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authormano-wii <germano.costa@ig.com.br>2019-03-22 04:20:13 +0300
committermano-wii <germano.costa@ig.com.br>2019-03-22 04:23:49 +0300
commit2b42b8b779cd29dd1d4531103cee6aa69643ac7b (patch)
tree15c01d0e72f1c2668d0ded4436e8dcd802913e7a /source/blender/blenlib
parent1ae6aaad43ad1e021b2e8d8298bb389a4271d185 (diff)
BLI Math: Add and use new `projmat_dimensions` utility.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_geom.h5
-rw-r--r--source/blender/blenlib/intern/math_geom.c26
2 files changed, 31 insertions, 0 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 4d095ab1900..2f81fbf37f6 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -441,6 +441,11 @@ void window_translate_m4(float winmat[4][4], float perspmat[4][4],
void planes_from_projmat(float mat[4][4], float left[4], float right[4], float top[4], float bottom[4],
float front[4], float back[4]);
+void projmat_dimensions(const float projmat[4][4],
+ float *r_left, float *r_right,
+ float *r_bottom, float *r_top,
+ float *r_near, float *r_far);
+
int box_clip_bounds_m4(float boundbox[2][3],
const float bounds[4], float winmat[4][4]);
void box_minmax_bounds_m4(float min[3], float max[3],
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index a513aca8e46..619a73f712f 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -4152,6 +4152,32 @@ void planes_from_projmat(float mat[4][4], float left[4], float right[4], float t
}
}
+void projmat_dimensions(const float projmat[4][4],
+ float *r_left, float *r_right,
+ float *r_bottom, float *r_top,
+ float *r_near, float *r_far)
+{
+ bool is_persp = projmat[3][3] == 0.0f;
+
+ if (is_persp) {
+ *r_left = (projmat[2][0] - 1.0f) / projmat[0][0];
+ *r_right = (projmat[2][0] + 1.0f) / projmat[0][0];
+ *r_bottom = (projmat[2][1] - 1.0f) / projmat[1][1];
+ *r_top = (projmat[2][1] + 1.0f) / projmat[1][1];
+ *r_near = projmat[3][2] / (projmat[2][2] - 1.0f);
+ *r_far = projmat[3][2] / (projmat[2][2] + 1.0f);
+ }
+ else {
+ *r_left = (-projmat[3][0] - 1.0f) / projmat[0][0];
+ *r_right = (-projmat[3][0] + 1.0f) / projmat[0][0];
+ *r_bottom = (-projmat[3][1] - 1.0f) / projmat[1][1];
+ *r_top = (-projmat[3][1] + 1.0f) / projmat[1][1];
+ *r_near = ( projmat[3][2] + 1.0f) / projmat[2][2];
+ *r_far = ( projmat[3][2] - 1.0f) / projmat[2][2];
+ }
+
+}
+
static void i_multmatrix(float icand[4][4], float Vm[4][4])
{
int row, col;