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authorCampbell Barton <ideasman42@gmail.com>2013-01-08 05:48:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-08 05:48:14 +0400
commit08358a60b072461f3632c08cfc3a7af55b290162 (patch)
treef58f6ee8020a8999fc55d18c38dd26be3593abd2 /source/blender/blenlib
parent35b187e2834f552e2e319c0ead03395d966d153b (diff)
style cleanup
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/math_geom.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 771de0f1569..a54bef9d5d2 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2335,22 +2335,22 @@ void interp_weights_poly_v3(float *w, float v[][3], const int n, const float co[
{
/* TODO: t1 and t2 overlap each iter, we could call this only once per iter and reuse previous value */
float totweight, t1, t2, len, *vmid, *vprev, *vnext;
- int i, inext, icur;
+ int i, i_next, i_curr;
bool edge_interp = false;
totweight = 0.0f;
for (i = 0; i < n; i++) {
- icur = i;
- inext = (i == n - 1) ? 0 : i + 1;
+ i_curr = i;
+ i_next = (i == n - 1) ? 0 : i + 1;
vmid = v[i];
vprev = (i == 0) ? v[n - 1] : v[i - 1];
- vnext = v[inext];
+ vnext = v[i_next];
/* Mark Mayer et al algorithm that is used here does not operate well if vertex is close
* to borders of face. In that case, do simple linear interpolation between the two edge vertices */
- if (dist_to_line_segment_v3(co, vmid, vnext) < 10*FLT_EPSILON) {
+ if (dist_to_line_segment_v3(co, vmid, vnext) < 10 * FLT_EPSILON) {
edge_interp = true;
break;
}
@@ -2364,14 +2364,14 @@ void interp_weights_poly_v3(float *w, float v[][3], const int n, const float co[
}
if (edge_interp) {
- float len_cur = len_v3v3(co, vmid);
+ float len_curr = len_v3v3(co, vmid);
float len_next = len_v3v3(co, vnext);
- float edge_len = len_cur + len_next;
+ float edge_len = len_curr + len_next;
for (i = 0; i < n; i++)
w[i] = 0.0;
- w[icur] = len_next/edge_len;
- w[inext] = len_cur/edge_len;
+ w[i_curr] = len_next / edge_len;
+ w[i_next] = len_curr / edge_len;
}
else {
if (totweight != 0.0f) {
@@ -2387,22 +2387,22 @@ void interp_weights_poly_v2(float *w, float v[][2], const int n, const float co[
{
/* TODO: t1 and t2 overlap each iter, we could call this only once per iter and reuse previous value */
float totweight, t1, t2, len, *vmid, *vprev, *vnext;
- int i, inext, icur;
+ int i, i_next, i_curr;
bool edge_interp = false;
totweight = 0.0f;
for (i = 0; i < n; i++) {
- icur = i;
- inext = (i == n - 1) ? 0 : i + 1;
+ i_curr = i;
+ i_next = (i == n - 1) ? 0 : i + 1;
vmid = v[i];
vprev = (i == 0) ? v[n - 1] : v[i - 1];
- vnext = v[inext];
+ vnext = v[i_next];
/* Mark Mayer et al algorithm that is used here does not operate well if vertex is close
* to borders of face. In that case, do simple linear interpolation between the two edge vertices */
- if (dist_to_line_segment_v2(co, vmid, vnext) < 10*FLT_EPSILON) {
+ if (dist_to_line_segment_v2(co, vmid, vnext) < 10 * FLT_EPSILON) {
edge_interp = true;
break;
}
@@ -2416,14 +2416,14 @@ void interp_weights_poly_v2(float *w, float v[][2], const int n, const float co[
}
if (edge_interp) {
- float len_cur = len_v2v2(co, vmid);
+ float len_curr = len_v2v2(co, vmid);
float len_next = len_v2v2(co, vnext);
- float edge_len = len_cur + len_next;
+ float edge_len = len_curr + len_next;
for (i = 0; i < n; i++)
w[i] = 0.0;
- w[icur] = len_next/edge_len;
- w[inext] = len_cur/edge_len;
+ w[i_curr] = len_next / edge_len;
+ w[i_next] = len_curr / edge_len;
}
else {
if (totweight != 0.0f) {