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authorCampbell Barton <ideasman42@gmail.com>2018-05-04 15:41:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-04 16:18:27 +0300
commit844a17a3d9d2ec06912f505e8a1282f278a7ea8d (patch)
treefd112d4d8927d2a3f7630c692917c13c16db74d2 /source/blender/blenlib
parent90e61275d34dff6a40ecdf8debe4ee33c678bf9f (diff)
Transform: use bool when local matrix is needed
Existing code checked pose/edit mode to check for transforming in an objects local space. This added many similar checks all over the code, which leads to confusion. Multi-edit caused a regression in UV transform since where UV's had the object matrix applied by accident. Now there is a boolean to use a local matrix, this allows for any mode to have a 4x4 matrix applied w/o adding mode specific checks everywhere.
Diffstat (limited to 'source/blender/blenlib')
0 files changed, 0 insertions, 0 deletions