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authorCampbell Barton <ideasman42@gmail.com>2012-07-11 16:42:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-11 16:42:02 +0400
commit81829f5221f24e72658fe89f52cbee73c37fe6f3 (patch)
tree80f05b3a10cb88d03fee30737edb00d5001ce401 /source/blender/blenlib
parent7620c2755442003470230c540c2389dd545b23e8 (diff)
code cleanup: use const for passing vectors
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/BLI_kdopbvh.h2
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h
index 5ec8247c03a..a2957b32824 100644
--- a/source/blender/blenlib/BLI_kdopbvh.h
+++ b/source/blender/blenlib/BLI_kdopbvh.h
@@ -104,7 +104,7 @@ int BLI_bvhtree_find_nearest(BVHTree *tree, const float co[3], BVHTreeNearest *n
int BLI_bvhtree_ray_cast(BVHTree *tree, const float co[3], const float *dir, float radius, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata);
-float BLI_bvhtree_bb_raycast(float *bv, const float light_start[3], const float light_end[3], float pos[3]);
+float BLI_bvhtree_bb_raycast(const float *bv, const float light_start[3], const float light_end[3], float pos[3]);
/* range query */
int BLI_bvhtree_range_query(BVHTree *tree, const float co[3], float radius, BVHTree_RangeQuery callback, void *userdata);
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index d07f19e78e0..a5b5065e023 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -1343,7 +1343,7 @@ int BLI_bvhtree_find_nearest(BVHTree *tree, const float co[3], BVHTreeNearest *n
/* Determines the distance that the ray must travel to hit the bounding volume of the given node */
-static float ray_nearest_hit(BVHRayCastData *data, float *bv)
+static float ray_nearest_hit(BVHRayCastData *data, const float *bv)
{
int i;
@@ -1521,7 +1521,7 @@ int BLI_bvhtree_ray_cast(BVHTree *tree, const float co[3], const float dir[3], f
return data.hit.index;
}
-float BLI_bvhtree_bb_raycast(float *bv, const float light_start[3], const float light_end[3], float pos[3])
+float BLI_bvhtree_bb_raycast(const float *bv, const float light_start[3], const float light_end[3], float pos[3])
{
BVHRayCastData data;
float dist = 0.0;