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authorSergey Sharybin <sergey.vfx@gmail.com>2012-09-30 19:04:46 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-09-30 19:04:46 +0400
commit168ffbfb67302c7ee2d2d17941c0b3f8324d00e5 (patch)
tree7a6c8abefec9661fc77bcefe4b4bba6c8a832946 /source/blender/blenlib
parent4b6be3c19b22af74b2f5aa2f60f38662e6c4c113 (diff)
Revert changes made to support diffuse color when sculpting
This changes are not stable enough and trying fix it could backfire in some other regressions which isn't wanted so much close to the release. This means objects will have gray color as diffuse which becomes darker in masked areas for 2.64. Proper fix is aimed for 2.65. This commit reverts 50827 and 50898.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/pbvh.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c
index 0bd9e68cb71..d3d8d371f60 100644
--- a/source/blender/blenlib/intern/pbvh.c
+++ b/source/blender/blenlib/intern/pbvh.c
@@ -1169,14 +1169,10 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
break;
case PBVH_FACES:
GPU_update_mesh_buffers(node->draw_buffers,
- bvh->faces,
- node->prim_indices,
- node->totprim,
bvh->verts,
node->vert_indices,
node->uniq_verts +
node->face_verts,
- node->face_vert_indices,
CustomData_get_layer(bvh->vdata,
CD_PAINT_MASK));
break;