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authorCampbell Barton <ideasman42@gmail.com>2010-10-15 09:18:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-15 09:18:45 +0400
commit25bbf99a79b0a1fa324dcd8d49bf80807b2d9672 (patch)
tree810fc892538ae4ae98f5196554ec8a5d874ea7ba /source/blender/blenlib
parent68dea6591d4a08c50ade96ec58f00853d0d5340a (diff)
replace SIDE_OF_LINE macro with line_point_side_v2() inline function.
made a number of files build without unused warnings.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_math_vector.h2
-rw-r--r--source/blender/blenlib/BLI_scanfill.h2
-rw-r--r--source/blender/blenlib/intern/math_geom.c27
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c6
-rw-r--r--source/blender/blenlib/intern/scanfill.c2
5 files changed, 23 insertions, 16 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index b160097a33d..5c17ac6b639 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -129,6 +129,8 @@ MINLINE int compare_len_v3v3(float a[3], float b[3], float limit);
MINLINE int compare_v4v4(float a[4], float b[4], float limit);
MINLINE int equals_v4v4(float a[4], float b[4]);
+MINLINE float line_point_side_v2(const float l1[2], const float l2[2], const float pt[2]);
+
/********************************** Angles ***********************************/
/* - angle with 2 arguments is angle between vector */
/* - angle with 3 arguments is angle between 3 points at the middle point */
diff --git a/source/blender/blenlib/BLI_scanfill.h b/source/blender/blenlib/BLI_scanfill.h
index 0ae40c0b83d..bae5375f757 100644
--- a/source/blender/blenlib/BLI_scanfill.h
+++ b/source/blender/blenlib/BLI_scanfill.h
@@ -50,7 +50,7 @@ extern "C" {
/* scanfill.c: used in displist only... */
struct EditVert *BLI_addfillvert(float *vec);
struct EditEdge *BLI_addfilledge(struct EditVert *v1, struct EditVert *v2);
-int BLI_edgefill(int mode, int mat_nr);
+int BLI_edgefill(int mat_nr);
void BLI_end_edgefill(void);
/* These callbacks are needed to make the lib finction properly */
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 2aec707b4ea..c2e765388c8 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -336,20 +336,19 @@ static short IsectLLPt2Df(float x0,float y0,float x1,float y1,
return 1;
} // end Intersect_Lines
-#define SIDE_OF_LINE(pa,pb,pp) ((pa[0]-pp[0])*(pb[1]-pp[1]))-((pb[0]-pp[0])*(pa[1]-pp[1]))
/* point in tri */
-// XXX was called IsectPT2Df
+
int isect_point_tri_v2(float pt[2], float v1[2], float v2[2], float v3[2])
{
- if (SIDE_OF_LINE(v1,v2,pt)>=0.0) {
- if (SIDE_OF_LINE(v2,v3,pt)>=0.0) {
- if (SIDE_OF_LINE(v3,v1,pt)>=0.0) {
+ if (line_point_side_v2(v1,v2,pt)>=0.0) {
+ if (line_point_side_v2(v2,v3,pt)>=0.0) {
+ if (line_point_side_v2(v3,v1,pt)>=0.0) {
return 1;
}
}
} else {
- if (! (SIDE_OF_LINE(v2,v3,pt)>=0.0)) {
- if (! (SIDE_OF_LINE(v3,v1,pt)>=0.0)) {
+ if (! (line_point_side_v2(v2,v3,pt)>=0.0)) {
+ if (! (line_point_side_v2(v3,v1,pt)>=0.0)) {
return -1;
}
}
@@ -360,18 +359,18 @@ int isect_point_tri_v2(float pt[2], float v1[2], float v2[2], float v3[2])
/* point in quad - only convex quads */
int isect_point_quad_v2(float pt[2], float v1[2], float v2[2], float v3[2], float v4[2])
{
- if (SIDE_OF_LINE(v1,v2,pt)>=0.0) {
- if (SIDE_OF_LINE(v2,v3,pt)>=0.0) {
- if (SIDE_OF_LINE(v3,v4,pt)>=0.0) {
- if (SIDE_OF_LINE(v4,v1,pt)>=0.0) {
+ if (line_point_side_v2(v1,v2,pt)>=0.0) {
+ if (line_point_side_v2(v2,v3,pt)>=0.0) {
+ if (line_point_side_v2(v3,v4,pt)>=0.0) {
+ if (line_point_side_v2(v4,v1,pt)>=0.0) {
return 1;
}
}
}
} else {
- if (! (SIDE_OF_LINE(v2,v3,pt)>=0.0)) {
- if (! (SIDE_OF_LINE(v3,v4,pt)>=0.0)) {
- if (! (SIDE_OF_LINE(v4,v1,pt)>=0.0)) {
+ if (! (line_point_side_v2(v2,v3,pt)>=0.0)) {
+ if (! (line_point_side_v2(v3,v4,pt)>=0.0)) {
+ if (! (line_point_side_v2(v4,v1,pt)>=0.0)) {
return -1;
}
}
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index 2f75fcead79..a45356f0bde 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -454,5 +454,11 @@ MINLINE int compare_v4v4(float *v1, float *v2, float limit)
return 0;
}
+MINLINE float line_point_side_v2(const float *l1, const float *l2, const float *pt)
+{
+ return ((l1[0]-pt[0]) * (l2[1]-pt[1])) -
+ ((l2[0]-pt[0]) * (l1[1]-pt[1]));
+}
+
#endif /* BLI_MATH_VECTOR_INLINE */
diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c
index 7896ebdd263..85af307be16 100644
--- a/source/blender/blenlib/intern/scanfill.c
+++ b/source/blender/blenlib/intern/scanfill.c
@@ -747,7 +747,7 @@ static void scanfill(PolyFill *pf, int mat_nr)
-int BLI_edgefill(int mode, int mat_nr)
+int BLI_edgefill(int mat_nr)
{
/*
- fill works with its own lists, so create that first (no faces!)