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author | Campbell Barton <ideasman42@gmail.com> | 2018-05-04 15:41:51 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-05-04 16:18:27 +0300 |
commit | 844a17a3d9d2ec06912f505e8a1282f278a7ea8d (patch) | |
tree | fd112d4d8927d2a3f7630c692917c13c16db74d2 /source/blender/blenlib | |
parent | 90e61275d34dff6a40ecdf8debe4ee33c678bf9f (diff) |
Transform: use bool when local matrix is needed
Existing code checked pose/edit mode to check for transforming in an
objects local space.
This added many similar checks all over the code,
which leads to confusion.
Multi-edit caused a regression in UV transform since where UV's
had the object matrix applied by accident.
Now there is a boolean to use a local matrix,
this allows for any mode to have a 4x4 matrix
applied w/o adding mode specific checks everywhere.
Diffstat (limited to 'source/blender/blenlib')
0 files changed, 0 insertions, 0 deletions