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authorCampbell Barton <ideasman42@gmail.com>2012-07-18 15:01:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-18 15:01:23 +0400
commit8f32070e9d29501853e7a4a11efea79005f8e4ec (patch)
treedbf2725c3a78a76aea23717d94bf587482a130b2 /source/blender/blenlib
parentc05af6210e557f3868d3769d1a633d1bbbd63e54 (diff)
fix incorrect assert for mask face checking, also correct own bad spelling
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index f159a6b9d17..3fb3d2b58ff 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -1111,7 +1111,7 @@ void mat3_to_rot_size(float rot[3][3], float size[3], float mat3[3][3])
/* rotation & scale are linked, we need to create the mat's
* for these together since they are related. */
- /* so scale doesnt interfear with rotation [#24291] */
+ /* so scale doesn't interfere with rotation [#24291] */
/* note: this is a workaround for negative matrix not working for rotation conversion, FIXME */
normalize_m3_m3(mat3_n, mat3);
if (is_negative_m3(mat3)) {