diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-09-27 00:05:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-09-27 00:05:38 +0400 |
commit | aa49ca25d5e519b7ffe7d7d1c7c79017f5909972 (patch) | |
tree | c8894912e0b9fe665d05472f09efd3778035c36b /source/blender/blenlib | |
parent | 483a6cd6c20d4efd03557f13f0cbe077192dd205 (diff) |
incorrect spelling in comments
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/BLI_math_rotation.h | 2 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 10 | ||||
-rw-r--r-- | source/blender/blenlib/intern/math_rotation.c | 2 |
3 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h index 8260331b808..652925fbe49 100644 --- a/source/blender/blenlib/BLI_math_rotation.h +++ b/source/blender/blenlib/BLI_math_rotation.h @@ -107,7 +107,7 @@ void single_axis_angle_to_mat3(float R[3][3], const char axis, const float angle /****************************** Vector/Rotation ******************************/ /* old axis angle code */ -/* TODO: the following calls should probably be depreceated sometime */ +/* TODO: the following calls should probably be deprecated sometime */ /* conversion */ void vec_rot_to_mat3(float mat[3][3], const float vec[3], const float phi); diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 53e9a6b66cb..50cef039acf 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -1387,7 +1387,7 @@ int isect_ray_aabb(const IsectRayAABBData *data, const float bb_min[3], } /* find closest point to p on line through l1,l2 and return lambda, - * where (0 <= lambda <= 1) when cp is in the line segement l1,l2 + * where (0 <= lambda <= 1) when cp is in the line segment l1,l2 */ float closest_to_line_v3(float cp[3], const float p[3], const float l1[3], const float l2[3]) { @@ -1429,7 +1429,7 @@ float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2 return (dot_v2v2(u, h) / dot_v2v2(u, u)); } -/* ensyre the distance between these points is no greater then 'dist' +/* ensure the distance between these points is no greater then 'dist' * if it is, scale then both into the center */ void limit_dist_v3(float v1[3], float v2[3], const float dist) { @@ -1672,7 +1672,7 @@ static int point_in_slice(const float p[3], const float v1[3], const float l1[3] * the room inside usually is rather small compared to R3 though still infinite * useful for restricting (speeding up) searches * e.g. all points of triangular prism are within the intersection of 3 'slices' - * onother trivial case : cube + * another trivial case : cube * but see a 'spat' which is a deformed cube with paired parallel planes needs only 3 slices too */ float h, rp[3], cp[3], q[3]; @@ -1992,8 +1992,8 @@ void barycentric_weights_v2_quad(const float v1[2], const float v2[2], const flo const float co[2], float w[4]) { /* note: fabsf() here is not needed for convex quads (and not used in interp_weights_poly_v2). - * but in the case of concave/bowtie quads for the mask rasterizer it gives unreliable results - * without adding absf(). If this becomes an issue for more general useage we could have + * but in the case of concave/bow-tie quads for the mask rasterizer it gives unreliable results + * without adding absf(). If this becomes an issue for more general usage we could have * this optional or use a different function - Campbell */ #define MEAN_VALUE_HALF_TAN_V2(_area, i1, i2) \ ((_area = cross_v2v2(dirs[i1], dirs[i2])) != 0.0f ? \ diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c index 1392e88c168..53f2c1cd0d9 100644 --- a/source/blender/blenlib/intern/math_rotation.c +++ b/source/blender/blenlib/intern/math_rotation.c @@ -858,7 +858,7 @@ void single_axis_angle_to_mat3(float mat[3][3], const char axis, const float ang } /****************************** Vector/Rotation ******************************/ -/* TODO: the following calls should probably be depreceated sometime */ +/* TODO: the following calls should probably be deprecated sometime */ /* TODO, replace use of this function with axis_angle_to_mat3() */ void vec_rot_to_mat3(float mat[][3], const float vec[3], const float phi) |