Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2016-01-20 09:00:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-01-20 09:03:10 +0300
commite25b1136944e19a233af10859481869e59c12886 (patch)
tree19d4c3e57ed99dede3d11f8462875f36bca8e65f /source/blender/blenlib
parentbda0820d575061fca3514281f81f04870bbd495e (diff)
Cleanup: naming convention
Follow isect_ray_tri_watertight_v3 naming.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h12
-rw-r--r--source/blender/blenlib/intern/math_geom.c9
2 files changed, 14 insertions, 7 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 863bc766276..e3a8f975844 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -271,14 +271,18 @@ bool isect_point_tri_v3(
/* axis-aligned bounding box */
bool isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3]);
-typedef struct {
+struct IsectRayAABB_Precalc {
float ray_origin[3];
float ray_inv_dir[3];
int sign[3];
-} IsectRayAABBData;
+};
-void isect_ray_aabb_initialize(IsectRayAABBData *data, const float ray_origin[3], const float ray_direction[3]);
-bool isect_ray_aabb(const IsectRayAABBData *data, const float bb_min[3], const float bb_max[3], float *tmin);
+void isect_ray_aabb_v3_precalc(
+ struct IsectRayAABB_Precalc *data,
+ const float ray_origin[3], const float ray_direction[3]);
+bool isect_ray_aabb_v3(
+ const struct IsectRayAABB_Precalc *data,
+ const float bb_min[3], const float bb_max[3], float *tmin);
/* other */
bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 8859be62fea..4665e10d40d 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2195,7 +2195,9 @@ bool isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float mi
min2[0] < max1[0] && min2[1] < max1[1] && min2[2] < max1[2]);
}
-void isect_ray_aabb_initialize(IsectRayAABBData *data, const float ray_origin[3], const float ray_direction[3])
+void isect_ray_aabb_v3_precalc(
+ struct IsectRayAABB_Precalc *data,
+ const float ray_origin[3], const float ray_direction[3])
{
copy_v3_v3(data->ray_origin, ray_origin);
@@ -2209,8 +2211,9 @@ void isect_ray_aabb_initialize(IsectRayAABBData *data, const float ray_origin[3]
}
/* Adapted from http://www.gamedev.net/community/forums/topic.asp?topic_id=459973 */
-bool isect_ray_aabb(const IsectRayAABBData *data, const float bb_min[3],
- const float bb_max[3], float *tmin_out)
+bool isect_ray_aabb_v3(
+ const IsectRayAABB_Precalc *data, const float bb_min[3],
+ const float bb_max[3], float *tmin_out)
{
float bbox[2][3];