diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-11-09 13:33:28 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-11-09 13:33:28 +0400 |
commit | 2bb174cfa40af730f16785884e0f74e58b627065 (patch) | |
tree | 6401dbd95f8218b9d976f40d4f7108f42d9bfc21 /source/blender/blenlib | |
parent | 03cc3b94c94c38767802bccac4e9384ab704065a (diff) |
style cleanup: indentation
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/BLI_math_matrix.h | 20 | ||||
-rw-r--r-- | source/blender/blenlib/intern/voronoi.c | 6 |
2 files changed, 15 insertions, 11 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h index 0783a7981ea..f51bd1cf840 100644 --- a/source/blender/blenlib/BLI_math_matrix.h +++ b/source/blender/blenlib/BLI_math_matrix.h @@ -36,14 +36,18 @@ extern "C" { /********************************* Init **************************************/ -#define MAT4_UNITY {{ 1.0, 0.0, 0.0, 0.0}, \ - { 0.0, 1.0, 0.0, 0.0}, \ - { 0.0, 0.0, 1.0, 0.0}, \ - { 0.0, 0.0, 0.0, 1.0}} - -#define MAT3_UNITY {{ 1.0, 0.0, 0.0}, \ - { 0.0, 1.0, 0.0}, \ - { 0.0, 0.0, 1.0}} +#define MAT4_UNITY { \ + { 1.0, 0.0, 0.0, 0.0}, \ + { 0.0, 1.0, 0.0, 0.0}, \ + { 0.0, 0.0, 1.0, 0.0}, \ + { 0.0, 0.0, 0.0, 1.0} \ +} + +#define MAT3_UNITY { \ + { 1.0, 0.0, 0.0}, \ + { 0.0, 1.0, 0.0}, \ + { 0.0, 0.0, 1.0} \ +} void zero_m3(float R[3][3]); void zero_m4(float R[4][4]); diff --git a/source/blender/blenlib/intern/voronoi.c b/source/blender/blenlib/intern/voronoi.c index 0d411038b3e..601b07c9a5d 100644 --- a/source/blender/blenlib/intern/voronoi.c +++ b/source/blender/blenlib/intern/voronoi.c @@ -609,9 +609,9 @@ static int voronoi_getNextSideCoord(ListBase *edges, float coord[2], int dim, in static void voronoi_createBoundaryEdges(ListBase *edges, int width, int height) { const float corners[4][2] = {{width - 1, 0.0f}, - {width - 1, height - 1}, - {0.0f, height - 1}, - {0.0f, 0.0f}}; + {width - 1, height - 1}, + {0.0f, height - 1}, + {0.0f, 0.0f}}; int i, dim = 0, dir = 1; float coord[2] = {0.0f, 0.0f}; |