range > node->co[node->d]) {
+ if(node->right)
+ stack[cur++]=node->right;
+ }
+ else {
+ dist2 = squared_distance(node->co, co, node->nor, nor);
+ if(dist2 <= range2)
+ add_in_range(&foundstack, found++, &totfoundstack, node->index, dist2, node->co);
+
+ if(node->left)
+ stack[cur++]=node->left;
+ if(node->right)
+ stack[cur++]=node->right;
+ }
+
+ if(cur+3 > totstack){
+ KDTreeNode **temp=MEM_callocN((totstack+100)*sizeof(KDTreeNode*), "psys_treestack");
+ memcpy(temp,stack,totstack*sizeof(KDTreeNode*));
+ if(stack != defaultstack)
+ MEM_freeN(stack);
+ stack=temp;
+ totstack+=100;
+ }
+ }
+
+ if(stack != defaultstack)
+ MEM_freeN(stack);
+
+ if(found)
+ qsort(foundstack, found, sizeof(KDTreeNearest), range_compare);
+
+ *nearest = foundstack;
+
+ return found;
+}