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authorCampbell Barton <ideasman42@gmail.com>2012-01-19 13:09:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-19 13:09:00 +0400
commit879c13bbfc79d997ce9148d24c26704fbe6e3b50 (patch)
treec63d74cd192ce04073d59f196f5525afa80b48d1 /source/blender/blenlib
parent4786541285f6f190922ec9857753d620c528f181 (diff)
rename rgb_float_to_byte, rgb_byte_to_float to rgb_float_to_uchar, rgb_uchar_to_float and swap args (math functions mostly have dest arg first like strcpy).
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_color.h4
-rw-r--r--source/blender/blenlib/intern/math_color.c26
-rw-r--r--source/blender/blenlib/intern/math_color_inline.c12
3 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/blenlib/BLI_math_color.h b/source/blender/blenlib/BLI_math_color.h
index 6d37aabd6ab..1b8cc08abf7 100644
--- a/source/blender/blenlib/BLI_math_color.h
+++ b/source/blender/blenlib/BLI_math_color.h
@@ -101,8 +101,8 @@ void minmax_rgb(short c[3]);
void rgb_float_set_hue_float_offset(float * rgb, float hue_offset);
void rgb_byte_set_hue_float_offset(unsigned char * rgb, float hue_offset);
-void rgb_byte_to_float(const unsigned char in[3], float out[3]);
-void rgb_float_to_byte(const float in[3], unsigned char out[3]);
+void rgb_uchar_to_float(float col_r[3], const unsigned char col_ub[3]);
+void rgb_float_to_uchar(unsigned char col_r[3], const float col_f[3]);
/***************** lift/gamma/gain / ASC-CDL conversion *****************/
diff --git a/source/blender/blenlib/intern/math_color.c b/source/blender/blenlib/intern/math_color.c
index 20df893015d..31d69ba68b4 100644
--- a/source/blender/blenlib/intern/math_color.c
+++ b/source/blender/blenlib/intern/math_color.c
@@ -337,24 +337,24 @@ void cpack_to_rgb(unsigned int col, float *r, float *g, float *b)
*b /= 255.0f;
}
-void rgb_byte_to_float(const unsigned char in[3], float out[3])
+void rgb_uchar_to_float(float col_r[3], const unsigned char col_ub[3])
{
- out[0]= ((float)in[0]) / 255.0f;
- out[1]= ((float)in[1]) / 255.0f;
- out[2]= ((float)in[2]) / 255.0f;
+ col_r[0]= ((float)col_ub[0]) / 255.0f;
+ col_r[1]= ((float)col_ub[1]) / 255.0f;
+ col_r[2]= ((float)col_ub[2]) / 255.0f;
}
-void rgb_float_to_byte(const float in[3], unsigned char out[3])
+void rgb_float_to_uchar(unsigned char col_r[3], const float col_f[3])
{
int r, g, b;
- r= (int)(in[0] * 255.0f);
- g= (int)(in[1] * 255.0f);
- b= (int)(in[2] * 255.0f);
+ r= (int)(col_f[0] * 255.0f);
+ g= (int)(col_f[1] * 255.0f);
+ b= (int)(col_f[2] * 255.0f);
- out[0]= (char)((r <= 0)? 0 : (r >= 255)? 255 : r);
- out[1]= (char)((g <= 0)? 0 : (g >= 255)? 255 : g);
- out[2]= (char)((b <= 0)? 0 : (b >= 255)? 255 : b);
+ col_r[0]= (char)((r <= 0)? 0 : (r >= 255)? 255 : r);
+ col_r[1]= (char)((g <= 0)? 0 : (g >= 255)? 255 : g);
+ col_r[2]= (char)((b <= 0)? 0 : (b >= 255)? 255 : b);
}
/* ********************************* color transforms ********************************* */
@@ -490,9 +490,9 @@ void rgb_byte_set_hue_float_offset(unsigned char rgb[3], float hue_offset)
{
float rgb_float[3];
- rgb_byte_to_float(rgb, rgb_float);
+ rgb_uchar_to_float(rgb_float, rgb);
rgb_float_set_hue_float_offset(rgb_float, hue_offset);
- rgb_float_to_byte(rgb_float, rgb);
+ rgb_float_to_uchar(rgb, rgb_float);
}
diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c
index 18b0e9c6278..2c7b13b86a2 100644
--- a/source/blender/blenlib/intern/math_color_inline.c
+++ b/source/blender/blenlib/intern/math_color_inline.c
@@ -66,9 +66,9 @@ MINLINE void linearrgb_to_srgb_uchar3(unsigned char srgb[4], const float linear[
{
int r, g, b;
- r = 255 * linearrgb_to_srgb(linear[0]) * 255;
- g = 255 * linearrgb_to_srgb(linear[1]) * 255;
- b = 255 * linearrgb_to_srgb(linear[2]) * 255;
+ r = 255 * linearrgb_to_srgb(linear[0]);
+ g = 255 * linearrgb_to_srgb(linear[1]);
+ b = 255 * linearrgb_to_srgb(linear[2]);
srgb[0] = FTOCHAR(r);
srgb[1] = FTOCHAR(g);
@@ -79,9 +79,9 @@ MINLINE void linearrgb_to_srgb_uchar4(unsigned char srgb[4], const float linear[
{
int r, g, b, a;
- r = 255 * linearrgb_to_srgb(linear[0]) * 255;
- g = 255 * linearrgb_to_srgb(linear[1]) * 255;
- b = 255 * linearrgb_to_srgb(linear[2]) * 255;
+ r = 255 * linearrgb_to_srgb(linear[0]);
+ g = 255 * linearrgb_to_srgb(linear[1]);
+ b = 255 * linearrgb_to_srgb(linear[2]);
a = 255 * linear[3];
srgb[0] = FTOCHAR(r);