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authorCampbell Barton <ideasman42@gmail.com>2011-06-26 11:21:19 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-06-26 11:21:19 +0400
commit540c2eee566318a40fef26cd60f182020d2cb7ff (patch)
tree29b87644ee8f0b69e2193956376acebaa942b104 /source/blender/blenlib
parent83000d8504269b61eb8645fc92979603521a1ae6 (diff)
math func to find the intersection(s) between a segment and a sphere for C/python.
from python: i1, i2 = mathutils.geometry.intersect_line_sphere(l1, l2, sphere, radius)
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h1
-rw-r--r--source/blender/blenlib/intern/math_geom.c73
2 files changed, 74 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index b34b9c4b70f..26cf315fc36 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -79,6 +79,7 @@ void closest_to_line_segment_v3(float r[3], const float p[3], const float l1[3],
int isect_line_line_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]);
int isect_line_line_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[2], const float v4[2], float vi[2]);
+int isect_seg_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]);
/* Returns the number of point of interests
* 0 - lines are colinear
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 96ed788a49f..ce03143dcaf 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -349,6 +349,79 @@ int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[
return -1;
}
+int isect_seg_sphere_v3(const float l1[3], const float l2[3],
+ const float sp[3], const float r,
+ float r_p1[3], float r_p2[3])
+{
+ /* l1: coordinates (point of line)
+ * l2: coordinates (point of line)
+ * sp, r: coordinates and radius (sphere)
+ * r_p1, r_p2: return intersection coordinates
+ */
+
+
+ /* adapted for use in blender by Campbell Barton - 2011
+ *
+ * atelier iebele abel - 2001
+ * atelier@iebele.nl
+ * http://www.iebele.nl
+ *
+ * sphere_line_intersection function adapted from:
+ * http://astronomy.swin.edu.au/pbourke/geometry/sphereline
+ * Paul Bourke pbourke@swin.edu.au
+ */
+
+ const float ldir[3]= {
+ l2[0] - l1[0],
+ l2[1] - l1[1],
+ l2[2] - l1[2]
+ };
+
+ const float a= dot_v3v3(ldir, ldir);
+
+ const float b= 2.0f *
+ (ldir[0] * (l1[0] - sp[0]) +
+ ldir[1] * (l1[1] - sp[1]) +
+ ldir[2] * (l1[2] - sp[2]));
+
+ const float c=
+ dot_v3v3(sp, sp) +
+ dot_v3v3(l1, l1) -
+ (2.0f * dot_v3v3(sp, l1)) -
+ (r * r);
+
+ const float i = b * b - 4.0f * a * c;
+
+ float mu;
+
+ if (i < 0.0f) {
+ /* no intersections */
+ return 0;
+ }
+ else if (i == 0.0f) {
+ /* one intersection */
+ mu = -b / (2.0f * a);
+ madd_v3_v3v3fl(r_p1, l1, ldir, mu);
+ return 1;
+ }
+ else if (i > 0.0) {
+ const float i_sqrt= sqrt(i); /* avoid calc twice */
+
+ /* first intersection */
+ mu = (-b + i_sqrt) / (2.0f * a);
+ madd_v3_v3v3fl(r_p1, l1, ldir, mu);
+
+ /* second intersection */
+ mu = (-b - i_sqrt) / (2.0f * a);
+ madd_v3_v3v3fl(r_p2, l1, ldir, mu);
+ return 2;
+ }
+ else {
+ /* math domain error - nan */
+ return -1;
+ }
+}
+
/*
-1: colliniar
1: intersection