Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJanne Karhu <jhkarh@gmail.com>2010-01-23 18:45:01 +0300
committerJanne Karhu <jhkarh@gmail.com>2010-01-23 18:45:01 +0300
commit9feadd443a69484ec5b56af566d28758cc7ae119 (patch)
tree97355147e633ad439fb6d56f66b88413bc81dc1c /source/blender/blenlib
parent1bb6ba0605d56f5fcb3a190a350659dd2e4ae600 (diff)
Small fixes for particles.
* Particle collision with size was broken since raytrace optimizations by jaguarandi, now the collision code falls back to old slower method when the collision ray has a radius. * Single goal/avoid object now works for boids. * Some tiny improvements on collision avoidance for boids.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index eebff8dfaef..a91c24471bb 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -1502,7 +1502,8 @@ static void dfs_raycast(BVHRayCastData *data, BVHNode *node)
//ray-bv is really fast.. and simple tests revealed its worth to test it
//before calling the ray-primitive functions
- float dist = fast_ray_nearest_hit(data, node);
+ /* XXX: temporary solution for particles untill fast_ray_nearest_hit supports ray.radius */
+ float dist = (data->ray.radius > 0.0f) ? ray_nearest_hit(data, node->bv) : fast_ray_nearest_hit(data, node);
if(dist >= data->hit.dist) return;
if(node->totnode == 0)