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authorSergey Sharybin <sergey.vfx@gmail.com>2012-03-06 01:42:17 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-03-06 01:42:17 +0400
commit3f04564724523685e1c8ab2696aa1eb36bd85a05 (patch)
treef3f7329be10525718fbaf7f7998e0de8c9f593ba /source/blender/blenlib
parente2003f9a6c0ad1f2b03821f2c8aaa91565c51c40 (diff)
Disable interpolation of customdata layers on edge slide
This option might be useful in some cases like keeping UV coordinated in kind of "correct" state so sliding edge loop will also slide edges in UV. But for other layers like shapekeys and vertex colors it's arguable it's actually needed. The way it's currently done isn't actually acceptable because it doesn't take flags like UVCALC_TRANSFORM_CORRECT into account and also makes extra unwanted things like interpolating shapekeys which leads to propagating changes into basis keys and also results with slide applied twice for relative keys because offset is also applying on loading edit mesh. Also discussed with Brecht who agreed with marking this things as TODO and disabling for now. This should fix issue reported in #30387: Edge Slide propogates to Basis Shape Key
Diffstat (limited to 'source/blender/blenlib')
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